SlamBamActionman
bb95787af7
Make StaminaModifier into a status effect, apply to Hyperzine ( #41902 )
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* Initial commit
* Probably better this way.
* Review fixes
* cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-18 19:41:08 +00:00
SlamBamActionman
bb2169dca4
Change stamina slowdown to use a percentage-based threshold ( #41691 )
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Change stamina to use a percentage based slowdown
2025-12-03 21:55:04 +00:00
Princess Cheeseballs
dec2d42a1d
Crawling Part 1: The Knockdownening ( #36881 )
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-20 01:54:42 +02:00
Princess Cheeseballs
ac895a0db4
Stun and Stamina Visuals ( #37196 )
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* Stun animation
* Commit 2
* Almost working commit
* Best commit
* Minor cleanup and value adjustments
* Fix animation data getting wasted and cleaned up some stuff
* Don't animate if dead
* AppearanceSystem is for chumps
* Cleanup
* More cleanup
* More cleanup
* Half working commit
* Documentation
* Works
* ComponentHandleState my beloved
* AppearanceComp compatibility
* Address review
* Borgar
* AND NOW THE END IS NEAR
* AppearanceSystem compliance (Real)
* Don't need to log missing there
* I actually hate mob prototypes so much you don't even know
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-07-11 14:13:11 +02:00
nikitosych
72d2d8ab0f
Overhauled stamina slowdown behavior ( #36336 )
2025-05-01 19:01:17 -04:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
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Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
PixelTK
109222e5d5
unhardcode the stun time ( #19396 )
2023-08-21 14:18:57 -04:00
metalgearsloth
aa8efc9a26
Melee rebalancing ( #17520 )
2023-08-06 12:55:38 +10:00
metalgearsloth
cca1a78384
Dungeon generation refactor ( #17121 )
2023-06-27 19:17:42 +10:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
metalgearsloth
fb3f6fa80f
Predicted stamina ( #12413 )
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* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
2022-11-08 14:34:07 -06:00