ThereDrD
dd9543db36
Улучшение визуала контейнеров ( #3599 )
...
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-05 00:28:44 +03:00
banumbas
d9f405de74
фикс милир, энергощита и следов резоми ( #3600 )
2026-01-04 12:48:56 +03:00
Vigers Ray
4670886c44
Оптимизирована загрузка имен игроков с помощью пакетного запроса и переработан интерфейс работы окна MentorHelp.
2026-01-04 06:32:17 +01:00
KaiserMaus
cc866174a3
Фиксы пиратов+ новый данж пиратов ( #3589 )
2026-01-03 16:48:38 +00:00
ThereDrD
73455af753
Фикс многих тестов ( #3586 )
2026-01-02 14:17:03 +03:00
banumbas
8b679accad
Milira race ( #3470 )
2025-12-31 14:27:09 +03:00
Daniel
13c97a48cb
Small Update: Crew Monitoring ( #3564 )
2025-12-31 13:49:31 +03:00
Daniel
b42ae0b582
Fix: Chat - Job Icons ( #3540 )
2025-12-29 13:13:16 +01:00
ThereDrD
3f6f851290
Откат градиентов ( #3535 )
...
Co-authored-by: iertis <kanopus952@gmail.com>
2025-12-29 14:29:31 +03:00
ThereDrD
c6f4b59e3a
Реверт системы эхо ( #3531 )
2025-12-28 21:38:18 +03:00
iertis
0736327c08
Фикс панели эмоутов и роадмапа ( #3530 )
2025-12-28 19:09:11 +03:00
KaiserMaus
11cca765b8
Fix "ыыыы" prototype edition ( #3514 )
...
Co-authored-by: iertis <kanopus952@gmail.com>
Co-authored-by: Daniel | Orvex07 <d.b.orvex@gmail.com>
2025-12-27 18:23:10 +00:00
iertis
a700c7628e
Fix "ыыыы" ( #3516 )
2025-12-26 17:44:36 +03:00
Vigers Ray
2da8b9f545
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Chemistry/UI/ChemMasterWindow.xaml
# Content.Client/Entry/EntryPoint.cs
# Content.Client/GameTicking/Managers/ClientGameTicker.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Paper/UI/PaperWindow.xaml.cs
# Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.IntegrationTests/Tests/Power/StationPowerTests.cs
# Content.Packaging/ServerPackaging.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Bible/BibleSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Content.Server.csproj
# Content.Server/Discord/DiscordLink/DiscordLink.cs
# Content.Server/GameTicking/GameTicker.LobbyBackground.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/Kitchen/Components/MicrowaveComponent.cs
# Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
# Content.Server/Mech/Systems/MechSystem.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
# Content.Server/Medical/DefibrillatorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
# Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
# Content.Server/Tips/TipsSystem.cs
# Content.Server/Traitor/Uplink/UplinkSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Bed/BedSystem.cs
# Content.Shared/Blocking/BlockingSystem.User.cs
# Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
# Content.Shared/Chat/SharedSuicideSystem.cs
# Content.Shared/Chemistry/Components/HyposprayComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
# Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
# Content.Shared/Chemistry/Events/HyposprayEvents.cs
# Content.Shared/Content.Shared.csproj
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/GameTicking/SharedGameTicker.cs
# Content.Shared/Interaction/InteractHand.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
# Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Throwing/ThrowingSystem.cs
# Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
# Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
# Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
# Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
# Content.Shared/Zombies/ZombieComponent.cs
# Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
# README.md
# Resources/Locale/en-US/_strings/borg/borg.ftl
# Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
# Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
# Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
# Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
# Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
# Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
# Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
# Resources/Locale/en-US/_strings/job/job-names.ftl
# Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
# Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/silicons/borg-module.ftl
# Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
# Resources/Locale/en-US/_strings/store/currency.ftl
# Resources/Locale/en-US/_strings/store/store.ftl
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/Prototypes/Body/Organs/slime.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/antag.yml
# Resources/Prototypes/Catalog/Fills/Crates/armory.yml
# Resources/Prototypes/Catalog/Fills/Crates/botany.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Crates/medical.yml
# Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
# Resources/Prototypes/Catalog/Fills/Crates/security.yml
# Resources/Prototypes/Catalog/Fills/Crates/service.yml
# Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Items/belt.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
# Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
# Resources/Prototypes/Entities/Debugging/debug_sweps.yml
# Resources/Prototypes/Entities/Debugging/stress_test.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
# Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
# Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
# Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
# Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
# Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
# Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/GameRules/unknown_shuttles.yml
# Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/amber.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/reach.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
# Resources/Prototypes/Roles/play_time_trackers.yml
# Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
# Resources/Prototypes/Species/species_weights.yml
# Resources/Prototypes/Store/presets.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/borg_types.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/silicon-laws.yml
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
# Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
# Resources/Textures/Structures/Storage/canister.rsi/meta.json
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
# Resources/migration.yml
# RobustToolbox
# SECURITY.md
# SpaceStation14.sln
2025-12-26 04:19:27 +01:00
Vigers Ray
3d383e5377
Уменьшение количества редактирований файлов оффов ( #3365 )
2025-12-26 03:30:36 +03:00
KAVALDi
6343a5cd7e
Carp Queen ( #3352 )
2025-12-25 20:17:55 +03:00
KAVALDi
9b7905e8f5
ПТ | Обновление | 2.1.0 | ( #3337 )
...
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-12-25 20:15:10 +03:00
Sidzaru
1196b9e268
hyperDice & arrowRoulette ( #3291 )
...
Co-authored-by: Sidzaru <gruvlai@mail.ru>
2025-12-25 19:59:41 +03:00
Hero010h
78a63ae4b5
Code lock console ( #3060 )
...
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
2025-12-25 19:47:18 +03:00
Daniel
acec175fa3
Update: Mentor ( #3478 )
2025-12-23 07:36:36 +03:00
eoineoineoin
b436e2a937
Fix missing scrollbars in Admin Player List window ( #40525 )
...
* Fix missing scrollbars in Admin Player List window
* Revert "Fix missing scrollbars in Admin Player List window"
This reverts commit c5aea1a0550deb1d1d7aae4e2dec964e93d2d8ae.
* Invalidate cached item height when item generation callback changes
2025-12-22 16:41:02 +00:00
Milon
f59ef4b986
fix solution contents duplication on spill behavior ( #33231 )
...
* I’M SCREAMING INTO THE VOID AND IT’S NOT LISTENING
* review
* explodes pancakes with mind
* graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* Meteors RAAAAAAAAAAH
* I'm so tired of solutions
* whhop
* revert
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-22 07:59:30 +00:00
Pieter-Jan Briers
787330f5c6
v269.0.0 RT update - .NET 10 ( #41855 )
...
* Make ServerPackaging automatically get extra server assemblies
* Make the switch
* Use Content.Server.deps.json instead
* Remove debug
* Rewrite
Now recursively fetches dependencies from Content.Server
Only copies dependencies not covered by Robust
This removes the need to manually specify most of the dependencies, even the content ones!
Also look at runtime key properly to figure out the proper dll name.
This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)
* Fix test compile errors when updating dependencies
Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.
* More .NET 10 prep
* Convert to SLNX
Hell yeah
* slnx now has size-2 indents
* Update SLNX with new RT system
* Remove reference to RT test in toolshed test
* Remove accidental usage of transitive RT dependencies
* Move Robust project references to RobustApi
* Update solution file
* Fix warnings in pow3r
* Fix nullable warnings in integration tests
idk where these came from
* gitignore binlog files
* Fix transitive dependency warnings in Content.Benchmarks
* Update slnx
* Okay, the Robust API thing didn't pan out. New plan.
It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.
Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!
This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.
* Update RT to 269.0.0
* One last solution update
* Fix more data definition issues
* Update RT to 269.0.1
* Fix it again
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2025-12-22 01:24:24 +00:00
Sir Warock
6932f28191
Merge Injector & Hypospray Systems & Components ( #41833 )
...
* Merge Injector & Hyposprays
* Fixes
* Requested Changes
* Preview
* Inclusion of Prototypes
* Fix
* small oversight
* Further fixes
* A few more fixes & Bluespacesyringe buff
Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>
* Final Commit, hopefully
* Merge conflict no more
* YML fix
* Add required changes
Co-Authored-By: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* cleanup warnings removal
* Bug fix & Maintainer Requests
Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>
* Adhere to requested changes
Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>
---------
Co-authored-by: āda <177162775+iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-20 23:58:26 +00:00
slarticodefast
3266c94eac
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
...
* unify
* cleanup and merge conflicts
* floating points
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-19 18:18:12 +00:00
Fildrance
1f2d80297c
feat: RnD tech research console now have reroll feature ( #32931 )
...
* feat: RnD tech research console now have reroll feature
* fix: disable Rediscover button when there is not enough currency or user have no access
* refactor: xml-doc, extract method, minor simplify xaml
* minor cleanup after review
* refactor: change sending research server points amount into BUI from state to ResearchServerComponent (using AfterAutoHandleStateEvent)
* feat: now tech rerolls will have cooldown to ensure no one can spam-spend all dept budget instantly
* refactor: revert unneeded code
* refactor: whitespaces
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-12-18 21:06:24 +00:00
slarticodefast
19126949c3
wallmount debug overlay ( #38495 )
...
* wallmount debug overlay
* make circles a little smoother
* add permissions
* Update Resources/Locale/en-US/commands/show-wallmounts-command.ftl
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* fix
---------
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-16 19:19:37 +00:00
Samuka
0fb6f26edb
Xenoborg door control module ( #41546 )
...
* add door control module
* some commentary
* can't eject stuff anymore
* make xenoborg door remote eletrify doors
* clean yml
* anchors and aliases
* not show stuff about id in xenoborg access config
* engi xenoborg can see eletrified doors
2025-12-16 01:24:54 +00:00
beck-thompson
42e7bad3df
Fix news console formatting and pda news formating ( #41799 )
...
* Fix news console formatting
* another fix
* Fix review
Un-copy-paste. Twice. *sigh*
---------
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-15 03:19:41 +00:00
Pieter-Jan Briers
a0817cdbb3
Fix ColorExtensions math ( #41717 )
...
All of this was doing sRGB -> OkLAB conversions without linearizing the sRGB first, so it was broken. I could have sworn I pointed this out in review but I guess that got lost.
Also, add a gamut clipping step since we have out-of-gamut colors and I don't want random negative values causing weird nightmare bugs somewhere. Shouldn't change anything in regular rendering.
2025-12-15 03:07:32 +01:00
Borsh
6fc13a5875
Adding a random gate ( #41627 )
...
* Added random gate
* minor edit
* cleaning up my shit after trying to do something faster
* new lines
* some changes
* joke
* UI
* Long Division
* Dont use ctrl + x in 3 am
* I hope these are the final touches
* One thing, I don't know why
* noname commit
* no way, 1kk of code lines edit
* sudo rm -rf ... and something there...
* update
* sometimes its sad
2025-12-14 19:15:22 +00:00
ScarKy0
40ae49bb85
Killsign cleanup ( #41845 )
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* init
* rsi
* review
* scale
* it
* cat, dog, nerd
* rsi
* I just microbalanced animation speed
* raider, stinky resprite
* review
* HideFromOwner
* hidden smite
* copyright
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-14 02:04:28 +00:00
Pok
19bad6266f
Predict RootableSystem ( #41729 )
...
RootableSystem-move-to-shared
2025-12-10 12:27:06 +00:00
slarticodefast
0031beca4b
Reapply "Trip APCs when they exceed a power limit ( #41377 )" ( #41789 )
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Revert "Merge stable into master"
2025-12-08 10:35:11 +00:00
slarticodefast
406231cdb3
Merge stable into master ( #41781 )
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Revert "Trip APCs when they exceed a power limit (#41377 )" (#41766 )
This reverts commit a5c223c0
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-08 11:14:13 +01:00
ArtisticRoomba
c867adb937
Revert "Trip APCs when they exceed a power limit ( #41377 )" ( #41766 )
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This reverts commit a5c223c0
2025-12-08 04:23:45 +01:00
Princess Cheeseballs
34f60c115e
Add GenPop Enter/Leave to ID Card Computer. Add shuffle the accesses a bit. ( #41739 )
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fixe
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-07 16:14:38 +00:00
B_Kirill
fca8d95f03
Cleanup warnings: CS0114, CS0414, CS0618 ( #41578 )
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* Cleanup
* Revert
2025-12-05 15:53:07 +00:00
Pieter-Jan Briers
3944268fe4
Fix shuttle FTL with UI scale ( #40933 )
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Fixed click inputs being broken
Fixed rendering of background parallax.
2025-12-05 14:53:35 +00:00
Pieter-Jan Briers
da3e331366
C# 14 fixes ( #41708 )
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Necessary for the move to .NET 10 & C# 14. Actual PR to change SS14 to C# 14 will be separate.
2025-12-05 12:37:02 +00:00
Pok
737bd3e22c
Predict BedSystem ( #41686 )
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* BedSystem-move-to-shared
* dependency
* dirty!!!
2025-12-03 19:44:17 +00:00
SlamBamActionman
d0a784b9e6
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
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* Initial commit
* Review comments
* Jobify
* Prototype(effect)
2025-12-03 11:55:29 +00:00
Pok
ae55204f9f
Move some admin components to shared ( #41677 )
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* AdminSystem-move-to-shared
* review
2025-12-02 19:39:21 +00:00
slarticodefast
6eac92a339
cleanup EntityStorageSystem ( #40163 )
2025-12-02 18:33:40 +00:00
beck-thompson
68ca82cfd7
Add water flower for clowns ( #41469 )
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* Spray!
* Add to clown loadout
* Fix the easy things
* lot nicer
* spray update..
* Fix yaml
* fixes
* changed it to warning!
* review
* review
* sku
2025-12-01 01:31:12 +00:00
slarticodefast
61c58a6341
fix rcd overlay getting stuck for borg modules ( #41648 )
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fix rcd overlay getting stuck
2025-12-01 01:23:04 +00:00
slarticodefast
58cdf0af49
predict name identifiers ( #41605 )
2025-11-30 10:52:13 +00:00
slarticodefast
937b61a832
Predict borgs ( #41600 )
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* predict borgs
* small fix
* fix MMI item slot serialization
* fix movement speed for mothership core
* review and minor improvement
* fix resolve
* review
2025-11-30 10:25:22 +00:00
slarticodefast
ed7c004de2
Fix looking at verbs causing sounds or popups ( #41609 )
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* fix verb popups
* spelling
2025-11-28 21:41:44 +00:00
imatsoup
62fbac7a13
Change thief backpack ui name and description with Component fields ( #41583 )
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* Add new name and description fields to the thiefbackpack component and ui
* Change fields to locids, remove Title from menu.xaml, add comments to thiefbackpackui.cs
2025-11-27 16:28:18 +00:00