Vigers Ray
8d0ab85920
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Client/Construction/UI/ConstructionMenuPresenter.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Silicons/Laws/SiliconLawSystem.cs
# Resources/Locale/en-US/_strings/clothing/components/magboots-component.ftl
# Resources/Locale/en-US/_strings/singularity/components/generator-component.ftl
# Resources/Prototypes/Datasets/Names/borer.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Recipes/Construction/Graphs/clothing/medsec_hud.yml
# Resources/Prototypes/Recipes/Construction/Graphs/tools/logic_gate.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_substation.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/potato.yml
# Resources/migration.yml
2024-11-20 17:50:33 +03:00
DrSmugleaf
f5d0e955e3
Fix imports
2024-11-19 21:16:49 -08:00
VigersRay
aa38c32b65
upstream
2024-09-16 12:40:23 +03:00
lzk
8b2ea59515
don't apply traits for borg and ai ( #31990 )
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* doesn't apply traits for borg or ai
* add some comment and summaries
* weh
weh
* well ok
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-09-12 13:36:41 +03:00
Lgibb18
95da9625e8
Разумная болезнь опять ( #157 )
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* disease
* eula
* disease 2
* why
* fix
* фикс рси и локализаций
* update
* Revert "update"
This reverts commit ac33a3a1124175a87b82a72ed49f228e8c6c8aa6.
* фикс работоспособности, опять
* никакого лигуба, только санрайз
* санрайзотизация прототипов, спавн болезни
* ещё всякая хрень
* фуу статистика в конце раунда
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Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2024-08-14 22:17:14 +03:00
VigersRay
d2c1a1df88
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
# Content.Client/Power/PowerMonitoringWindow.xaml.cs
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorBoundUi.cs
# Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/Ghost/Roles/GhostRoleSystem.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
# Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
# Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
# Resources/Textures/Structures/Walls/mining.rsi/meta.json
2024-07-22 04:16:05 +03:00
Cojoke
b57174007c
Remove all Assigned Values that are Never Used ( #30110 )
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Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
VigersRay
5fed5ad979
Куча разного говна которое давно должно было в билде.
2024-07-15 01:22:56 +03:00
VigersRay
31a49507c0
Revert "Disease boowomp ( #135 )"
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This reverts commit ad39b4f2
2024-06-26 19:02:45 +03:00
Lgibb18
ad39b4f298
Disease boowomp ( #135 )
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* disease
* eula
2024-06-21 05:35:09 +03:00
Plykiya
c5ff647ca6
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Ed
a4d1601758
Accent trait limit ( #28046 )
2024-06-03 14:47:06 -04:00
Tayrtahn
4a83c36585
Code cleanup: Dirty(Comp) ( #26238 )
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* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
2024-03-19 23:27:02 -04:00
LordCarve
aafe815122
Obsolete Logger cleanup for EntitySystems ( #25941 )
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* Small obsolete Logger cleanup
* Fixed three EntitySystem logs that weren't doing it right.
2024-03-10 01:15:13 +01:00
Scribbles0
7a2e500f68
Unrevivable trait ( #24226 )
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* unrevivable trait + remove unclonable remnants
* cleanup
* change to hascomp
2024-01-20 13:22:15 +11:00
metalgearsloth
243491dd59
Rework wheelchairbound ( #24173 )
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* Rework wheelchairbound
Fixes the save/load bug and fixes it being a singleton.
* weh
2024-01-19 00:18:19 -05:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
7582474f1a
Lint more const string prototypes ( #18922 )
2023-08-13 20:26:59 -04:00
Morb
fb5f8dadbb
Wheelchair fixes ( #18901 )
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* Remove netsync
* Replace OnStartup with OnMapInit
* Dont remove component
* Remove component ensure
* Remove using
* Cancel all moving or stand events
* Fix description
* Revert "Replace OnStartup with OnMapInit"
This reverts commit 5b7470d0dfa7a7c127dec6a06534b339f140ffac.
* Remove stand events cancel
2023-08-13 01:29:39 -06:00
Morb
8187e00072
[Trait] Wheelchair bound ( #18785 )
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* Init commit
* move to shared and remove all from component
* maybe that
* Use SharedBuckleSystem
* Rename to WheelchairBound
* Move Carriage to prototype
* Update sprite to TG, add folded sprite, rename carriage to wheelchair
* Fix wheelchair rsi path
* Add stand & down for buckling
* Add wheelchair inhand sprites
* Move wheelchair down in file & fix fold sprite & add suffix Vehicle
* Use new wheelchair id
* Add standing & speed reset on component remove
* Split system to leg paralyzed and wheelchair bound
* Rename to LegsParalyzed
* Rename in prototype
* Move LegsParalyzed to shared
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Co-authored-by: Ray <vigersray@gmail.com>
2023-08-07 18:28:59 -06:00
Vordenburg
28fe9d9f33
Refactor PacificationSystem ( #18715 )
2023-08-05 16:27:12 -05:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Slava0135
34bdb773f9
Mass hallucinations event ( #17321 )
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* paracusia component auto comp state
* it works
* rule component config
2023-06-15 00:45:50 -06:00
OctoRocket
3d5c491a6e
[Add] Adds uncloneable trait ( #16688 )
2023-05-31 13:34:29 -04:00
metalgearsloth
d254a7d2cb
Don't add trait comps if present ( #16424 )
2023-05-14 21:18:18 +10:00
forkeyboards
e72db80060
White Cane for Blind People ( #16318 )
2023-05-13 13:11:35 +10:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Morb
3c06b87572
Use chat emotes for disease ( #15134 )
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* Use chat emote system for disease
* Use chat emotes in prototypes
* Fix sound path
* Fix prototype ids
* Update Content.Server/Disease/DiseaseSystem.cs
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
---------
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2023-04-07 16:17:30 -07:00
Scribbles0
46e89c07c8
New Traits ( #13763 )
2023-03-04 23:44:13 -04:00
Scribbles0
27263892ef
Narcolepsy Treatment ( #13427 )
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* ResetNarcolepsy.cs and NarcolepsySystem.cs changes
* fix multiple narcolepsy incidents
* comment
* Update Content.Server/Chemistry/ReagentEffects/ResetNarcolepsy.cs
Co-authored-by: 0x6273 <0x40@keemail.me>
* try to fix tests
Co-authored-by: 0x6273 <0x40@keemail.me>
2023-01-11 02:14:16 -06:00
Errant
656ce251e4
Fix dead mobs sneezing and coughing ( #12919 )
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* Fix dead mobs sneezing and coughing
* SneezeCough update
* Streamlined Event code, moved dead-check
* cleanup
* I can has merge?
* Shared event for SharedMobStateSystem
2022-12-16 11:33:34 -06:00
Paul Ritter
bca66488bf
more proper serv4 usage because i forgot to push for the last pr ( #12965 )
2022-12-11 00:25:04 +01:00
Paul Ritter
3884c4d3db
serv4 + submodule update ( #12740 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-27 19:25:55 +01:00
Rane
084b482cfe
Entity whitelist/blacklist for traits ( #12348 )
2022-11-04 12:37:17 +11:00
Moony
0c46f99004
Blindness, Narcolepsy, Pacifism, and uncontrollable sneezing ( #11489 )
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* start work
* blindness actually works now
* doc
* doc you too.
* i desire to sneeze my lungs out
* no punchie
* s
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-09-29 18:23:12 -05:00
Visne
4cc5fa239e
Implement traits system ( #10693 )
2022-09-10 08:40:06 -07:00