* Shared subfloor system
Will also cull the broadphase for server a lot.
* Nullable subfloor
* Snapgrid nullable
* Actually use ComponentDependency
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-13 14:46:22 +11:00
Renamed from Content.Client/GameObjects/EntitySystems/SubFloorHideSystem.cs (Browse further)