Commit graph

4018 commits

Author SHA1 Message Date
VigersRay
211d39b98b Небольшой скейл окнаServersHub 2024-06-04 11:47:49 +03:00
VigersRay
144ee3c489 Servers Hub Fixes 2024-06-04 10:54:08 +03:00
Vigers Ray
e0566ffa3e
Хаб серверов (#13)
* Хаб серверов внутри игры

* чейнжлог
2024-06-04 10:03:48 +03:00
VigersRay
5f10d21fa6 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Administration/Commands/PlayTimeCommands.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/BreakerFlipRule.cs
#	Content.Shared/Roles/JobPrototype.cs
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Entities/Structures/Storage/Tanks/tanks.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/clown.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
2024-06-04 09:41:27 +03:00
Plykiya
c5ff647ca6
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Ed
a4d1601758
Accent trait limit (#28046) 2024-06-03 14:47:06 -04:00
AJCM-git
619d82ed42
Small code cleanup to health bar (#28554) 2024-06-03 12:22:26 -04:00
AJCM-git
8c10581010
Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Tayrtahn
0d864d324c
Add support for HeldPrefix to SolutionContainerVisualsSystem (#28532) 2024-06-03 01:12:13 -04:00
AJCM-git
be35a5d369
Header of Gas tank UI screen now fetched from Entity name and local (#28545) 2024-06-02 23:33:30 -04:00
slarticodefast
1283989346
Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
eoineoineoin
b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Nemanja
21d0b1fd55
Guidebook Tables (#28484)
* PJB's cool table control (it probably doesn't work)

* ok wait wrong file

* Guidebook Tables
2024-06-01 20:58:33 -07:00
Plykiya
d6ba166d3b
Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-01 23:10:24 -04:00
DrSmugleaf
29e34cae35
Disable rainbow overlay when reduced motion is enabled (#28496)
Disable rainbow ovelray when reduced motion is enabled
2024-06-01 18:41:06 -07:00
Tornado Tech
21bc3bfa22
Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
Tornado Tech
07dfefc4a2
Hiding and clearing department prototype code (#28114) 2024-06-01 19:49:34 -04:00
Kevin Zheng
ad1fc0cdba
Adjust power monitor power display (#28487) 2024-06-01 16:56:57 -04:00
DrSmugleaf
8c32072f67
Fix error when removing chasm falling component on a terminating entity (#28471) 2024-06-01 15:00:31 -04:00
beck-thompson
5bb0c4d6a2
Fixed bug where ID card computer defaulted to the atmos as the job icon. (#28462)
Fixed ID atmos bug!
2024-06-01 13:29:46 -04:00
Nemanja
be6f55a090
Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
VigersRay
43c17f5bce Добавить кнопку гитхаба в лобби 2024-06-01 17:22:05 +03:00
DrSmugleaf
19be94c9ea
Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 05:08:31 -07:00
VigersRay
e27ff1e186 Hyperlink law book 2024-06-01 09:45:12 +03:00
VigersRay
1b725c9db8 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
2024-06-01 09:38:18 +03:00
Nemanja
a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
c4291920a6
Make chat & examine systems use FormattedMessage.EscapeText() (#28431) 2024-05-31 16:05:34 -04:00
ShadowCommander
3ed1ee6a5b
Add search filter to the admin menu player tab (#28030) 2024-05-31 02:28:08 -04:00
Leon Friedrich
07866e4764
Prevent Identity.Name NRE exception (#28433)
Fix Identity.Name exception
2024-05-31 13:11:21 +10:00
ShadowCommander
7e8e145d07
Reflow the player tab to show more of the names (#28029) 2024-05-30 21:59:25 -04:00
metalgearsloth
d90cbee7f2
Fix verb categories shuffling (#28368)
If it's an extra category we leave it in its default spot.
2024-05-31 11:55:01 +10:00
Vigers Ray
5775d4cdef
Merge sunrise build (#2)
* commit
2024-05-31 02:16:18 +03:00
metalgearsloth
e4a5f2a145
Predict ActivatableUIRequiresPower (#28405)
A lot of BUIs aren't going to handle the state coming in cleanly but we can fix em as we find em.
2024-05-30 00:32:16 -07:00
ShadowCommander
e2bf127323
Move ApcPowerReceiverComponent Powered state to shared (#28206)
* Try syncing powered state to client

For some reason the client is not receiving the ApcPowerReceiverComponentState, so it's not working.

* Fix powered state not syncing to client

The client PowerReceiverSystem was abstract, which prevented it from
running initialize.

* Flip check so that it runs bigger checks first

PowerDisabled skips the others.
NeedsPower skips the receiving check.

* Disallow changing Powered manually

* Move Powered update to PowerReceiverSystem

* Move appearance to event subscription

* Move metadata component to AllEntityQuery

* Cleanup

* Move Powered update back to PowerNetSystem

It's easier to use the EntityQueries and it dosen't need to be updated
anywhere else.

* Put appearance updating back

* Move IsPowered to shared

* Simplify IsPowered

* Cleanup

* Remove duplicate PowerChangedEvent

PowerChangedEvent on ProviderChanged doesn't seem to be needed
PowerChangedEvent gets raised by in update if the power state changes
after a new provider is connected
2024-05-30 16:46:22 +10:00
deltanedas
404fe818e8
item cabinet rework + stuff (#26779) 2024-05-29 16:08:33 -04:00
metalgearsloth
a90cb25ef7
Fix surveillance camera closing (#28374)
The boilerplate sucks but I haven't thought of something good.
2024-05-29 10:25:09 -07:00
ShadowCommander
49982acc88
Popup duplicate stacking (#27978) 2024-05-29 00:05:40 -04:00
Repo
eb3f27526b
Fix late join & observe to de-admin admins. (#28319) 2024-05-28 14:00:42 -04:00
Pieter-Jan Briers
cf8fcb170a
Remove bogus C# finalizers (#28315)
Begging people to learn how this programming language works before throwing random syntax into a file.

None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.
2024-05-27 17:52:23 -04:00
Leon Friedrich
12841da9a1
Fix storage UI interactions (#28291)
* Fix storage UI interactions

* Add VV support
2024-05-26 12:11:37 +10:00
DrSmugleaf
436344c36d
Make it possible to hide full health bars below a total damage threshold (#28127)
* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state
2024-05-25 17:07:27 -04:00
metalgearsloth
93f289c7dc
Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
Vasilis
f1c70d69f2
Remove the network tab (#28231)
It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command.
2024-05-25 16:09:52 -04:00
Tayrtahn
98503fc793
Hotfix for crashes from bad item names (#28256) 2024-05-24 12:57:02 -07:00
Leon Friedrich
76e13eed35
Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00
Leon Friedrich
5d50467466
Content changes for engine delta-state PR (#28134)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests
2024-05-24 14:08:23 +10:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Julian Giebel
1fa493e1af
Implement permissive version of AddMarkup and use it for tips (#28204)
* Implement permissive version of ddMarkup
Use permissive ddMarkup for news article input
Use permissive ddMarkup for tips

* Fix doc comment format
2024-05-22 10:23:55 -04:00
nikthechampiongr
df8b9a659e
Firelock improvements part 1 (#26582)
* Change prying system and pryunpoweredcomp to allow for custom time modifiers

This will be useful if I go the route of making firelocks pryable when
unpowered instead of just being able to open and close instantly when
unpowered.

* Make firelocks properly predicted

Shared system made. Since atmos checks can only be done on the server we
just have it set relevant bools on the component and then dirty it.
Ditched atmos checks on trying to open, they now only happen whenever
firelocks are updated.

* Make firelocks pryable without a crowbar

While this usually would only allow you to do this when a door is
unpowered, firelocks do not have the airlock component which actually
does that check. As such firelocks will always allow you to pry them
open/closed by hand.

* Clean up System. Change update interval to be based on ticks. Move as much as possible to shared

* Make firelocks unable to emergency close for 2 seconds after being pried open

* Clean up

* More cleanup

* Reorganize SharedFirelockSystem methods to match Initialize order

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-05-22 04:16:20 -07:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00