iertis
6541699296
Абдукторы from Starlight ( #1141 )
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Co-authored-by: ss14-Starlight <ss14-Starlight@outlook.com>
Co-authored-by: Rinary <rinary.super@gmail.com>
Co-authored-by: SplikZerys <136282037+SplikZerys@users.noreply.github.com>
2025-07-08 05:26:28 -04:00
Vigers Ray
f9da98499a
Откат отмены следования по экшену
2025-05-05 14:34:50 +03:00
Vigers Ray
084c955371
фикс движения в вентиляции
2025-02-10 10:07:46 +03:00
iertis
7acaae9ea0
Передвижение в вентиляции ( #1233 )
2025-02-09 19:54:39 +03:00
Plykiya
e6b67540e4
Update MoverController.cs to not use Component.Owner ( #29965 )
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* Update MoverController.cs
* Update a bunch of movement code to use Entity<T>
* Last errors
* wow, there were more errors
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-02 11:32:32 +10:00
Tayrtahn
31207006f5
Fix pressing shift while held triggering escape ( #24878 )
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* We meet again, my old friend.
* Helper property
2024-02-03 13:14:20 +11:00
metalgearsloth
9a40cf81f5
Add sprite movement states ( #22940 )
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* Add sprite movement states
Did it for borgs for reference for future implementations.
* Fix
* Fix prediction issue
* review
2023-12-24 23:34:21 -08:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
metalgearsloth
b9e876ca92
The real movement refactor ( #9645 )
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* The real movement refactor
* ref events
* Jetpack cleanup
* a
* Vehicles partially working
* Balance tweaks
* Restore some shitcode
* AAAAAAAA
* Even more prediction
* ECS compstate trying to fix this
* yml
* vehicles kill me
* Don't lock keys
* a
* Fix problem
* Fix sounds
* shuttle inputs
* Shuttle controls
* space brakes
* Keybinds
* Fix merge
* Handle shutdown
* Fix keys
* Bump friction
* fix buckle offset
* Fix relay and friction
* Fix jetpack turning
* contexts amirite
2022-07-16 13:51:52 +10:00