Commit graph

8963 commits

Author SHA1 Message Date
Babaev
cdeac2eb40
фикс зомби мехов (#948) 2024-12-28 01:40:21 +03:00
Vigers Ray
49c8596983 Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-12-27 19:09:06 +03:00
Vigers Ray
411fffc5f5 фикс вигерс систем 2024-12-27 19:08:47 +03:00
Babaev
edeb09c3a1
фикс суперматерии (#946) 2024-12-27 18:45:58 +03:00
crazybrain23
34e9979dc5
Arrivals blacklist for bluespace lockers and QSIs (#34072)
* Ensure Arrivals Blacklist in Bluespace Locker rule

* While I'm at it, stop the QSI too

* fix thing I broke somehow

* Every bluespace locker arrivals blacklisted

* Add ArrivalsBlacklist to the prototypes too
2024-12-27 13:34:30 +01:00
Vigers Ray
4252733127 вы будете англичанами 2024-12-27 07:39:41 +03:00
Svinthefirst
20166104cc
Александар fixes (#937)
* Александар fixes

* using fix

* duplicated line fix
2024-12-27 00:41:39 +03:00
Vigers Ray
b8229ad40b Доработки прыжков и бхопа 2024-12-27 00:38:52 +03:00
Svinthefirst
091c73129c
Свиноматерь (#928)
* init

* fixes

* fixes

* balance changes

* saw added

* some fixes
facecast added

* sunrise marking fixes
added forgotten not versioned files from last commit

* space

* minor refactoring

* facecast box added
minor fixes

* minor fixes
added forgotten non versioned files from last commit

* balance changes

* merge conflicts resolved

* ftl fixea

* balance changes
2024-12-26 06:40:12 +03:00
Vigers Ray
80f2ef3e2e фикс HolidayGiveawayItem 2024-12-26 06:33:03 +03:00
Vigers Ray
eab23ce60f Доработка прыжков и сальто 2024-12-26 05:42:35 +03:00
Vigers Ray
10d04fffe3 Каждый тысячный прыжок или сальто - перелом шеи 2024-12-25 04:15:35 +03:00
Vigers Ray
4e6dbed549 Прыжки на пробел (боже зачем) 2024-12-25 03:29:18 +03:00
Vigers Ray
5208b1d9e6 Твики следов 2024-12-25 03:20:26 +03:00
haiwwkes
5192d120ea
Новая панель эмоутов. (#891)
* wacky

* work

* work

* work

* work

* eff

* a
2024-12-24 23:27:09 +03:00
Vigers Ray
d8547bf089 Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-12-24 03:31:44 +03:00
Pieter-Jan Briers
285e9349b6
Fix race condition causing disconnected admins to appear in adminwho (#34033) 2024-12-24 11:18:31 +11:00
Vigers Ray
b360dd1ecb Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-12-24 02:49:28 +03:00
Vigers Ray
d18d556d59 упс 2024-12-24 01:49:16 +03:00
amatwiedle
b82605b185
Fix borgs being able to drink from buckets and spray bottles. (#32964)
* Added a check for if the entity trying to drink is a borg.

* Fixed missing namespace issue.

* Improved code conciseness.

* Removed borg chassis check, added stomach check.

* Removed unused namespace

---------

Co-authored-by: dankeaj <andrewjdanke@gmail.com>
2024-12-23 13:54:18 -06:00
Vigers Ray
0a8d60fd19 Наныли 2024-12-23 21:07:10 +03:00
Vigers Ray
b56448c3b6
Обновление спонсорской системы (#905)
* Апдейт спонсорки

* Доработка апдейта

* упс
2024-12-23 20:45:39 +03:00
Babaev
a52a2ad48c
фикс лимита (#903) 2024-12-22 22:14:11 +03:00
Vigers Ray
0e0aa04d11 Фикс IsCommandStaff 2024-12-21 20:12:38 +03:00
Vigers Ray
6bd2ed8d33 фиксы апстрима 2024-12-21 19:38:17 +03:00
Vigers Ray
0619ac9206 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	.github/workflows/build-test-debug.yml
#	Content.Client/Atmos/Consoles/AtmosAlarmEntryContainer.xaml.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/StoreDiscount/Systems/StoreDiscountSystem.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
#	Resources/Locale/en-US/_strings/atmos/gases.ftl
#	Resources/Locale/en-US/_strings/components/atmos-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/tools/components/tool-component.ftl
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Research/industrial.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/toolshedEngineCommandPerms.yml
2024-12-21 18:51:37 +03:00
Babaev
c8926e230e
Update GameTicker.GamePreset.cs (#888) 2024-12-21 18:12:21 +03:00
DragonDidlo
9118217bce
Доступы для Мехов и Патрульный Под (#883)
* Mech Access and Sec Pod

* fix shit
2024-12-21 18:06:32 +03:00
Leon Friedrich
06e2bba8ab
Toolshed refactor (#33598)
* Content changes for engine toolshed PR

* add contains command

* more permissive commands
2024-12-21 17:45:48 +11:00
metalgearsloth
9f4aa1ebe0
Implement some field-level deltas (#28242)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Implement field deltas for guns

* Content done

* Update

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 15:54:11 +11:00
ScarKy0
03a54e90f5
Increase syndicate uplink discount amount to 6. (#33950)
* Increase uplink discounts from 3 to 7

* nevermind, 6
2024-12-20 20:14:08 -06:00
beck-thompson
a0a405768a
Add clearer defib cooldowns! (#31251)
* First commit

* Fix silly test

* Swiched stuff up

* Update Content.Shared/Medical/DefibrillatorComponent.cs

* remove unneeded visuals

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-20 22:26:56 +01:00
chromiumboy
39600f9516
Minor fixes for the holopad (#33969)
Initial commit
2024-12-20 13:51:00 +03:00
chromiumboy
209c1769ee
Tweaks for the holopad (#33928)
* Initial commit

* AIs get a warning when trying to answer long distance calls

* Better handling of ending telephone calls

* Fixed issue with duplicated holopad window when an AI answers a summons

* Changed how ranges are handled, added the bluespace holopad

* Bug fixes

* More bug fixes

* More bug fixes

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-19 18:20:20 +01:00
Centronias
128721ee4e
Logic Gate Compatibility with Non-Logic Signals bugfix (#33792)
:)
2024-12-19 12:31:13 +01:00
ArtisticRoomba
9de569d973
Show battery level for selected devices in Power Monitoring Console (#33854)
* Use class instead of out variables

* Show battery level in power monitoring console

* Better color contrast for battery level + localized string

* Add visualization to battery percentage

* Reverts random ChatSystem.cs whitespace change

* Address review

* Show BatteryLevel stats in child view when selecting devices

---------

Co-authored-by: Crotalus <crotalus@users.noreply.github.com>
2024-12-19 01:46:36 +01:00
Vigers Ray
71ede86a8d Фиксы сохранения карт 2024-12-19 02:15:56 +03:00
Ed
18fe8b9df0
Sprite Movement working with AI movement (#33494)
* FINALLY

* Update animals.yml
2024-12-18 17:15:34 +01:00
slarticodefast
e7294bdf4f
Only disable panicbunker for admins with AdminFlags.Admin (#33879)
* Only disable panicbunker for admins with AdminFlags.Admin

* nicer curly braces
2024-12-18 14:15:04 +01:00
Centronias
6b99493e80
Reduce network burden of the hunger system (#32986)
* reduce network burden of the hunger system

* explicit start + last updated

* remove auto reformat changes to otherwise untouched code

add clamp helper

* imagine making breaking changes, documenting them, and then not thinking to check the yaml

* comments

* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
2024-12-18 14:06:02 +01:00
Golinth
a9cf54aca8
Fix AME power generation (#32825)
* Change AME power generation

* Fix negative power, change formula slightly
2024-12-18 00:56:02 +01:00
chromiumboy
7780b867ac
Holopads (#32711)
* Initial resources commit

* Initial code commit

* Added additional resources

* Continuing to build holopad and telephone systems

* Added hologram shader

* Added hologram system and entity

* Holo calls now have a hologram of the user appear on them

* Initial implementation of holopads transmitting nearby chatter

* Added support for linking across multiple telephones/holopads/entities

* Fixed a bunch of bugs

* Tried simplifying holopad entity dependence, added support for mid-call user switching

* Replaced PVS expansion with manually networked sprite states

* Adjusted volume of ring tone

* Added machine board

* Minor features and tweaks

* Resolving merge conflict

* Recommit audio attributions

* Telephone chat adjustments

* Added support for AI interactions with holopads

* Building the holopad UI

* Holopad UI finished

* Further UI tweaks

* Station AI can hear local chatter when being projected from a holopad

* Minor bug fixes

* Added wire panels to holopads

* Basic broadcasting

* Start of emergency broadcasting code

* Fixing issues with broadcasting

* More work on emergency broadcasting

* Updated holopad visuals

* Added cooldown text to emergency broadcast and control lock out screen

* Code clean up

* Fixed issue with timing

* Broadcasting now requires command access

* Fixed some bugs

* Added multiple holopad prototypes with different ranges

* The AI no longer requires power to interact with holopads

* Fixed some additional issues

* Addressing more issues

* Added emote support for holograms

* Changed the broadcast lockout durations to their proper values

* Added AI vision wire to holopads

* Bug fixes

* AI vision and interaction wires can be added to the same wire panel

* Fixed error

* More bug fixes

* Fixed test fail

* Embellished the emergency call lock out window

* Holopads play borg sounds when speaking

* Borg and AI names are listed as the caller ID on the holopad

* Borg chassis can now be seen on holopad holograms

* Holopad returns to a machine frame when badly damaged

* Clarified some text

* Fix merge conflict

* Fixed merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Offset menu on open

* AI can alt click on holopads to activate the projector

* Bug fixes for intellicard interactions

* Fixed speech issue with intellicards

* The UI automatically opens for the AI when it alt-clicks on the holopad

* Simplified shader math

* Telephones will auto hang up 60 seconds after the last person on a call stops speaking

* Added better support for AI requests when multiple AI cores are on the station

* The call controls pop up for the AI when they accept a summons from a holopad

* Compatibility mode fix for the hologram shader

* Further shader fixes for compatibility mode

* File clean up

* More cleaning up

* Removed access requirements from quantum holopads so they can used by nukies

* The title of the holopad window now reflects the name of the device

* Linked telephones will lose their connection if both move out of range of each other
2024-12-17 20:18:15 +01:00
Patrik Caes-Sayrs
8f2d16aabf
Zombies keep their anomalies on zombification (#33867)
* Zombies keep their anomalies on zombification

* Refactor anombies to isolate anomalies and zombies

InnerBodyAnomalies now send an event when the host dies.
Zombies cancels this event if the host is turning into a zombie.

* Anomazombies: deprecate CancellableEntityEventArgs

CancellableEntityEventArgs is deprecated. Use structs
with bool Cancelled instead.
2024-12-17 14:56:47 +03:00
chromiumboy
27e59d35fb
Atmospheric network monitor (#32294)
* Updated to latest master version

* Added gas pipe analyzer

* Completed prototype

* Playing with UI display

* Refinement of the main UI

* Renamed gas pipe analyzer to gas pipe sensor

* Added focus network highlighting and map icons for gas pipe sensors

* Added construction graph for gas pipe sensor

* Improved efficiency of atmos pipe and focus pipe network data storage

* Added gas pipe sensor variants

* Fixed gas pipe sensor nav map icon not highlighting on focus

* Rendered pipe lines now get merged together

* Set up appearance handling for the gas pipe sensor, but setting the layers is bugged

* Gas pipe sensor lights turn off when the device is unpowered

* Renamed console

* The gas pipe sensor is now a pipe. Redistributed components between it and its assembly

* AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere

* Massive code clean up

* Added delta states to handle pipe net updates, fixed entity deletion handling

* Nav map blip data has been replaced with prototypes

* Nav map blip fixes

* Nav map colors are now set by the console component

* Made the nav map more responsive to changes in focus

* Updated nav map icons

* Reverted unnecessary namespace changes

* Code tidy up

* Updated sprites and construction graph for gas pipe sensor

* Updated localization files

* Misc bug fixes

* Added missing comment

* Fixed issue with the circuit board for the monitor

* Embellished the background of the console network entries

* Updated console to account for PR #32273

* Removed gas pipe sensor

* Fixing merge conflict

* Update

* Addressing reviews part 1

* Addressing review part 2

* Addressing reviews part 3

* Removed unnecessary references

* Side panel values will be grayed out if there is no gas present in the pipe network

* Declaring colors at the start of some files

* Added a colored stripe to the side of the atmos network entries

* Fixed an issue with pipe sensor blip coloration

* Fixed delay that occurs when toggling gas sensors on/off
2024-12-17 04:53:17 +01:00
Vigers Ray
009b28bb09 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/migration.yml
2024-12-16 23:44:23 +03:00
beck-thompson
74e9576e66
Figures can now be activated remotely (#32769)
* First commit

* I'm silly

* weh

* will this work?

* Better design

* Fixes!

* rider :(

* L rider
2024-12-16 19:52:09 +01:00
Vigers Ray
2340dabe4b Бля еще раз говно 2024-12-16 21:43:30 +03:00
Vigers Ray
4b91629832 Вигерс не умеет в простую логику 2024-12-16 20:06:22 +03:00
Vigers Ray
28484c893c Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Damage/modifier_sets.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
#	Resources/migration.yml
2024-12-16 18:50:05 +03:00
Vigers Ray
540f264f4a фикс революции 2024-12-16 18:37:43 +03:00