Commit graph

11 commits

Author SHA1 Message Date
Rinary
e39dfe9e64
Мехи (#415)
* initial commit

* some sprites

* mech weapons

* syndi mechs to nuke ops uplink

* some loadouts to Nanotrasen mechs

* spawn mark filled mechs

* construction graphs

* researchable mechs

* i forgor

* locale changes

* aaa

* minor translate(big, later)

* fix items in hands

* fix

* upd translate

* translate electronics

* translate mech weapons

* translate

* translate const

* fix rsi

* fix

* fix

---------

Co-authored-by: NULL882 <gost6865@yandex.ru>
Co-authored-by: VigersRay <vigersray@gmail.com>
2024-10-02 06:39:12 +03:00
LordEclipse
f3df6b85af
Make more fields VV-writeable (#21754) 2023-11-19 12:17:53 -08:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Leon Friedrich
684b334806
Action container rejig (#20260)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-23 18:49:39 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
brainfood1183
cd7d4be188
HAMTR mech (hamster mech) (needs review) (#16393)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:33:35 +10:00
deltanedas
dd4cf48c0a
mech tweaks (#15619) 2023-04-24 17:00:36 -04:00
DrSmugleaf
ec28358e06
Remove mech component references (#15246) 2023-04-09 15:20:55 -07:00
Nemanja
913e1ee676
Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00