VigersRay
c0ee7e3cc9
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Lobby/LobbyUIController.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs
# Content.Shared/Roles/JobRequirements.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml
# Resources/Prototypes/Loadouts/Jobs/Command/captain.yml
# Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
# Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Security/warden.yml
# Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Structures/Power/apc.rsi/base.png
# Resources/Textures/Structures/Power/apc.rsi/broken.png
# Resources/Textures/Structures/Power/apc.rsi/display-charging.png
# Resources/Textures/Structures/Power/apc.rsi/display-full.png
# Resources/Textures/Structures/Power/apc.rsi/display-lack.png
# Resources/Textures/Structures/Power/apc.rsi/display-remote.png
# Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
# Resources/Textures/Structures/Power/apc.rsi/frame.png
# Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-05 17:22:05 +03:00
slarticodefast
bb2981400c
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
...
* replace all uses of TryGetContainerContainer with non-obsolete overload
* rerun
2024-08-04 15:38:53 +10:00
slarticodefast
2c31e03ee3
Fix borgs being unable to state laws or open other UIs without modules ( #30299 )
...
borg law 2 state laws all day
2024-08-02 15:44:59 +10:00
VigersRay
31b2d24e30
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Shared/MagicMirror/MagicMirrorComponent.cs
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
# Resources/migration.yml
2024-07-31 03:54:09 +03:00
themias
648f94f4bb
Fix fingerprint transfer on weapon attack ( #30257 )
...
* Fix fingerprint transfer on weapon attack
* Switch to just not raising the event
* one more
2024-07-30 18:35:30 +10:00
Vigers Ray
4ee05b0350
Продвинутые борги ( #247 )
...
* Ну типа всё
* InnateItemSystem и фичи для пИИ
2024-07-27 10:23:34 +03:00
slarticodefast
3f014e84eb
minor SharedInteractionSystem cleanup ( #30139 )
...
cleanup SharedInteractionSystem
2024-07-18 10:41:15 +10:00
Pieter-Jan Briers
45cc19f315
Add InteractUsing admin logs. ( #29514 )
...
Apparently we did not have these.
2024-06-27 16:58:42 +02:00
Nemanja
a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
...
* ok basic shit
* second part
* pretend it isn't real it can't hurt you.
* 👁️ 👁️
* shadowcommander review
2024-05-31 13:26:19 -07:00
metalgearsloth
08952b467d
Fix single-user BUIs erroneously closing ( #28375 )
2024-05-29 03:25:16 -07:00
Leon Friedrich
12841da9a1
Fix storage UI interactions ( #28291 )
...
* Fix storage UI interactions
* Add VV support
2024-05-26 12:11:37 +10:00
Leon Friedrich
76e13eed35
Improve InteractionSystem range & BUI checks ( #27999 )
...
* Improve InteractionSystem range & BUI checks
* Ghost fixes
* AAA
* Fix test
* fix nullable
* revert to broadcast event
* Fixes for eengine PR
* Ah buckle code
* )
2024-05-24 15:03:03 +10:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Kara
855234aa30
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
...
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content
* build?
2024-05-12 10:31:54 -04:00
metalgearsloth
5896e68752
Content update for UI prediction ( #27214 )
...
* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
2024-04-26 18:16:24 +10:00
metalgearsloth
d745a788ea
Fix UseDelay issues ( #27336 )
...
* Fix UseDelay issues
- Fix it not predicting properly by deep-copying the classes (realistically they should be structs).
- Fix the `z` path not applying UseDelay similarly to the `e` path.
* click
2024-04-26 17:58:06 +10:00
lunarcomets
6b84a04cde
fix double interaction popup ( #26684 )
...
change popentity to popupclient
2024-04-03 09:19:43 -04:00
Tayrtahn
f4cb02fb0c
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
...
* Purge calls to obsolete EntityCoordinates methods
* Pizza defruited; rerun those tests!
2024-03-21 12:59:56 +11:00
metalgearsloth
c584f6444a
Pulling rework v2 ( #24936 )
...
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
2024-03-19 14:30:56 +11:00
LordCarve
aafe815122
Obsolete Logger cleanup for EntitySystems ( #25941 )
...
* Small obsolete Logger cleanup
* Fixed three EntitySystem logs that weren't doing it right.
2024-03-10 01:15:13 +01:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
...
* Revert "Fix chat bubbles (#25643 )"
This reverts commit 23d2c4d924 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256 )"
This reverts commit f284b43ff6 .
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. ( #25256 )
...
* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
2024-02-27 12:06:20 +11:00
Jezithyr
c15b0691ec
Emergency revert for pulling ( #24923 )
...
Revert "Pulling rework (#20906 )"
This reverts commit 0d8254b2a2 .
2024-02-03 10:32:30 -08:00
metalgearsloth
0d8254b2a2
Pulling rework ( #20906 )
...
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
2024-02-03 14:36:09 +11:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
Vyacheslav Kovalevsky
5b55b9ce3b
Add gas tanks throw damage ( #20035 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-04 17:32:17 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
metalgearsloth
edbfef22d6
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Kara
657e4d861e
Allow picking up items in combat mode ( #20431 )
...
* Allow picking up items in combat mode
* dont hardcode that
2023-09-24 15:47:42 -04:00
Kara
b8b4e918e2
Mouse rotator system ( #19267 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-23 15:45:13 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
deltanedas
24810d916b
ninja 2 electric boogaloo ( #15534 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
Nemanja
98fa00a21f
Borgs ( #18136 )
...
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Vordenburg
f8a48319a6
Don't raise ContactInteraction for paused entities ( #18435 )
2023-08-05 14:29:52 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Chief-Engineer
3bebb0d5e7
bypass interaction range checks for aghosts ( #16955 )
2023-06-02 10:50:17 +10:00
metalgearsloth
cd487b66e4
Content mapmanager query changes ( #16894 )
2023-05-28 23:22:44 +10:00
brainfood1183
298913f980
Delete unremoveable items when removed from hands or inventory ( #15662 )
2023-04-24 10:20:39 +10:00
keronshb
ac87effca0
[Revert] Reverts Ninja ( #15516 )
...
* Revert "[Antag] add space ninja as midround antag (#14069 )"
This reverts commit c1cda0dbf8 .
* Revert "[Fix] move ninja objectives into NinjaRole (#15490 )"
This reverts commit 251f429fb3 .
2023-04-19 01:43:09 -06:00
deltanedas
c1cda0dbf8
[Antag] add space ninja as midround antag ( #14069 )
...
* start of space ninja midround antag
* suit has powercell, can be upgraded only (not replaced with equal or worse battery)
* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks
* 💀
* add basic suit power display that uses stamina rsi
* add draining apc/sub/smes - no wires yet
* add research downloading
* ninja starts implanted, move some stuff to yaml
* add Automated field to OnUseTimerTrigger
* implement spider charge and objective
* fix client crash when taking suit off, some refactor
* add survive condition and tweak locale
* add comms console icon for objective
* add calling in a threat - currently revenant and dragon
* combine all glove abilities
* locale
* spark sounds when draining, refactoring
* toggle is actually toggle now
* prevent crash if disabling stealth with outline
* add antag ctrl for ninja, hopefully show greentext
* fix greentext and some other things
* disabling gloves if taken off or suit taken off
* basic energy katana, change ninja loadout
* recallable katana, refactoring
* start of dash - not done yet
* katana dashing ability
* merge upstream + compiling, make AutomatedTimer its own component
* docs and stuff
* partial refactor of glove abilities, still need to move handling
* make dooremaggedevent by ref
* move bunch of stuff to shared - broken
* clean ninja antag verb
* doc
* mark rule config fields as required
* fix client crash
* wip systems refactor
* big refactor of systems
* fuck
* make TryDoElectrocution callable from shared
* finish refactoring?
* no guns
* start with internals on
* clean up glove abilities, add range check
* create soap, in place of ninja throwing stars
* add emp suit ability
* able to eat chefs stolen food in space
* stuff, tell client when un/cloaked but there is bug with gloves
* fix prediction breaking gloves on client
* ninja soap despawns after a minute
* ninja spawns outside the station now, with gps + station coords to navigate
* add cooldown to stun ability
* cant use glove abilities in combat mode
* require empty hand to use glove abilities
* use ghost role spawner
* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
* some review changes
* show powercell charge on examine
* new is needed
* address some reviews
* ninja starts with jetpack, i hope
* partial feedback
* uhh
* pro
* remove pirate from threats list
* use doafter refactor
* pro i gave skeleton jetpack
* some stuff
* use auto gen state
* mr handy
* use EntityQueryEnumerator
* cleanup
* spider charge target anti-troll
* mmmmmm
---------
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
DrSmugleaf
34bcd042d1
Remove combat mode component reference ( #15206 )
2023-04-08 13:16:48 -07:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
...
* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
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Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Leon Friedrich
07667ae34b
Fix mech double interactions ( #14672 )
2023-03-24 12:42:43 +11:00
Leon Friedrich
b148bebd60
Equipment verbs & admin inventory access. ( #14315 )
2023-03-06 04:12:08 +11:00