VigersRay
67c8ba2471
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Clothing/Components/GloveHeatResistanceComponent.cs
# Content.Server/Light/EntitySystems/PoweredLightSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/StationEvents/Events/StationEventSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Interaction/SharedInteractionSystem.cs
# Resources/Prototypes/AlertLevels/alert_levels.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml
# Resources/Prototypes/Datasets/Names/fortunes.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/secret_weights.yml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/Mask/ert.rsi/meta.json
# Resources/Textures/Clothing/Mask/joy.rsi/meta.json
# Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
# Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
# Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
# Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
# Resources/migration.yml
2024-08-14 19:55:44 +03:00
beck-thompson
ee922e37f6
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
...
* First commit
* Silly me
* bruh
2024-08-11 13:06:33 +10:00
SlamBamActionman
07174d0aaf
Better DNA forensics & ReagentData ( #26699 )
...
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"
* Removes touch DNA for puddles, adds DNA to vomit
* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA
* Fix stupid metamorphic glass bug grrr
* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead
* Removes data field from maps, adds DNA tracking for some missed items
* Give default value, fix missing values.
* Fixes recipe bug
* Review changes
* Make the Data list into a nullable type
* Revert map changes
* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00
VigersRay
a33b949c98
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Maps/train.yml
2024-08-07 22:57:31 +03:00
Nemanja
ce97225c2d
Replace IClickAlert with events ( #30728 )
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* Replace IAlertClick with events
* whoop
* eek!
2024-08-07 15:15:35 +10:00
VigersRay
c0ee7e3cc9
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Lobby/LobbyUIController.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs
# Content.Shared/Roles/JobRequirements.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml
# Resources/Prototypes/Loadouts/Jobs/Command/captain.yml
# Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
# Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Security/warden.yml
# Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Structures/Power/apc.rsi/base.png
# Resources/Textures/Structures/Power/apc.rsi/broken.png
# Resources/Textures/Structures/Power/apc.rsi/display-charging.png
# Resources/Textures/Structures/Power/apc.rsi/display-full.png
# Resources/Textures/Structures/Power/apc.rsi/display-lack.png
# Resources/Textures/Structures/Power/apc.rsi/display-remote.png
# Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
# Resources/Textures/Structures/Power/apc.rsi/frame.png
# Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-05 17:22:05 +03:00
DrSmugleaf
94a1b67c67
Don't show toggle internals verb if no breath tools are found while off ( #30622 )
...
* Don't show toggle internals verb if no breath tools are found
* only if not working
2024-08-04 13:34:55 +10:00
Mervill
af75258601
Remove obsolete code from Food, Drink and Respirator systems. ( #30560 )
...
* Remove obsolete code from Food, Drink and Respirator systems
* remove obsolete comment
2024-08-02 17:30:45 +10:00
Plykiya
e6b67540e4
Update MoverController.cs to not use Component.Owner ( #29965 )
...
* Update MoverController.cs
* Update a bunch of movement code to use Entity<T>
* Last errors
* wow, there were more errors
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-02 11:32:32 +10:00
Plykiya
ba1610012a
Update RespiratorSystem.cs to not use Component.Owner ( #30426 )
...
Update RespiratorSystem.cs
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-31 19:29:02 -07:00
VigersRay
4e6b856af5
Merge remote-tracking branch 'refs/remotes/wizards/master'
2024-07-12 15:46:31 +03:00
Plykiya
c94c72785d
Updates GasTankSystem and InternalsSystem to not use Component.Owner ( #29934 )
...
* blah, setup
* Updates GasTankSystem and InternalsSystem to not use Component.Owner
* squish the diff
* Fixa the rest
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 21:44:45 +10:00
VigersRay
bee5d0410f
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/LobbyUIController.cs
# Resources/Locale/en-US/chemistry/components/mixing-component.ftl
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Recipes/Crafting/crates.yml
# Resources/ServerInfo/Guidebook/Mobs/Diona.xml
# Resources/ServerInfo/Guidebook/Mobs/Species.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Science/Technologies.xml
# Resources/Textures/Objects/Weapons/Melee/fireaxeflaming.rsi/icon.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/base.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/broadcasting.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/build.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/panel.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/speaker.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/unshaded.png
# Resources/Textures/Tiles/attributions.yml
# Resources/migration.yml
2024-07-11 14:05:37 +03:00
themias
7b99d1f851
Don't allow toggling internals while asleep ( #29753 )
2024-07-06 13:55:58 +10:00
VigersRay
33c1d3814f
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/GuideGenerator/ReagentEntry.cs
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/GameRules/events.yml
2024-07-01 18:10:48 +03:00
SlamBamActionman
b9fa941ca6
Turn ReagentEffects into generic EntityEffects ( #28168 )
...
* Oh the possibilities
* Merge fixes
* Forgot to remote LavaSystem oops
* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs
* Throw exception for unimplemented effectargs
* Remove Json and overrideable datafields
* Fix test issues
* Actually fix the compiling issue
* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00
VigersRay
5245c5ddcb
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMonitorSystem.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
# Resources/Prototypes/Entities/Stations/nanotrasen.yml
# Resources/Prototypes/InventoryTemplates/arachnid_inventory_template.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
# Resources/migration.yml
2024-06-21 05:04:06 +03:00
Leon Friedrich
fa3c89a521
Partial buckling refactor ( #29031 )
...
* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
2024-06-20 01:14:18 +10:00
VigersRay
b07e5eb660
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2024-06-13 09:47:00 +03:00
Stalen
d322a82bdf
Pets toggle internals fix ( #28904 )
2024-06-12 22:17:07 -04:00
Verm
0e32d632fa
Make automatic gasps not create a chat message ( #28907 )
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No chat gasp
2024-06-12 22:15:43 -04:00
Rinary
5c82638cdb
Удаление дублей в файлах локализации ( #39 )
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* Vulpkanin Lang Fix
* Remove Double Added Strings in Locale(It's bad)
* More
* Food
* Organs
* End
* Merge?
2024-06-09 00:46:26 +03:00
VigersRay
7d0476aab0
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Shared/Roles/JobPrototype.cs
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
2024-06-07 11:28:58 +03:00
Plykiya
dec1c281a8
Internals are kept on as long as any breathing tool is on ( #28595 )
2024-06-06 03:01:45 -04:00
VigersRay
72021fb4d9
КПБ больше не задыхаются
2024-06-05 12:26:14 +03:00
VigersRay
1b725c9db8
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
2024-06-01 09:38:18 +03:00
Leon Friedrich
54337911d3
Only auto-enable internals when necessary ( #28248 )
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* Only auto-enable internals when necessary
* Add toxic gas check
* Rename Any -> AnyPositive
2024-05-31 12:28:11 +10:00
Vigers Ray
5775d4cdef
Merge sunrise build ( #2 )
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* commit
2024-05-31 02:16:18 +03:00
lzk
a2f4540cb5
Remake gasp popup to emote ( #27736 )
2024-05-28 19:56:41 -04:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
DrSmugleaf
0e3a2b3ba1
Move id and health examinable to shared ( #27867 )
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* Move id and health examinable to shared
* Make GetInfo public
2024-05-10 11:26:39 +10:00
Errant
f64dd5f45f
Space Ninjas auto-toggle internals after spawning ( #25083 )
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* fix engine version
* actually fix engine version
* Automatically activated breathing masks
* weh
* who needed that component anyway
* check if internals are already running
* Update Content.Server/Atmos/Components/BreathToolComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/Body/Systems/InternalsSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* prediction
* record struct event
* remove delayed activation, instead ensure that masks spawn last
* leftover
* engine version
* re-implement
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-03 11:24:21 +10:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
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* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
* final toCoords Removed
* Remove all unused variables and dead code paths
* remove always true variable, should be a cvar or something instead
* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
0x6273
37b8d78dac
Body code cleanup ( #24946 )
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* Fix test
* Kill float accumulators
* Use entity proxy methods
* DataField auto name generation where possible
* Kill comp properties
* Clean up server comps
* Make events record structs
* Clean up shared body code
* Clean up server body code
* Rename organ events to be same names as in med refactor
2024-03-27 17:48:37 -07:00
Leon Friedrich
18a35e7e83
Partial atmos refactor ( #22521 )
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* Reduce atmos component queries
* Remove method events
* Cache airtight data
* Make MolesArchived nullable
* Fix airtight cache
* only get tile def once
* Immutable mixtures
* firelock queries
* misc
* misc cleanup
* Trim disconnected tiles
* Fix merge issues and bugs
* Why does the PR keep increasing in scope
* debug overlay
* Fix bugs
* Fix test, remove unused events
* Add setmapatmos command
* Fix overlays
* Add map check
* A
* Resolve conflicts with #26102
* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
nikthechampiongr
362d56981f
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
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* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.
* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.
* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.
* Fix issue introduced by merge.
* Use interaction system for determining whether a distance is within range
* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.
* Exorcise ghost.
The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.
* Exorcise ghost Pt. 2
* Allow for movement check to be overriden in zero g and adjust doafter args where needed.
You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars
* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.
* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
Errant
759b6229c2
Remove doafter from toggling your own internals ( #25781 )
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remove doafter from toggling your own internals
2024-03-03 19:31:47 +11:00
Jezithyr
be29a054de
Death acidifier fix ( #25251 )
2024-02-14 17:37:56 -08:00
Jezithyr
541d8f8715
Gibbing refactor (Per-part gibbing and giblet throwing!) ( #24989 )
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* Moving Gibbing rework out from medrefactor into it's own PR
* Re-enabled warning for missing gibbable on TryGibEntity
* Implemented better logic for gibbing failover and better logging
* Allowing audio params and drop scattering customization per component. Created UnGibbable organ base types and made brains ungibbable.
Removed delete brain from gibBody function. Artifact crusher does not destroy brains anymore. It only destroyed brains before not other organs which was wierd.
* Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs
Fixing space for multiplication
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids
* removing audioParams var from component (sound specifier includes it)
* Fixing signature
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-10 15:37:06 -08:00
Krunklehorn
d01d75073c
Travelling pointing arrows, brains can no longer point ( #24864 )
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* Decoupled from gravity, constant animation time, manual networking, cubic interpolation
* Reduced overshoot
* Implemented PointAttemptEvent, reacts with mobstate & sleeping
* Brains can no longer point, PBs must be inside a chassis
* Removed chassis check, made callback more obvious
2024-02-03 19:09:20 +11:00
Errant
2737c80169
Suffocation alerts for nitrogen breathers ( #24373 )
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* Respiratorsystem namespace
* WIP gas alert update, does not work
* Finally
2024-01-23 15:17:40 -05:00
LordCarve
c77eb8691d
DamageSpecifier Total => GetTotal ( #24160 )
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* DamageSpecifier [Obsolete] Total => GetTotal()
* Remove obsolete Total member from DamageSpecifier.
2024-01-21 18:59:14 -07:00
deathride58
21ec29bfa6
Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
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* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
* While we're at it there's honestly no need for this shit to be hardcoded
2024-01-06 17:16:39 -08:00
Adrian16199
78f4bec3e1
Allows a possibility for a new reagant to work on dead if applied. ( #23298 )
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* Allows a possibility for a new reagant to work on dead if applied.
To use it, go to Resources\Prototypes\Reagents\medicine.yml and add worksOnTheDead: true to any reagent.
* Update Content.Shared/Chemistry/Reagent/ReagentPrototype.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Update Content.Server/Body/Systems/MetabolizerSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-01-04 22:40:57 -05:00
TemporalOroboros
d23c8d5c19
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
Emisse
938d6d9945
Revert "Solution Entities" ( #23160 )
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Revert "Solution Entities (#21916 )"
This reverts commit d75e743dd7 .
2023-12-28 20:45:42 -07:00
TemporalOroboros
d75e743dd7
Solution Entities ( #21916 )
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* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class
* Switches over to the Solutions.Solution Solution
* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions
* Switches over to the Containers.XYZ namespace
* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods
* Start using SolutionSystem for Solution manipulation
* EnumerateSolutions
* Move TryGetMixableSolution
* Move EnsureSolution to Server
* Create Solution Entities
* Stop using obsolete solution system methods
* Fix prototype component tests
* Add using ..Audio.Systems; back
* Wrap solution container slots in ContainerSlots
* Actually add the slot to the solution container map
* Dirty SolutionContainerComponent when ensuring solutions
* Revert namespace changes
* Remerge SolutionSystem and SolutionContainerSystem
* SolutionContainerManagerComponent refactor
* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release
* Readd examine reagent sorting
* Fix errors
* Poke tests
* Fix solution names not being applied
* Fix WoolyComponent including statement
* Fix merge skew
* Fix compile errors
* Make reactions use solntities
* Reindent solution class namespace
* Field attribute changes
* AutoGenerateComponentState for SolutionContainerComponent
* SolutionContainerComponent -> ContainedSolutionComponent
* ref ReactionAttemptEvent
* Denetwork preinit solutions
* Misc 1
* Nullable TryGetSolution out vars
* Cache associated solutions
* Fix merge skew
* Use explicit regions in SharedSolutionContainerSystem.Capabilities
* Add debug assert
* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent
* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName
* SolutionComponent doc comments
* Implicit DataField names and property purge
* ReagentEffect DataField names
* Local variables for readability
* Sort using statements + Entity<T> event handlers
* Fix compile erros
* Fix compile errors
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
metalgearsloth
c326e5d087
Fix multi-ghosts ( #22964 )
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* Fix multi-ghosts
* Fix mind visits
2023-12-26 00:19:12 +11:00
Leon Friedrich
8587c3778a
Make some prototypes use frozen collections ( #22576 )
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* Make some prototypes use frozen collections
* poke tests
* Remove frozen dictionary enumeration
2023-12-25 15:12:22 +11:00
SapphicOverload
176f833ea9
Hardsuit and EVA helmets allow using internals without a mask ( #22716 )
2023-12-18 18:50:06 -08:00