Commit graph

15 commits

Author SHA1 Message Date
Rinary
b6920aec99
Рефактор мехов, правки в системе медицины (#507)
* mech system, fix hands, fix fraction

* fix

* fix fake hypo

* fix triple airlocks big sizing

* fix

* upd clown hulk

* xd fix 2

* bigger exit delay

* mechs reflect changes

* guns changes

* draike up

* mechs in another category

* add equipment

* Revert "upd clown hulk"

This reverts commit b8084967040be5d442b2d4770cf7fdece1daa2a8.

* SPIN MY MECH ASS

* mech no rot

* some resprite

* no injections in hardsuits

* some species can not be injectable

* medipans can ignore armor, admeme hypospray ignore armor

* fix

* fix admeme hypo

* mob fraction fix

* rover + nt gygax add

* fix description

* fix id

* some better dome effects

* если пустая гильза в стволе -> Кнопки "казнь" не будет

* phazon added

* fix server crashes

* full rework mechs on mobstates, coils fix mechs, diagnostic hud show health bar for mechs, mechs fastest repair, add mech analyzer

* some fixes

* configure health of all mechs

* upd

* add rover to uplink

* translate bundle

* change price

* phazon construction

* fix

* fix

* Finish phazon construction

* add phazon research and recipes

* phazon construction translate

* fix

* Mech lights

* fix

* translate light action

* Mech sounds, fix damage

* fix

* fix hello sound

* upd

* fix linter

* change damagePercentage

* fix

* fix hello sound

* temp disable damage sounds

* fix battery needed on construct

* some changes

* add mech painting system as DEBUG(in dev)

* Fix yaml, durand paintings

* mech spray cans textures

* change sprite

* fix

* ripley, clarke new textures

* ripley,clarke paints

* fix

* sec pod texture

---------

Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2024-10-30 10:53:00 +03:00
Tornado Tech
21bc3bfa22
Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
PixelTK
03ed3ff37c
Make TagComponent networked (#21958) 2023-11-29 10:35:42 +11:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
metalgearsloth
189d49a51f
ItemMapper ECS (#9867) 2022-08-08 12:35:57 +10:00
Pieter-Jan Briers
a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b
Revert "Fix some friend access violations by allowing others access. (#8594) (#8703) 2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041
Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
metalgearsloth
70c0a502cf
ECS tags (#6504) 2022-02-08 14:08:11 +11:00
wrexbe
17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Paul Ritter
fbcb53dcc0
pvs content (#5484)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:20:38 +01:00
Visne
b7dc3c81ae
Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Acruid
15fb554c28
Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Renamed from Content.Shared/GameObjects/Components/Tag/TagComponent.cs (Browse further)