* real?
* ok
* real 2
* one more thing that i forgot to port part 2
* i am dumb
* mofo og
* waaaagh
* some rework placeholders
* porting part 2
* bruh.
* bruh 2
* bruh 3.
* Update ChangelingRuleSystem.cs
* Update AdminVerbSystem.Antags.cs
* говнокрад это SubGamemode
* тяжело...
* пу-пу-пу
* mf og
* Update radio_channels.yml
---------
Co-authored-by: whateverusername0 <whateveremail>
Co-authored-by: username <113782077+whateverusername0@users.noreply.github.com>
* init
* fax translate
* translate
* translate cargo panel
* road map translate
* Fix cargo panel | fix bot craft translate
* fix, steal objectives translate
* do not break my not localized fax!
* fix
* radio guide translate
* Better DefaultRules
* Translate Criminal Records
* Space luw fully translate excluding CrimeList(need to rework)
* Some Guidebook translate
* Перевод глоссария, некоторые термины были переписанны под РУ комьюнити игры, некоторые к сожелению остались прежними
* Fix
* fix, translate
* Обновил структуру SpeakOnUIClosed, пофиксил перевод автоматов
* update and fix
* fully translate
* fix
* not fail but warn
* fix
* fix2
* фикс уже переведённого дерьма от корвахов
* Добавил термин подов в глоссарий
* roles translate fix
* Сикей в глоссарий
* Delete Resources/Locale/ru-RU/_sunrise/info/character-info.ftl
* remove cluster from pool
* new translation
* fully translate borgs
* some fixes
* Mr.Chang moment
* upd
* upd
* upd
* hotfix
* big fix
* fix some hardcode lang
* oh no shitcode language
* some translation
* some actions| admin commands translate start
* some new translation
* fully translate commands | figurines | chat-repo
* upd
* second upd
* upd
* start translating items
* some fixes
* translate wackpack
Из-за игры слов, я не смог нормально интерпритировать это дерьмо, так что пусть будет так, да теряется смысл и смешинка, но извините, я не смог как-то придумать игру слов
* translate
* debug translate
* upd
* Актуализация всего перевода
* fix
* fix
* upd
* some fixes | guns to his folders
* upd
* upd
* upd
* upd
* upd
* upd
* Перевод меток атмоса
* Последние коррективы
* fix
* some hardcode localization fix
* fix
* some fixes
* stats entry fully translate
* upd
* some fixes
* translate server side stats entry
* fix
* fix
* fix2
* fix
* upd
* upd
* fix
* holly shit
* fix
* totaly feed
* upd
* upd
* fix
* upd
* init
* upd
* upd
* access in prototypes
* Sunrise comments on code
* my bad
* я даун
* Avoid destroying and recreating record list on every update message
* Add early-out on nullptr input
* Remove sussy null suppress
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make vox roundstart
I believe all the issues are fixed.
* Click detection bandaid
* Make clickable 1% nicer
Still bad. Still doesn't handle multi-viewports well.
* add tooltips to agentid job icons
* forgot to stage this
* make StatusIconPrototype abstract
* minor visual improvements
* cleanup
* use currentculture to sort job names
* review
* Basic structure for the player panel ui
* Ensure basic functionality
Player panel now receives and displays basic info
* Make whitelistcommands accept user ids
* Make PlayerPanel use GUIDs where possible
* Add functionality to most playerpanel buttons
* Implement remaining playerpanel features
* Localize everything
* Finish up
* Put command arguments in quotes
I am not sure if it's even possible to have something like a space in
them considering they are guids and usernames but sure why not
* Make playerpanel a verb
* Add Logs button to player panel
* Change Notesbutton text and make whitelistbutton a confirmtion button
* Add freeze button that does not mute the player
* Add sharedconnections counter to playerpanel
* Make the playetime format clearer
* Allow for copying of the a player's username
* Do minor cleanup
* Rearrange buttons
* Fix unfreeze button not updating
* Fix wrong localisation text
* "Fix" the same role ban counting multiple times
The way rolebans are stored is horrible.
As such if you ban someone from a departmenrt or something
role bans are individually placed for every role.
The only way I found to distinguish them is the bantime.
This is horrible but I do not want to rewrite how all the bans are
stored right now.
* Add Delete and Rejuvenate buttons to player panel
By popular demand
* Marginally improve ui
* Add logs
* review update
* Fix verb
* Fix double notes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"
* Removes touch DNA for puddles, adds DNA to vomit
* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA
* Fix stupid metamorphic glass bug grrr
* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead
* Removes data field from maps, adds DNA tracking for some missed items
* Give default value, fix missing values.
* Fixes recipe bug
* Review changes
* Make the Data list into a nullable type
* Revert map changes
* Move gibbed unknown DNA to forensicssystem
* real?
* ok
* real 2
* one more thing that i forgot to port part 2
* i am dumb
* mofo og
* waaaagh
* some rework placeholders
* porting part 2
* bruh.
* bruh 2
* bruh 3.
* Update ChangelingRuleSystem.cs
* Update AdminVerbSystem.Antags.cs
* говнокрад это SubGamemode
* тяжело...
* пу-пу-пу
---------
Co-authored-by: whateverusername0 <whateveremail>
Co-authored-by: username <113782077+whateverusername0@users.noreply.github.com>
* add verbose examine text to gas miners so their behaviour can be understood
* no need for these to be properties
* use an enum instead of two booleans for the miner state
* require the gas miner to be anchored in order to not be disabled
* xmldoc
* pr feedback
* file-scope namespace
* it's to late to hide my transgressions in a rebase
* turns out the normal examine distance is totally fine for this
* Deploy foldable
* Add NetworkedComponent and access to the component
* Add handled to afterinteract
* Use drop target location instead of setcoordinates
* Put back in hand after failed deploy
This prevents dropping the bed when clicking while inside a locker.
* Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds
* Add dragdrop to fold rollerbed to hand
* GET WORLD POSITON, ROTATION
* Missing parentheses
* ui system depndency
* the issue
* Unused
* Let the function do the transform
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* De-duplicate loadout gear
Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.
* Code updates
* Remaining yaml
* Fix automatic naming
* raiseEvent
* Don't code when tired kids
* Fix paper system late localization
* IS THIS WHAT YOU WANT
* well I guess this is happening now
* fix the BUI
* did that even do anything before?
* again with the escapeformatting...
* Dirtying
* Move dirty to function
* Rename PaperSystem to PaperVisualizerSystem
* Fix namespace
* how many namespace changes must I suffer through
* SetContent is for Setting Content
* minor shuffling
* review
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>