Vigers Ray
3cf56cd5b3
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Access/Systems/AgentIDCardSystem.cs
# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
# Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
# Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.Knockdown.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-changeling.ftl
# Resources/Locale/en-US/_strings/ghost/observer-role.ftl
# Resources/Locale/en-US/_strings/robotics/borg_modules.ftl
# Resources/Prototypes/Entities/Clothing/Ears/specific.yml
# Resources/Prototypes/Entities/Clothing/Eyes/specific.yml
# Resources/Prototypes/Entities/Clothing/Hands/specific.yml
# Resources/Prototypes/Entities/Clothing/Head/specific.yml
# Resources/Prototypes/Entities/Clothing/Neck/specific.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
2025-08-13 14:13:30 +03:00
pathetic meowmeow
39cb27fe21
Borg hands & hand whitelisting ( #38668 )
...
* Borg hands & hand whitelisting
* yaml linted
* yaml linted (x2)
* yaml linted (x3)
* my storage tests so pass
* no need for SetCount
* ok new stuff you can get fixed too
* oops
* staque
* what if we addressed feedback
* my place so holder
* what if we addresesd feedback
* what if i did it correctly
* terminating or deleted
2025-08-12 15:21:42 -07:00
Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/publish.yml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
# Content.Client/Options/UI/EscapeMenu.xaml
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
# Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PardonCommand.cs
# Content.Server/Administration/Commands/RoleUnbanCommand.cs
# Content.Server/Administration/Commands/SetOutfitCommand.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Systems/BloodstreamSystem.cs
# Content.Server/Body/Systems/MetabolizerSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Chat/Systems/ChatSystem.Emote.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/CrewManifest/CrewManifestSystem.cs
# Content.Server/Emp/EmpSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/Commands/ForceMapCommand.cs
# Content.Server/GameTicking/Commands/ForcePresetCommand.cs
# Content.Server/GameTicking/Presets/GamePresetPrototype.cs
# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
# Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Ghost/Roles/GhostRoleSystem.cs
# Content.Server/Implants/Components/ScramImplantComponent.cs
# Content.Server/Implants/SubdermalImplantSystem.cs
# Content.Server/Materials/ProduceMaterialExtractorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
# Content.Server/NPC/Systems/NPCSystem.cs
# Content.Server/Polymorph/Systems/PolymorphSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Repairable/RepairableSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
# Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
# Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
# Content.Server/Speech/EntitySystems/MothAccentSystem.cs
# Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/Stunnable/Components/StunOnCollideComponent.cs
# Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Bed/SharedBedSystem.cs
# Content.Shared/Blocking/BlockingSystem.cs
# Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
# Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Construction/Conditions/TileNotBlocked.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Emoting/EmoteAttemptEvent.cs
# Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
# Content.Shared/Eye/VisibilityFlags.cs
# Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Interaction/SmartEquipSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Medical/HealingComponent.cs
# Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Station/SharedStationSpawningSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Content.Shared/Warps/WarpPointSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Ambience/Antag/attributions.yml
# Resources/Audio/Ambience/Antag/changeling_start.ogg
# Resources/Audio/Effects/attributions.yml
# Resources/Audio/Lobby/attributions.yml
# Resources/Audio/Machines/attributions.yml
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Locale/en-US/_strings/administration/antag.ftl
# Resources/Locale/en-US/_strings/administration/commands/camera.ftl
# Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/administration/smites.ftl
# Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
# Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
# Resources/Locale/en-US/_strings/alerts/alerts.ftl
# Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
# Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
# Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
# Resources/Locale/en-US/_strings/commands/asay-command.ftl
# Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
# Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
# Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
# Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
# Resources/Locale/en-US/_strings/commands/dirty-command.ftl
# Resources/Locale/en-US/_strings/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
# Resources/Locale/en-US/_strings/commands/eye-commands.ftl
# Resources/Locale/en-US/_strings/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/commands/force-map-command.ftl
# Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
# Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
# Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
# Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
# Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
# Resources/Locale/en-US/_strings/commands/map-commands.ftl
# Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
# Resources/Locale/en-US/_strings/commands/me-command.ftl
# Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
# Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
# Resources/Locale/en-US/_strings/commands/npc-command.ftl
# Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
# Resources/Locale/en-US/_strings/commands/ooc-command.ftl
# Resources/Locale/en-US/_strings/commands/pardon-command.ftl
# Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
# Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
# Resources/Locale/en-US/_strings/commands/radiation-command.ftl
# Resources/Locale/en-US/_strings/commands/readmin-command.ftl
# Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
# Resources/Locale/en-US/_strings/commands/role-commands.ftl
# Resources/Locale/en-US/_strings/commands/say-command.ftl
# Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
# Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
# Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
# Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
# Resources/Locale/en-US/_strings/commands/showrules-command.ftl
# Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
# Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
# Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
# Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
# Resources/Locale/en-US/_strings/commands/whisper-command.ftl
# Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
# Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
# Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
# Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
# Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
# Resources/Locale/en-US/_strings/materials/material-extractor.ftl
# Resources/Locale/en-US/_strings/movement/eye.ftl
# Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
# Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
# Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
# Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/research/technologies.ftl
# Resources/Locale/en-US/_strings/seeds/seeds.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
# Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/recipes/tags.ftl
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/amber.yml
# Resources/Maps/centcomm.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hoods.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Mobs/Player/clone.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
# Resources/Prototypes/Entities/Objects/Tools/matches.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
# Resources/Prototypes/Entities/Structures/Furniture/beds.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Power/debug_power.yml
# Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
# Resources/Prototypes/GameRules/subgamemodes.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Recipes/Reactions/chemicals.yml
# Resources/Prototypes/Roles/Antags/changeling.yml
# Resources/Prototypes/name_identifier_groups.yml
# Resources/Prototypes/tool_qualities.yml
# Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Command.xml
# Resources/ServerInfo/Guidebook/Glossary.xml
# Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
# Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
# Resources/engineCommandPerms.yml
# Resources/keybinds.yml
# Resources/migration.yml
2025-08-10 01:49:23 +03:00
Vigers Ray
b52f640b5a
Порт стрельбы со старлайна ( #2640 )
...
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
2025-08-08 22:25:02 +03:00
SplikZerys
12cf4f4406
ОБНОВЛЕНИЕ ДИСПЛЕЙСМЕНТОВ ( #2578 )
...
Co-authored-by: rhailrake <splatt.pr@gmail.com>
Co-authored-by: Odleer <131581952+Odleer@users.noreply.github.com>
2025-07-19 08:47:12 +03:00
slarticodefast
46ec3b402a
New science unlock: the H.A.R.M.P.A.C.K ( #38824 )
2025-07-07 23:43:33 +02:00
Nemanja
524725d378
HandsSystem Refactor ( #38438 )
...
* checkpoint
* pt 2
* pt... i forgot
* pt 4
* patch
* More test fixes
* optimization!!!
* the REAL hand system
* fix RetractableItemActionSystem.cs oversight
* the review
* test
* remove test usage of body prototype
* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* hellcode
* hellcode 2
* Minor cleanup
* test
* Chasing the last of the bugs
* changes
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
Ed
52a145f7f1
Support separate displacement maps for left and right hand ( #35820 )
...
* Update HandsSystem.cs
* Update HandsComponent.cs
2025-03-20 00:06:55 -07:00
Pieter-Jan Briers
2d644095e3
Fix borg hands showing up in stripping menu ( #32606 )
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* Fix borg hands showing up in stripping menu
Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.
* Add more checks
2024-10-03 02:11:56 +02:00
Ed
918709cb47
Displacement maps big update ( #30093 )
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* split logic into own system
* add support for different size displacement maps
* some clothes may not use displacement maps
* displacement maps spport hand sprites
* Update DisplacementMapSystem.cs
* rename things
* fuck stencilmask
* fix bugs
* no masks
* Update jumpsuits.yml
* fix species specific sprites
* Update ClothingSystem.cs
* shoes + ears displacement, some bugfix
* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
slarticodefast
560df6ed97
Throwing system hotfix ( #29935 )
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throwing system hotfix
2024-07-12 20:32:47 +10:00
slarticodefast
92e2980534
Improve throwing precision ( #29726 )
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* improve throwing precision
* remove debugging logs
* minor fixes
* f
* Update Content.Shared/Throwing/LandAtCursorComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-08 19:03:53 +10:00
DrSmugleaf
3d41d5f2bc
Make wielding automatically drop the item on your other hand ( #27975 )
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* Make wielding automatically drop the item on your other hand
* Fix docs
* Remove redundant parameter
* Fix not deleting virtuals on fail
* Make count freeable hands method
* Add popup when dropping item
2024-05-18 18:35:46 -07:00
Pieter-Jan Briers
7b90c08a2c
Various item status fixes/tweaks ( #27267 )
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* Always display item status panel fully
Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.
* Fix item status middle hand being on the wrong side
I think I switched this around when fixing the left/right being inverted in the UI code.
* Minor status panel UI tweaks
Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.
Clip contents for panel
* Fix clipping on implanters and network configurators.
Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.
* Update visibility of item status panels based on whether you have hands at all.
This avoids UI for borgs looking silly.
Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.
* Use BulletRender for laser guns too.
Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.
This involved generalizing BulletRender a bit so it can be used for not-just-bullets.
* Fix geiger word wrapping if you're really fucked
2024-04-25 00:01:31 +10:00
Simon
307a1c534d
Make cyborgs hands explosion proof. ( #26515 )
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* Make the advanced treatment modules beakers explosion-proof.
* undo changes
* Epic rename fail
* Explosion recursion data field
* Logic for data field
2024-04-01 22:18:31 -07:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
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Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
AJCM-git
108f001731
Virtual items cleanup ( #23912 )
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* Virtual items cleanup
* Detail
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 21:18:47 +11:00
Nemanja
ad5f7a5c76
Give throwing a cooldown ( #23311 )
2024-01-01 14:24:37 +11:00
Leon Friedrich
fbf4333a03
Maybe fix hand test failures ( #21157 )
2023-10-22 16:55:10 +11:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
fbf1d476f2
Component ECS ( #17991 )
2023-07-13 20:20:46 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
wrexbe
b3f75f9ffe
More minor UI refactor changes ( #11213 )
2022-09-11 21:30:11 -07:00
metalgearsloth
4a393d4665
Fix a bunch of warnings ( #9528 )
2022-07-09 09:07:47 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Leon Friedrich
bfd95c493b
hands ECS ( #7081 )
2022-03-17 18:13:31 +11:00
Leon Friedrich
e3ead6a3ba
Remove IDropped ( #7075 )
2022-03-13 19:47:28 +11:00
Leon Friedrich
c4c238bda9
Add multi-layer in-hand and clothing support ( #6740 )
2022-03-02 10:29:42 +11:00
Leon Friedrich
4a00d01ced
Remove ignore-inside-blocker ( #6692 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-16 19:40:03 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
ad9ddf1552
Reduce action blocker uses and add target entity to CanInteract ( #6655 )
2022-02-15 15:06:52 +11:00
metalgearsloth
f9e32fb0c1
Revert "Add support for multi-layer in-hand and clothing sprites" ( #6521 )
2022-02-07 14:59:22 +11:00
Leon Friedrich
470e4f8bdc
Add support for multi-layer in-hand and clothing sprites ( #6252 )
2022-02-07 14:37:57 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Leon Friedrich
d40bcc9168
Fix some mispredict reconciliation issues. ( #6319 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-31 03:34:48 +11:00
Leon Friedrich
19b1c003e0
Fix misc virtual item issues ( #5980 )
2022-01-10 15:22:56 +11:00
Leon Friedrich
c29489ff4d
Fix foldable-pickup interactions. ( #6057 )
2022-01-07 17:09:42 +11:00
Leon Friedrich
adbc4ee5b0
Partial hand ECS ( #5634 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2022-01-05 15:53:08 +11:00
Leon Friedrich
f13f743c51
Make use-in-hand default to activation interactions. ( #5951 )
2022-01-05 00:23:01 +11:00
wrexbe
abba1e1c2c
Make held entity nullable ( #5923 )
2021-12-30 19:27:15 -07:00
Paul Ritter
512d6a38c3
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
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* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
metalgearsloth
e5e144d99c
Rollerbeds ( #5681 )
2021-12-29 15:57:20 +11:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
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This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
wrexbe
17627b20e2
Fix crash when removing hand component ( #5822 )
2021-12-19 22:55:23 -07:00
Vera Aguilera Puerto
e3478f894e
Re-do InteractionSystem IEntity -> EntityUid conversion ( #5767 )
2021-12-13 22:17:18 -07:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Vera Aguilera Puerto
f6371c6e62
Make all current admin logs use ToPrettyString
2021-12-11 16:00:10 +01:00
Vera Aguilera Puerto
cdc8336695
Even more resolve removals.
2021-12-08 17:41:14 +01:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00