Commit graph

2912 commits

Author SHA1 Message Date
James Simonson
3bcd319ae4
Enhanced APC UI + New NT logo to footer (#14258) 2023-03-06 21:55:35 -04:00
metalgearsloth
46b27a68ff
Weather tweaks (#14271) 2023-03-07 12:28:50 +11:00
Pieter-Jan Briers
c5b3f62f6f
Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
Flipp Syder
ec3a519a46
Store chat size (#14299) 2023-03-06 11:06:57 -08:00
08A
2d0cd490b7
Fix reset ghost preview when a craft is selected (#14448) 2023-03-06 10:08:53 -08:00
DamianX
0bd1756fb2
Made ColorSelectorSliders use SpinBox instead of FloatSpinBox (#13702)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-03-06 10:07:49 -08:00
08A
dbc9baf2e5
Fix appearance system (#14425) 2023-03-06 09:01:35 -08:00
metalgearsloth
5c357ba225
Bump parallax log level (#14384) 2023-03-06 00:37:35 -04:00
Nemanja
0b58eacb66
add margins to round summary window (#14401) 2023-03-06 00:30:07 -04:00
Leon Friedrich
b148bebd60
Equipment verbs & admin inventory access. (#14315) 2023-03-06 04:12:08 +11:00
eoineoineoin
6722adcd83
Cleanup cargo shuttle/telepad order code (#13591)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-03-05 15:27:30 +11:00
Scribbles0
46e89c07c8
New Traits (#13763) 2023-03-04 23:44:13 -04:00
csqrb
8b3d7728d7
Marking default coloring (#13039)
* Marking coloring WIP

* EnsureDefault now supports coloring!

* Now markings have coloring when they get added

* Many things

* yml files

* cleanup

* Some requested changes

* Nullable type and WIP caching

* Time to resolve that thing with deprecated hair fields

* Latest reviews + im still trying to use these hair markings

* FirstOrDefault thing and Tattoo docs

* IDK

* It's now works a bit more properly in preferences GUI

* THEY SYNCING! However preferences GUI still broken and doesn't work properly

* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids

* Forgor...

* Default hair-colored markings will not color to hair if there is no hair

* Fixed default colors for customizable markings

* Fixed bug in prefs GUI that set current hair to null

* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color

* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)

* fix

* fixed dirty. no more funni invis bug

* Mirrors and client profile loading

* default colors soon TM

* review + better coloring

* Hardcode is gone

* diona markings

* oh my god

* fixed CategoryColoring

* cool fallback, clean up and some other tweaks

* code style

* more style

* a
2023-03-04 18:59:07 -08:00
08A
83d4a787ee
Add layers field to construction prototype (#14222) 2023-03-05 07:31:46 +11:00
Visne
62b87bc876
Remove black margin in separated HUD (#13724) 2023-02-28 08:11:38 -08:00
Chief-Engineer
8f402ee8ca
Add non-players button to log viewer (#14097)
* add include non-players button to log viewer

* breakout player filter check

* fix sending player logs with no players selected

* fix default not returning player logs, causing test issue
2023-02-28 08:09:35 -08:00
Nemanja
a5b9cecc78
Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00
metalgearsloth
44fb8a9e2d
Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
metalgearsloth
9c03ed805c
Don't play ambience for paused ents (#14269) 2023-02-26 04:19:31 +11:00
keronshb
9ebb452a3c
DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
keronshb
9183412340
Merge pull request #14206 from 08A/fix-entity-group-menu
Fix entity group menu (right-click menu)
2023-02-23 19:27:15 -05:00
DrSmugleaf
a13bdc0431
Fix AHelp window being recentered when opened through the verb (#14219) 2023-02-22 23:26:02 +11:00
Leon Friedrich
a47529b0d5
Fix context menu scroll bar visibility (#14211) 2023-02-22 12:45:53 +11:00
metalgearsloth
2e25128770
Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
DrSmugleaf
a11d82c479
Make admin ahelp window remember its last position (#14209) 2023-02-21 20:31:27 +01:00
Kevin Zheng
32b9a7b781
Add APC power meter (#14196) 2023-02-21 09:23:38 -06:00
Alexis Ehret
42e8bfb127
Refactor EntityMenuUIController.AddToUI 2023-02-21 15:08:42 +01:00
Alexis Ehret
d060e1e9af
Fix entity group menu
Before this commit the entity submenu was always the submenu of the
first entity in the group. Now the submenu is uniq to the current entity
selected.
2023-02-21 14:13:05 +01:00
Moony
cc0c516e02
Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-18 19:00:31 -06:00
Chief-Engineer
e29a3874b8
add entity logs verb (#14170) 2023-02-18 19:00:17 -06:00
Leon Friedrich
75a559fa55
Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
metalgearsloth
344238c0f1
Make NPC steering actually debuggable (#14142) 2023-02-17 12:30:10 +11:00
Chief-Engineer
a0ea580260
Add vote logs (#14139)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-02-17 01:29:44 +01:00
Chief-Engineer
061d4de1e4
Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
TemporalOroboros
6b381f7304
Resolve PoweredLightVisualizer is Obsolete (#13891) 2023-02-16 00:10:41 -04:00
Julian Giebel
5e8e848d52
Content PR for RichText refactor (#13772)
* Fix examine system after formatted text refactor
Implement key bind markup tag

* Add font prototype definitions

* Update submodule.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-15 17:10:05 -06:00
TemporalOroboros
5b23048497
Resolves LightBulbVisualizer is Obsolete (#13889) 2023-02-13 23:43:51 -04:00
metalgearsloth
bfbb1a689f
1 do_after for ore veins (#14083)
* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time

* Make mining destroy rocks with 1 hit

Having to click 3 times was pretty annoying.

* a
2023-02-13 15:32:09 +00:00
metalgearsloth
c8f89eca60
ECS dragdrop (#12973)
* ECS dragdrop

No more excuses.

* AAAAAAAAAAAAAA

* kry

* events

* aaaaaaaaaa

* HUH

* Fix stripping

* aaaaaa

* spoike

* asease

* fix table vaulting

* ded

* rebiew

* aaaaaaaaaaaaa

* drag

* aeaeae

* weh
2023-02-13 13:29:34 +00:00
Vordenburg
4183b5f449
Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
keronshb
42745b1c6e
Conveyor Belt optimization and prediction (#12929)
* belt multithreading

* moves away from multithreading and changes setting awake directly to physics system method

* prediction for conveyors

* Fixes missing reference in FaxSystem

* Fixes oddities

* Adds networked to conveyor components

* Some more cleanup.

* reverts power change event

* Removes the event, fixes a file

* Should fix the rest of the weird additions

* More cleanup to fix extra files

* Fixes again

* fix

* fixes fax system

* Adds component state, cleans up the dependencies

* Checks for prediction

* Merge conflicts

* powa

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:20:39 +00:00
Leon Friedrich
236ce69062
rename GetOrNewWidget (#14079) 2023-02-13 06:33:53 +00:00
TemporalOroboros
69ba0ce120
Resolves EmergencyLightVisualizer is Obsolete (#13887)
* Split EmergencyLightVisualizer into Component/System pair

* Server ignore EmergencyLightVisualizer

* Update YAML

* Reviews

* small

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2023-02-13 01:45:51 +00:00
TemporalOroboros
00b310d83f
Resolves ReagentGrinderVisualizer is Obsolete (#13886)
* Split ReagentGrinderVisualizer into Component/System pair

* Update YAML

* Generic visualizer

* Update YAML

* Swap visuals

* Removes duplicate
2023-02-13 00:54:34 +00:00
Leon Friedrich
69b5562718
Rename IConsoleHost.RegisteredCommands (#14041) 2023-02-12 16:51:56 +00:00
Leon Friedrich
43f71aaee6
Rename cvars (#14001) 2023-02-12 16:51:21 +00:00
metalgearsloth
f96fc1be41
Ore veins (#14011)
* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time
2023-02-12 12:40:57 +00:00
Nemanja
ea66b7806a
predict itemcabinet (#14045) 2023-02-12 02:35:05 +00:00
metalgearsloth
37f432ca58
Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00
TemporalOroboros
23f1dc4643
Resolves SingularityVisualizer is Obsolete (#13906)
* Split SingularityVisualizer into Component/System pair

* Server ignore SingularityVisualizer

* Update YAML

* Move to SingularityComponent
2023-02-11 11:41:16 +00:00