Vigers Ray
e67f4a6672
Merge remote-tracking branch 'space-wizards/master'
2025-09-27 03:54:27 +03:00
Winkarst-cpu
3aece8d46c
Fix throwing objects causing pushback on the player who threw them in a not weightless environment ( #40335 )
...
* Fix
* Update Content.Shared/Gravity/SharedGravitySystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-13 21:51:13 +02:00
Princess Cheeseballs
d488ca96b2
Alerts Cleanup and API ( #39544 )
...
* alert cleanup and API
* I expect update loops to be at the top.
* Address review
* Address review x 2
* Merg my PR
* Fix
* Update Content.Shared/Alert/AlertsSystem.cs
webedit
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* FIX THAT TEST FAIL!!!!
* Me when I forget to actually give you alerts
* Hammedborgar
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-09-05 12:45:48 +03:00
Princess Cheeseballs
36c9f2006d
[Bugfix] Fix Cross Grid Magboots ( #39910 )
...
* Augh
* Remove that
* ViewVariables property so it can be debugged at the very least.
* Remove
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-27 16:26:32 +02:00
Vigers Ray
2dfd952b40
фиксы апстрима
2025-08-23 23:49:03 +03:00
Vigers Ray
252e81c728
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Administration/UI/Logs/AdminLogsControl.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTab.xaml.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Mindshield/MindShieldSystem.cs
# Content.Shared/Gravity/SharedGravitySystem.cs
# Content.Shared/Implants/SharedSubdermalImplantSystem.cs
# Resources/Locale/en-US/_strings/traits/traits.ftl
# Resources/Prototypes/Entities/Clothing/Shoes/misc.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/door_access.yml
# Resources/Prototypes/Entities/Objects/Misc/implanters.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Machines/surveillance_camera_routers.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-08-23 23:10:05 +03:00
Princess Cheeseballs
9de76e70c7
EVENT BASED WEIGHTLESSNESS ( #37971 )
...
* Init Commit
* Typos
* Commit 2
* Save Interaction Test Mob from failing
* ssss
* Confident I've gotten all the correct prototypes
* Whoops forgot to edit those
* aaaaa
* Better solution
* Test fail fixes
* Yaml fix
* THE FINAL TEST FIX
* Final fix(?)
* whoops
* Added a WeightlessnessChangedEvent
* Check out this diff
* Wait I'm dumb
* Final optimization and don't duplicate code
* Death to IsWeightless
* File scoped namespaces
* REVIEW
* Fix test fails
* FIX TEST FAILS REAL
* A
* Commit of doom
* borgar
* We don't need to specify on map init apparently
* Fuck it
* LOAD BEARING COMMENT
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-19 14:35:09 -04:00
Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/publish.yml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
# Content.Client/Options/UI/EscapeMenu.xaml
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
# Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PardonCommand.cs
# Content.Server/Administration/Commands/RoleUnbanCommand.cs
# Content.Server/Administration/Commands/SetOutfitCommand.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Systems/BloodstreamSystem.cs
# Content.Server/Body/Systems/MetabolizerSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Chat/Systems/ChatSystem.Emote.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/CrewManifest/CrewManifestSystem.cs
# Content.Server/Emp/EmpSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/Commands/ForceMapCommand.cs
# Content.Server/GameTicking/Commands/ForcePresetCommand.cs
# Content.Server/GameTicking/Presets/GamePresetPrototype.cs
# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
# Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Ghost/Roles/GhostRoleSystem.cs
# Content.Server/Implants/Components/ScramImplantComponent.cs
# Content.Server/Implants/SubdermalImplantSystem.cs
# Content.Server/Materials/ProduceMaterialExtractorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
# Content.Server/NPC/Systems/NPCSystem.cs
# Content.Server/Polymorph/Systems/PolymorphSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Repairable/RepairableSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
# Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
# Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
# Content.Server/Speech/EntitySystems/MothAccentSystem.cs
# Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/Stunnable/Components/StunOnCollideComponent.cs
# Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Bed/SharedBedSystem.cs
# Content.Shared/Blocking/BlockingSystem.cs
# Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
# Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Construction/Conditions/TileNotBlocked.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Emoting/EmoteAttemptEvent.cs
# Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
# Content.Shared/Eye/VisibilityFlags.cs
# Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Interaction/SmartEquipSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Medical/HealingComponent.cs
# Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Station/SharedStationSpawningSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Content.Shared/Warps/WarpPointSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Ambience/Antag/attributions.yml
# Resources/Audio/Ambience/Antag/changeling_start.ogg
# Resources/Audio/Effects/attributions.yml
# Resources/Audio/Lobby/attributions.yml
# Resources/Audio/Machines/attributions.yml
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Locale/en-US/_strings/administration/antag.ftl
# Resources/Locale/en-US/_strings/administration/commands/camera.ftl
# Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/administration/smites.ftl
# Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
# Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
# Resources/Locale/en-US/_strings/alerts/alerts.ftl
# Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
# Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
# Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
# Resources/Locale/en-US/_strings/commands/asay-command.ftl
# Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
# Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
# Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
# Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
# Resources/Locale/en-US/_strings/commands/dirty-command.ftl
# Resources/Locale/en-US/_strings/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
# Resources/Locale/en-US/_strings/commands/eye-commands.ftl
# Resources/Locale/en-US/_strings/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/commands/force-map-command.ftl
# Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
# Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
# Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
# Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
# Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
# Resources/Locale/en-US/_strings/commands/map-commands.ftl
# Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
# Resources/Locale/en-US/_strings/commands/me-command.ftl
# Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
# Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
# Resources/Locale/en-US/_strings/commands/npc-command.ftl
# Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
# Resources/Locale/en-US/_strings/commands/ooc-command.ftl
# Resources/Locale/en-US/_strings/commands/pardon-command.ftl
# Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
# Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
# Resources/Locale/en-US/_strings/commands/radiation-command.ftl
# Resources/Locale/en-US/_strings/commands/readmin-command.ftl
# Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
# Resources/Locale/en-US/_strings/commands/role-commands.ftl
# Resources/Locale/en-US/_strings/commands/say-command.ftl
# Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
# Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
# Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
# Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
# Resources/Locale/en-US/_strings/commands/showrules-command.ftl
# Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
# Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
# Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
# Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
# Resources/Locale/en-US/_strings/commands/whisper-command.ftl
# Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
# Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
# Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
# Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
# Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
# Resources/Locale/en-US/_strings/materials/material-extractor.ftl
# Resources/Locale/en-US/_strings/movement/eye.ftl
# Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
# Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
# Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
# Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/research/technologies.ftl
# Resources/Locale/en-US/_strings/seeds/seeds.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
# Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/recipes/tags.ftl
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/amber.yml
# Resources/Maps/centcomm.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hoods.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Mobs/Player/clone.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
# Resources/Prototypes/Entities/Objects/Tools/matches.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
# Resources/Prototypes/Entities/Structures/Furniture/beds.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Power/debug_power.yml
# Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
# Resources/Prototypes/GameRules/subgamemodes.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Recipes/Reactions/chemicals.yml
# Resources/Prototypes/Roles/Antags/changeling.yml
# Resources/Prototypes/name_identifier_groups.yml
# Resources/Prototypes/tool_qualities.yml
# Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Command.xml
# Resources/ServerInfo/Guidebook/Glossary.xml
# Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
# Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
# Resources/engineCommandPerms.yml
# Resources/keybinds.yml
# Resources/migration.yml
2025-08-10 01:49:23 +03:00
Tayrtahn
c565b44965
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
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* The easy ones
* For certain values of easy
* Easy test
* Hair
* Fix sandbox violations
* Sort usings
2025-07-07 21:57:05 +02:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
VigersRay
93180a369c
Фикс ходьбы боргов по космосу
2024-08-28 20:17:51 +03:00
Vigers Ray
4ee05b0350
Продвинутые борги ( #247 )
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* Ну типа всё
* InnateItemSystem и фичи для пИИ
2024-07-27 10:23:34 +03:00
Nemanja
3644602fb8
Fix magboots not needing a grid to work ( #29034 )
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* Fix magboots not needing a grid to work
* ok fix it for realsies
2024-06-16 13:38:17 +10:00
Nemanja
748e5831e8
Add moon boots ( #29009 )
2024-06-14 20:43:23 -07:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
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Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
TemporalOroboros
76212b877e
Resolves GravityGeneratorVisualizer is Obsolete ( #13885 )
2023-03-31 16:04:53 +11:00
Leon Friedrich
5a5cf2cc87
Fix magboot check ( #13076 )
2022-12-19 08:24:43 +11:00
metalgearsloth
fd9575ef05
Fix cringe ( #13065 )
2022-12-18 16:50:12 +11:00
metalgearsloth
d50517b225
Fix gravity shenanigans ( #12866 )
2022-12-18 16:03:23 +11:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
metalgearsloth
4ac910acce
Fix magboots in space ( #10019 )
2022-07-25 17:35:34 +10:00
metalgearsloth
bfac53e7bc
Per-map parallax support ( #9786 )
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* Per-map parallax support
* Comments for future sloth
* c
* bet
* Fix exception
* VV support
* Fix parallax
* mem
* weightless sounds
* Gravity stuff
* placeholder coz im too lazy to stash don't @ me son
* decent clouds
* sky
* Fast parallax
* Imagine spelling
* Loicense
* perish
* Fix weightless status
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-07-25 00:10:23 -05:00
metalgearsloth
e82e171ce6
Fix weightless ( #9939 )
2022-07-20 20:48:49 -05:00
metalgearsloth
2268fdd24b
Add gravitycomponent support to maps ( #9857 )
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* Add gravitycomponent support to maps
The alert still needs fixing if you want planets.
* move
2022-07-18 19:49:52 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
metalgearsloth
c25b103316
Gravity fixes ( #4231 )
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git was being dumb so I just made a diff pr
2021-06-27 15:57:02 +10:00
Galactic Chimp
afb5f5c8eb
#1462 extracted MapGrid's HasGravity property to separate Content com… ( #4200 )
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* #1462 extracted MapGrid's HasGravity property to separate Content component
* #1462 - PR suggestions
* Merge to master
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-06-27 15:43:39 +10:00