Commit graph

737 commits

Author SHA1 Message Date
Vigers Ray
fc453a88c3 Merge remote-tracking branch 'space-sunrise/master' 2026-01-30 06:30:28 +01:00
Vigers Ray
fcc2b10df5 Фотоапарат в КПК 2026-01-30 06:28:52 +01:00
Vigers Ray
416c0ed8bd Revert "фотоапарат и доработка месенжера"
This reverts commit 5f3f836fe5.
2026-01-30 06:27:41 +01:00
Vigers Ray
5f3f836fe5 фотоапарат и доработка месенжера 2026-01-30 05:09:10 +01:00
Vigers Ray
ce86bdb8ad Merge remote-tracking branch 'space-sunrise/master'
# Conflicts:
#	Content.Server/_Sunrise/StationGoal/StationGoalPaperSystem.cs
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Guidebook/species.yml
#	Resources/Prototypes/_Sunrise/AssaultOps/ghost_roles.yml
#	Resources/Prototypes/_Sunrise/Entities/Customization/Markings/human_tails.yml
#	Resources/Prototypes/_Sunrise/Roles/Jobs/departments.yml
2026-01-27 02:54:35 +01:00
KaiserMaus
69fcd0c1f1
Пираты и локаль (#3693) 2026-01-14 13:00:14 +00:00
KaiserMaus
e16ec96c5e
Экспедиции Пиратов (#3659) 2026-01-07 14:26:01 +03:00
Vigers Ray
7eee898afc Merge remote-tracking branch 'space-sunrise/master'
# Conflicts:
#	Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
#	Content.Client/_Sunrise/MentorHelp/MentorHelpControl.xaml.cs
#	Content.Packaging/ServerPackaging.cs
#	Content.Server/Content.Server.csproj
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
#	Content.Server/_Sunrise/Biocode/Systems/BiocodeDeactivationSystem.cs
#	Content.Shared/CCVar/CCVars.Atmos.cs
#	Content.Shared/Repairable/RepairableSystem.cs
#	Content.Shared/_Sunrise/FleshCult/CauseFleshCultInfection.cs
#	Resources/Locale/en-US/_prototypes/_sunrise/entities/clothing/belt/belts.ftl
#	Resources/Locale/en-US/_prototypes/_sunrise/entities/objects/specific/medical/hypospray.ftl
#	Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
#	Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/belt/belts.ftl
#	Resources/Locale/ru-RU/_prototypes/_sunrise/entities/objects/specific/mech/mechs.ftl
#	Resources/Locale/ru-RU/_prototypes/_sunrise/entities/objects/specific/medical/hypospray.ftl
#	Resources/Locale/ru-RU/_strings/_sunrise/markings/vulpkanin.ftl
#	Resources/Locale/ru-RU/_strings/_sunrise/mentor-help/mentor-help-ui.ftl
#	Resources/Locale/ru-RU/_strings/reagents/meta/medicine.ftl
#	Resources/Maps/Nonstations/nukieplanet.yml
#	Resources/Maps/_Sunrise/Nonstations/nukieplanet.yml
#	Resources/Prototypes/Catalog/Fills/Items/belt.yml
#	Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
#	Resources/Prototypes/Damage/containers.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Structures/Storage/Closets/Lockers/lockers.yml
#	Resources/Prototypes/Reagents/fun.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/cburn.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/deathsquad.yml
#	Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
#	Resources/Prototypes/Store/currency.yml
#	Resources/Prototypes/_Starlight/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/_Sunrise/Catalog/ert_uplink_catalog.yml
#	Resources/Prototypes/_Sunrise/Chemistry/medicine.yml
#	Resources/Prototypes/_Sunrise/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/_Sunrise/Entities/Mobs/Player/eviltwin.yml
#	Resources/Prototypes/_Sunrise/Entities/Mobs/Player/ghost_roles.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Mech/mechs.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Specific/NTUplink.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Robotics/borg_brains.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Tools/biocode.yml
#	Resources/Prototypes/_Sunrise/GameRules/events.yml
#	Resources/Prototypes/_Sunrise/Reagents/gases.yml
#	Resources/Prototypes/_Sunrise/Reagents/narcotics.yml
#	Resources/Prototypes/_Sunrise/Roles/Jobs/Blueshield/blueshield_officer.yml
#	Resources/Prototypes/_Sunrise/Roles/Jobs/Security/senior_officer.yml
#	Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/meta.json
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonalert.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonalertdirect.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonalertnull.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonclose.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinondirect.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinondirectlarge.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinondirectsmall.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinondirectxtrlarge.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonfar.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonmedium.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonnull.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinpointer_bloodcult.png
#	Resources/manifest.yml
2025-12-29 18:37:56 +01:00
KaiserMaus
11cca765b8
Fix "ыыыы" prototype edition (#3514)
Co-authored-by: iertis <kanopus952@gmail.com>
Co-authored-by: Daniel | Orvex07 <d.b.orvex@gmail.com>
2025-12-27 18:23:10 +00:00
Vigers Ray
2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Chemistry/UI/ChemMasterWindow.xaml
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Paper/UI/PaperWindow.xaml.cs
#	Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.IntegrationTests/Tests/Power/StationPowerTests.cs
#	Content.Packaging/ServerPackaging.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Bible/BibleSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Content.Server.csproj
#	Content.Server/Discord/DiscordLink/DiscordLink.cs
#	Content.Server/GameTicking/GameTicker.LobbyBackground.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Kitchen/Components/MicrowaveComponent.cs
#	Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
#	Content.Server/Mech/Systems/MechSystem.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
#	Content.Server/Medical/DefibrillatorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
#	Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
#	Content.Server/Tips/TipsSystem.cs
#	Content.Server/Traitor/Uplink/UplinkSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Bed/BedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.User.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
#	Content.Shared/Chat/SharedSuicideSystem.cs
#	Content.Shared/Chemistry/Components/HyposprayComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
#	Content.Shared/Chemistry/Events/HyposprayEvents.cs
#	Content.Shared/Content.Shared.csproj
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Content.Shared/Interaction/InteractHand.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
#	Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Throwing/ThrowingSystem.cs
#	Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
#	Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
#	Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
#	Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
#	Content.Shared/Zombies/ZombieComponent.cs
#	Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
#	README.md
#	Resources/Locale/en-US/_strings/borg/borg.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
#	Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
#	Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
#	Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
#	Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
#	Resources/Locale/en-US/_strings/job/job-names.ftl
#	Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/silicons/borg-module.ftl
#	Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
#	Resources/Locale/en-US/_strings/store/currency.ftl
#	Resources/Locale/en-US/_strings/store/store.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Body/Organs/slime.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/antag.yml
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Crates/botany.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Crates/medical.yml
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
#	Resources/Prototypes/Catalog/Fills/Crates/security.yml
#	Resources/Prototypes/Catalog/Fills/Crates/service.yml
#	Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
#	Resources/Prototypes/Catalog/Fills/Items/belt.yml
#	Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
#	Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
#	Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
#	Resources/Prototypes/Entities/Debugging/debug_sweps.yml
#	Resources/Prototypes/Entities/Debugging/stress_test.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
#	Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
#	Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
#	Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
#	Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
#	Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
#	Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
#	Resources/Prototypes/Entities/Structures/Walls/walls.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/GameRules/unknown_shuttles.yml
#	Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/reach.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Reactions/medicine.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
#	Resources/Prototypes/Roles/play_time_trackers.yml
#	Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
#	Resources/Prototypes/Species/species_weights.yml
#	Resources/Prototypes/Store/presets.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Prototypes/explosion.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/silicon-laws.yml
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
#	Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
#	Resources/Textures/Structures/Storage/canister.rsi/meta.json
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
#	Resources/migration.yml
#	RobustToolbox
#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00
Vigers Ray
3d383e5377
Уменьшение количества редактирований файлов оффов (#3365) 2025-12-26 03:30:36 +03:00
darneya
70df8c098b
modsuit-demo (#3502)
Co-authored-by: darneya <darneya.git>
Co-authored-by: DerKurait <AlbarKabrt@yandex.ru>
2025-12-25 21:23:14 +03:00
KaiserMaus
33b4dbb91f
NPC Пираты, снаряжение пиратов, консоль-аплинк пиратов. (#3370)
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-12-25 20:25:55 +03:00
banumbas
71761da9b2
Фиксы резоми (#3343) 2025-12-25 20:15:31 +03:00
KaiserMaus
45f1e14090
ОБР аплинк дополнения (#3456) 2025-12-20 22:43:37 +00:00
Republic_Cat
2cc7f0ae9b
ШАК-12 и выбор оружия для ОСЩ (#3457)
Co-authored-by: Xeno4 <republic.cat@gmail.com>
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
2025-12-16 13:17:52 +00:00
A-Mironov
a94a55ddb0
Обнова Плюшки Миши Обороны (#157)
* Misha plushka

* fix comment
2025-12-15 21:44:52 +02:00
Connor Huffine
3835489af0
Delete license.txt (#41805) 2025-12-09 11:39:37 +00:00
halycon
e038b07a40
Hushpup Shotgun (#41512)
* upstream hushpup

* fixes incorrect filename in attribution

* sprite cleanup

* Make the YAML not ass

* Remove redundant line of code

* Resprite, attributes original sources

* More sourcing fixes

* Last minute sprite touchups

* So... don't accidentally copy paste stuff

* Fixes bolt being on the wrong side while wielded

* adjust rolloffFactor

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Resprite

* No more pegs

* Spanky mind controlled me to commit these changes

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2025-12-08 20:07:32 +00:00
August Sun
9bd27fd245
Adds the sticky grappling hand (#37551)
* Adds sprites, entity and sounds for sticky grappling hand

* Switched audio to mono

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml

Co-authored-by: āda <ss.adasts@gmail.com>

* Added empty sound, changed yaml to suit conventions, added description

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-06 20:40:37 +00:00
banumbas
98723a72b1
Таяры, свиньи, фелиниды, моли и вульпы научились тяжело кашлять. А ещё таяры научились рычать. (#3325)
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
2025-12-06 14:55:25 +00:00
KaiserMaus
dc025871d5
Новая или возвращенная музыка Нюки (#3364) 2025-11-30 16:17:51 +00:00
A-Mironov
abf39617af
Обнова культа крови (#128)
* stable

* sprite

* yes!

* LOCATOR TRANSLATION MISSING

* finally

* stable2

* stable

* stable?

* FIS

* Nerfs

* works

* Трек болгарыча и время призыва теперь 3 минуты

* f

* Update modifier_sets.yml

* Барьер больше не даёт 5 рун металла, ибо почему он должен?
2025-11-30 00:06:35 +02:00
Hohenzolaren
f0efa5dc3c
Balloons now float and slide smoothly. (#41102)
* The balloons became airy

* Attributions + Sound

* Add BaseBalloon

* Proto fixes

---------

Co-authored-by: ReWAFFlution <239567049+brokendot@users.noreply.github.com>
2025-11-23 20:28:53 +00:00
Entvari
3d22d984b8
Mini Energy Crossbow (#39796)
* draft 1

* mono audio

* missed something

* end the torment

* release me

* let me free

* Submodule fix?

* submodule fix?

* thousand years of suffering

* fix conflicts mehopes

* fuuuhuck

* balance update

* small numbers change

* re-organises the stun values yada yada

* newline

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-11-14 22:18:08 +00:00
Samuka
e5daa54e79
Xenoborgs part 7 (#40042)
* add mothership module

* option for mothership to open self UI

* fix mothership module

* remove mothership body

* swapp real hands for modules

* action sprite for mothership module

* removed hands from mothership core sprite

* xenoborgs now drop a pinpointer to the mothership core once destroyed

* add pinpointer to space movment module

* add base for XenoborgRule

* add xenoborg antag option

* something was needed

* something else was needed

* add ghost role spawn points

* change name in antag selection to Xenoborg Core

* add random spawnPoint markers that don't do anything

* add spawn points to mothership

* update spawn points

* add xenoborgs rule

* add xenoborgs rule to rotation

* add xenoborgs preset

* update preset with secret version
also added xenoborg mode description

* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition

* fix ghostroles spawners

* fix rule with new entityPrototype

* add spawnpoints to the mothership

* whitelist system to spawnpoints

* updated xenoborg components

* added xenoborg component to xenoborgs

* updated spawnpoints of xenoborgs in the mothership

* add new tags for xenoborg and mothership core

* add new tags for xenoborgs and mothership core

* update ghostrole spawners for xenoborgs

* message for when you get the xenoborg role

* explode all xenoborgs when mothership core dies

* for real now. explode all xenoborgs when mothership core is destroyed

* round end summary for xenoborgs

* temporary

* add guidebook entry for xenoborgs

* instructions on how to borg players

* removed lock from xenoborg control computer

* announcement when all xenoborgs die

* announcement when mothership core is destroyed

* typos

* fix error

* improve xenoborg mind role

* move sounds to xenoborg and mothership component

* play sounds when turned into xenoborg

* change sprites of mothership core actions

* minor fix

* add custom xenoborg start sound

* carps now attack xenoborgs

* added guide link to xenoborgs

* add guidebook link to xenoborgs

* added guidebook link to mothership core

* add link to source of the sound

* fixed minor issue

* has to be 1

* typo

* add light layer to mothership core sprite

* fixed antag selection system

* update guideboook

* update the guidebook again

* alphabet

* documentation

* simplify documentation

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* make the briefing yml instead of code

* fix bug with sprites

* fix formating

* remove stuff from AntagSelection

* add stuff to AntagSpawner

* fix game rule

* removed secret xenoborg preset

* support for more than one entity for each antag role

* fix gamerule

* fixes

* no xeonborgs

* add xenoborgs to all at once

* engi xenoborg included

* more comments

* more recognizable

* more xenoborgs when more players

* removed unused stuff

* correct access

* removed unnecessary stuff

* use GetAliveHumans and make comments better

* Make the system more robust

* use a constant

* remove overload from the Destroy method

* has to be public to be used in the xenoborg system

* fix the mindrole methods

* not sure, but I was asked to do it

* use a constant for the color

* forgot to make it static

* removed param comments

* removed useless parameters

* fixed stuff

* added event listeneers to xenoborg mind change

* only 4

* unfuck the antagSpawner

* comment

* unfix stuff

* commentary

* removed xenoborg stuff from siliconLawSystem

* move some stuff to the component

* removed space

* removed uncessary stuff

* no need to crate a var

* move stuff from mothership comp to xenoborg comp

* removed XenoborgCoreRoleComponent

* comment on the AntagSelectLocationEvent

* added back empty line

* comment

* make the summary better

* make AntagRoleToPrototypes summary better

* adding useless stuff back cause it was there before

* hascomp instead of trycomp

* again

* LocId instead of string

* make a new logic for the whitelist of the spawnpoint

* added ghostrole tags back

* use hascomp instead of trycomp

* removed whitelist from SpawnPointComponent

* not needed anymore

* no longer subverted

* fixed names

* make it better

* add not

* i'm dumb

* briefing is now handled by the xenoborg system

* call evac if there is too many xenoborgs

* update submodule

* fix division

* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent

* add lines between stuff

* Make the Blocking system more robust

* Make mothership inherit from BaseMob

* remove this stuff cause is bad

* Revert "Make the Blocking system more robust"

This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.

* Mothership core snaps to grid

* stop mothership core from moving

* mothership core is static again

* make guidebook entry on how to xenoborg crew better

* Make mothership core damageable

* If xenoborgs need it, so do zombies i guess

* Start the NextRoundEndCheck

* follow private static readonly naming rule

* Samething

* Fix announcments

* Make it a datafield, no?

* Revert "Make it a datafield, no?"

This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.

* remove stuff

* doesn't need to move

* is kinda of a structure

* so it doesn't pry floors as soon as it spawns

* powercell hand to mothership core module

* label for new hand

* core_e -> core-e

* mothership core can pilot the shuttle again

* fix duplicated tag + description to xenoborg tags

* scout xenoborg can now move in space without the jetpack so it can better use the sword module

* improve basic xenoborg module

* remove changes from zombie rule comp

* swap AllEntityQuery for EntityQueryEnumerator

* new line at the end

* change to 15 seconds

* make MothershipCoreDeathAnnouncmentSent into a datafield

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-11-14 22:10:09 +00:00
VigersRay
6c158e6f0b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/ISSUE_TEMPLATE/config.yml
#	.github/ISSUE_TEMPLATE/issue_report.md
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
#	Content.Server/Atmos/EntitySystems/FlammableSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Destructible/Thresholds/DamageThreshold.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/GuideGenerator/ReagentEntry.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/VomitSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Armor/SharedArmorSystem.cs
#	Content.Shared/Bed/Sleep/SleepingSystem.cs
#	Content.Shared/Cabinet/ItemCabinetSystem.cs
#	Content.Shared/Chat/SharedChatSystem.Emote.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Clothing/EntitySystems/MaskSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
#	Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/IoC/SharedContentIoC.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Ninja/Components/NinjaSuitComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Revenant/Components/RevenantComponent.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/HitscanPrototype.cs
#	Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
#	README.md
#	Resources/Audio/Weapons/attributions.yml
#	Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
#	Resources/Locale/en-US/_strings/job/job-description.ftl
#	Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/npc/hugbot.ftl
#	Resources/Locale/en-US/_strings/npc/npc-debug.ftl
#	Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
#	Resources/Locale/en-US/_strings/ui/stat-values.ftl
#	Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
#	Resources/Maps/Shuttles/cargo_relic.yml
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
#	Resources/Maps/_Sunrise/Station/fland.yml
#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/_Sunrise/Station/relic.yml
#	Resources/Maps/_Sunrise/event/clon_mine.yml
#	Resources/Maps/_Sunrise/event/void.yml
#	Resources/Prototypes/Body/Prototypes/vox.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/security.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/thief.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/wizard.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Stacks/Materials/crystals.yml
#	Resources/Prototypes/Stacks/floor_tile_stacks.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
#	Resources/migration.yml
#	RobustToolbox
2025-10-19 17:38:04 +02:00
Mora
8d47febe1d
Added Vox Chitter and Clicking (#40878)
Added Vox chitter and clicking

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-10-18 00:17:10 +00:00
Hannah Giovanna Dawson
e9ff240f84
Fix custom MIDI instruments sounding incorrect; add two more microphone instrument options (#39210)
* Custom instruments update

* Update the soundfont file to bank 100 and add a readme to its comments section

* Update the various instruments to use bank 100.
2025-10-16 16:51:49 +00:00
Myra
ce0ddc92d5
Change GeneralUser-GS soundfont to be full version (#40888)
Change GeneralUser-GS soundfont to be full

Its only like a few more mb's i dont see the issue
2025-10-13 21:11:09 +00:00
Mora
0a8268c6e4
Remove high pitched buzzing noise from spray2.ogg (#40877)
Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-10-13 16:45:59 +00:00
Schuyler Duryee
368d4dd273
Add utility knife/box cutter (#39567)
* add sprites for box cutter

* move box cutter to melee, add yaml

* remove unneeded soundHit yaml

* add opening sound effect to box cutter

* modify sprites to look more like actual box cutters

* add BoxCutter tag and add to belts

* rename box cutter to utility knife

* remove accidental backtick

* move utility knife to correct place in tags

* remove SECOND accidental backtick??

* Fix utility knife arbitrage by reducing steel to 50

* Reduce damage to 4

* Reduce knife bounty reward to $2000

* modify utility knife icon to be larger

* Make utility knife extendable/retractable

* move slicing out of ComponentToggler

* change utility knife extend/retract sound

* Use TiniestShark's larger inhand images for utility knife

* utilty knife is now only Slicing when activated
2025-10-02 08:51:20 +00:00
Mora
c0264406c7
More Vox Sounds (#39914)
* Added more vox sounds

WHY IS IT ORGANIZED THIS WAY.

* Fix incorrect license fields

* License fix

* move vox_gasp.ogg to gasps

* Update Attributions

* Update attributions.yml

* file path fix

* Update attributions.yml

* Update attributions.yml

* Update attributions.yml

* Update attributions.yml

* Update attributions.yml

* Update attributions.yml

* Standardize Attributions, fixed sources

* Adjusted Vox DeathGasp and sigh to be more auditorily distinct from one-another

* Made vox gasp slightly faster
2025-09-27 12:01:14 -05:00
Vigers Ray
e67f4a6672 Merge remote-tracking branch 'space-wizards/master' 2025-09-27 03:54:27 +03:00
banumbas
03bb5eba20
Фелиниды (#3262)
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2025-09-27 01:02:45 +03:00
Sidzaru
5f1e4d604a
Empty Implanter (#3212)
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2025-09-27 00:22:52 +03:00
DerKurait
02644be1ad
Производство продвинутых медикоментов. Попытка 2 (#3205)
Co-authored-by: Vitaliy_Merzun <dunoquas487@gmail.com>
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2025-09-27 00:14:48 +03:00
banumbas
397c2620f2
Резоми (#2739)
Co-authored-by: pofitlo <kuzminvladislav237@gmail.com>
Co-authored-by: Rinary <rinary.super@gmail.com>
Co-authored-by: Matthew Herber <matthewherber@sbcglobal.net>
Co-authored-by: Cerzix <123toy@web.de>
Co-authored-by: Citrea_Lingua <citrea.lingua@gmx.net>
Co-authored-by: Salem <Enderblaze03@gmail.com>
Co-authored-by: pxc1984 <igor.mamaev1@gmail.com>
2025-09-26 23:37:33 +03:00
Vigers Ray
ed619598f1 Merge remote-tracking branch 'space-sunrise/master' 2025-09-11 19:03:21 +03:00
Copilot
aba00f7e8f
Implement Mentor Help System (MHelp) - Complete Ticket-based Help for Game Questions (#2915)
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-09-09 20:54:52 +03:00
ScarKy0
b2c9106839
Vulpkanin Species (#37539)
* [April Fools] Elf species  (#35353)

elf

* [April Fools] Juice that makes me go insane (#35370)

* kill me

* MAKE IT STOP

* is it finally over?

* web edit

* webedit

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* webedit

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* webedit

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* webedit

* WEBEDIT PLEASE

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* vulpkanin species

the ultimate april fools joke

Co-Authored-By: Kr8art <188977876+kr8art@users.noreply.github.com>

* cant be bothered

* make build and test debug run on the april fools branch (#35396)

welp

* Revert "[April Fools] Juice that makes me go insane (#35370)"

This reverts commit fcbdcf8452cb1247733242aa44ea5b9f38dfa3d2.

* Revert "[April Fools] Elf species  (#35353)"

This reverts commit 704293a051033026bfca0c9e161d97796bc0cb81.

* nuh uh

* localized names

* fix survival box

* abilities (Mostly don't work yet, pending PRs)

* wagging loc

* slight heat tweaks

* stuff

* Update Vulpkanin.xml

* vulp screams + quieter howl

* MessyDrinker by Orks

* MessyDrinker guidebook

* animal bones

* fix wagging

* missed

* no loc

* Lower damage, remove butchering

* Revert "animal bones"

This reverts commit 3457cde13e57336678f62a20bf57fb315844c240.

* leap

* collision

* leap desc update

* leap guidebook

* fix leap

* microbalance

* comment

* microbalancing pt 2

* microbalancing pt 3

* test fail fix (i hope)

* fix organs

* no leaping on the ground

* remove SolutionScanner + ling work

* fix clone

* add stuff back

* microbalancing pt yes

* male vulp names

mainly slavic names with some similiar sounding ones mixed in

* Revert "male vulp names"

This reverts commit 1666f81821bfea241262627160a594dd1b0ce050.

* male vulps names pr 2 (slavic, dog names, few puns)

Slavic names, with mixed in typical dog names and some puns

* female names (mainly slavic, other stuff mixed in)

* oops

* Update vulpkanin.yml

* Vulps WIP Work (#1)

* Modified aesprite tools

* WIP

* wipperoni

* We are done here, wawa

* Revert "Merge branch 'aseprite-tools' into hannah/vulps-wip"

This reverts commit d258645df60a94d0217fecd85a38545f2b951cde, reversing
changes made to 0ae39e862152ef6548533eba0547709594c55e90.

* Resolve merge issue

* Fix Urist McVulp forgetting his fursuit

---------

Co-authored-by: Southbridge-fur <southbridgefur@gmail.com>

* re-add ears and husk overlay

* revert adding ears to vox

* Crest Markings

* Fade Markings

* Sharp Markings

* microbalance + comments

* censor character nudity option compliance

* Ear Markings

* 1984 wagging animations

* Tail Markings

* tail wag icon

* annoyance

* guidebook

* slight temperature tweak

* seperate out snouts, port over 2 markings for testing

* fix

* seperate snout file

* Snout/Head Markings

* cleanup + locale for ears

* Head and Snout loc

* gray eyes

* crest and husk cleanup

* Tail and Chest loc

* Legs and Arms loc

* most important commit

* mime vulps like rations too

* missing loc

* microbalance

* not needed

* goatee

* white eyes

* harmony feedback tail fixes

* personal changes and fixes after playing

* fix fluffy tail clipping

* Sprite fixes, displacement fixes (#2)

* Tune head displacement

* Vulps Sprite Tuning

* helmets

* detail

* Urist

* wag

* comban't

* fix attributions

* remove vulp biosuits

* fix vulp beards

* fixed up ears

* comment note

* further ear tweaks

* engi helmets

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: Kr8art <188977876+kr8art@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Southbridge-fur <southbridgefur@gmail.com>
2025-09-05 12:43:17 +02:00
Perry Fraser
1ecf62e72a
fix: monoify card_drag, card_tube_bonk (#39511)
Also move an attribution to the right directory.
2025-08-27 23:08:54 +02:00
ReWAFFlution
c5fca9e384 Merge remote-tracking branch 'sunrise' 2025-08-25 05:43:34 +03:00
Vigers Ray
252e81c728 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Logs/AdminLogsControl.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTab.xaml.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Mindshield/MindShieldSystem.cs
#	Content.Shared/Gravity/SharedGravitySystem.cs
#	Content.Shared/Implants/SharedSubdermalImplantSystem.cs
#	Resources/Locale/en-US/_strings/traits/traits.ftl
#	Resources/Prototypes/Entities/Clothing/Shoes/misc.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/door_access.yml
#	Resources/Prototypes/Entities/Objects/Misc/implanters.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Machines/surveillance_camera_routers.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-08-23 23:10:05 +03:00
Samuka-C
de240e1739
Xenoborgs part 5 (#37068)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: WarPigeon <DaedalusTheGamer@gmail.com>
2025-08-19 18:23:47 +02:00
Vigers Ray
533dda3c56 Merge remote-tracking branch 'space-sunrise/master' 2025-08-15 02:08:29 +03:00
Kendrick
baec9b9dfd
Хлопушки! (#2727) 2025-08-15 00:23:59 +03:00
Vigers Ray
de3423b687 Merge remote-tracking branch 'space-sunrise/master'
# Conflicts:
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Resources/Locale/en-US/_strings/seeds/seeds.ftl
#	Resources/Prototypes/_Sunrise/Maps/Pools/default.yml
2025-08-14 13:25:17 +03:00
KaiserMaus
48e088ea94
Дебаг Вендор Оружия. Со всем оружием детка! (#2743) 2025-08-13 23:56:00 +01:00
Vigers Ray
4a83f024f0 курва 2025-08-13 19:48:07 +03:00