VigersRay
6c158e6f0b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/ISSUE_TEMPLATE/config.yml
# .github/ISSUE_TEMPLATE/issue_report.md
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
# Content.Server/Atmos/EntitySystems/FlammableSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Destructible/Thresholds/DamageThreshold.cs
# Content.Server/Entry/EntryPoint.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/GuideGenerator/ReagentEntry.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Medical/VomitSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Armor/SharedArmorSystem.cs
# Content.Shared/Bed/Sleep/SleepingSystem.cs
# Content.Shared/Cabinet/ItemCabinetSystem.cs
# Content.Shared/Chat/SharedChatSystem.Emote.cs
# Content.Shared/Chat/SharedChatSystem.cs
# Content.Shared/Clothing/EntitySystems/MaskSystem.cs
# Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
# Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/IoC/SharedContentIoC.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Ninja/Components/NinjaSuitComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Revenant/Components/RevenantComponent.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/HitscanPrototype.cs
# Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
# README.md
# Resources/Audio/Weapons/attributions.yml
# Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
# Resources/Locale/en-US/_strings/job/job-description.ftl
# Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
# Resources/Locale/en-US/_strings/npc/hugbot.ftl
# Resources/Locale/en-US/_strings/npc/npc-debug.ftl
# Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
# Resources/Locale/en-US/_strings/ui/stat-values.ftl
# Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
# Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
# Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
# Resources/Maps/Shuttles/cargo_relic.yml
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/_Sunrise/Station/relic.yml
# Resources/Maps/_Sunrise/event/clon_mine.yml
# Resources/Maps/_Sunrise/event/void.yml
# Resources/Prototypes/Body/Prototypes/vox.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
# Resources/Prototypes/Recipes/Lathes/Packs/security.yml
# Resources/Prototypes/Recipes/Lathes/biogen.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/thief.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/wizard.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/borg.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Stacks/Materials/crystals.yml
# Resources/Prototypes/Stacks/floor_tile_stacks.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
# Resources/migration.yml
# RobustToolbox
2025-10-19 17:38:04 +02:00
K-Dynamic
9828f165b4
Increase puddle spillover volume to 50u ( #38044 )
...
* increase puddle spillover volume
* sleepy; 50u volume
2025-10-01 20:17:31 +00:00
Vigers Ray
5d2cdd3f44
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Roles/Jobs/JobSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Tools/lighters.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Recipes/Lathes/machine_boards.yml
# Resources/Prototypes/Species/vox.yml
2025-04-21 08:56:50 +03:00
Princess Cheeseballs
251cfbd8be
Puddle Code Slipping Cleanup ( #35845 )
...
* Init Commit
* windows yelling at me to update commit
* working commit, need prediciton and more dehardcoding
* Project 0 warnings
* Working Commit (Near Final)
* ryder got confused commit
* I love Merge Conflicts :)
* Working commit, no prediction
* Forgot the yaml changes
* Comments and typos
* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default
* Fixed an incorrect divisor
* bit of cleanup
* Prediciton fixed, and puddles now affect all entities
* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS
* Really big I forgor moment
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Fix all test fails
* code cleanup
* Webedit whitespace
* Code cleaup
* whitespace webedit
* whitespace webedit
* whitespace webedit
* whitespace removal
* Comments and cleanup
* Re-Added 20 warnings as per Ork's request
* Cleanups
* Spacing fix
* bugfixes and cleanup
* Small bugfix
* Actually dirty the slipComp for real
* Added Friction field to Reagent Prototype per design discussion
* Sliding system is kill
2025-04-20 17:27:12 -04:00
Vigers Ray
5c219f5105
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/Entry/EntryPoint.cs
# Content.Server/Ghost/Roles/GhostRoleSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Resources/Locale/en-US/_strings/administration/antag.ftl
# Resources/Locale/en-US/_strings/advertisements/vending/pride.ftl
# Resources/Locale/en-US/_strings/mind/role-types.ftl
# Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-01-14 18:46:45 +03:00
Leon Friedrich
1c315ba033
Remove Entity<T> data-fields ( #34083 )
2025-01-11 21:22:29 +01:00
Vigers Ray
96a2e04bd9
фикс липких следов
2024-12-12 01:03:02 +03:00
Tayrtahn
4943151111
Add prediction for puddle and spillable examines ( #25794 )
...
Prediction for puddle and spillable examines
2024-03-03 16:36:36 +11:00
TemporalOroboros
d23c8d5c19
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
Emisse
938d6d9945
Revert "Solution Entities" ( #23160 )
...
Revert "Solution Entities (#21916 )"
This reverts commit d75e743dd7 .
2023-12-28 20:45:42 -07:00
TemporalOroboros
d75e743dd7
Solution Entities ( #21916 )
...
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class
* Switches over to the Solutions.Solution Solution
* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions
* Switches over to the Containers.XYZ namespace
* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods
* Start using SolutionSystem for Solution manipulation
* EnumerateSolutions
* Move TryGetMixableSolution
* Move EnsureSolution to Server
* Create Solution Entities
* Stop using obsolete solution system methods
* Fix prototype component tests
* Add using ..Audio.Systems; back
* Wrap solution container slots in ContainerSlots
* Actually add the slot to the solution container map
* Dirty SolutionContainerComponent when ensuring solutions
* Revert namespace changes
* Remerge SolutionSystem and SolutionContainerSystem
* SolutionContainerManagerComponent refactor
* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release
* Readd examine reagent sorting
* Fix errors
* Poke tests
* Fix solution names not being applied
* Fix WoolyComponent including statement
* Fix merge skew
* Fix compile errors
* Make reactions use solntities
* Reindent solution class namespace
* Field attribute changes
* AutoGenerateComponentState for SolutionContainerComponent
* SolutionContainerComponent -> ContainedSolutionComponent
* ref ReactionAttemptEvent
* Denetwork preinit solutions
* Misc 1
* Nullable TryGetSolution out vars
* Cache associated solutions
* Fix merge skew
* Use explicit regions in SharedSolutionContainerSystem.Capabilities
* Add debug assert
* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent
* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName
* SolutionComponent doc comments
* Implicit DataField names and property purge
* ReagentEffect DataField names
* Local variables for readability
* Sort using statements + Entity<T> event handlers
* Fix compile erros
* Fix compile errors
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00