Commit graph

2932 commits

Author SHA1 Message Date
metalgearsloth
776d2df6bd
Don't reload parallax prototypes unless necessary (#14763) 2023-03-22 12:38:29 +11:00
faint
3bf0bd3b3b
"Blocked by" string is fluent now (#14713) 2023-03-19 13:36:04 -07:00
Vordenburg
eed3c2a509
Add Rotation attribute to GuideEntityEmbed. (#14729) 2023-03-18 14:26:45 -07:00
faint
d6af11a084
Station Records Computer now shows fingerprints (#14524)
* station records fingerprints

* Add UI + Fixes

* now itll display N/A if a mob doesnt have a fingerprint

* ? - 0

* f8

* N/A is a fluent string now

* remove locale string duplicating

* no whitespace
2023-03-13 19:55:56 -07:00
Nemanja
49f7575298
Cuffable/Handcuff ECS (#14382) 2023-03-13 19:34:26 -04:00
Checkraze
b329abc9ee
Cargo Pallet Sale Console (#14422) 2023-03-13 16:36:35 -04:00
08A
3b90a6357a
Refactor context menu UI (#14334) 2023-03-13 14:51:36 -04:00
Flipp Syder
349eae0b70
Removes IOnStateChanged calls from GameplayStateLoadController (#14617) 2023-03-12 21:02:14 -04:00
metalgearsloth
52e30b381c
Sort ID card console jobs (#14588) 2023-03-12 16:40:17 -07:00
metalgearsloth
e93d5113ad
Remove .Owner from melee weapons (#14600) 2023-03-12 15:56:05 +11:00
csqrb
b3a327988f
Fix slime hair translucent (#14478)
* fix

* move
2023-03-11 13:04:58 -08:00
metalgearsloth
330bb7bb14
Remove gun .Owners (#14585) 2023-03-11 20:08:22 +11:00
Flipp Syder
3eb8f70985
Screen load event for GameplayState (#14316)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-03-11 14:25:56 +11:00
metalgearsloth
22ae0e7ed8
Fix weather blocking in some instances (#14561) 2023-03-11 14:11:19 +11:00
metalgearsloth
db8ce5ea36
Also lerp paused eyes (#14545) 2023-03-10 18:12:21 +11:00
metalgearsloth
1d1059f5ea
Fix merge artifact (#14560) 2023-03-10 17:49:00 +11:00
metalgearsloth
6157dfa3c0
Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
Flipp Syder
12192ada0b
removes previous bruteforce method (#14548)
instead checks if the final size of the container is supposed to be bigger than zero: if it is, then it will continue to attempt to set the split fraction until the size is no longer zero, then it will do it once last time before stopping
2023-03-09 10:33:13 -06:00
ShadowCommander
e4fbcf3a63
Expand the viewport when the game window is resized instead of the chat window in the Separated HUD layout (#13694) 2023-03-10 00:56:43 +11:00
Morb
f57c54cc90
Fix chat size cvar float parse (#14468)
* Fix chat size float parse

* Use dot separator

* Return comma value separator
2023-03-07 09:38:54 -06:00
James Simonson
3bcd319ae4
Enhanced APC UI + New NT logo to footer (#14258) 2023-03-06 21:55:35 -04:00
metalgearsloth
46b27a68ff
Weather tweaks (#14271) 2023-03-07 12:28:50 +11:00
Pieter-Jan Briers
c5b3f62f6f
Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
Flipp Syder
ec3a519a46
Store chat size (#14299) 2023-03-06 11:06:57 -08:00
08A
2d0cd490b7
Fix reset ghost preview when a craft is selected (#14448) 2023-03-06 10:08:53 -08:00
DamianX
0bd1756fb2
Made ColorSelectorSliders use SpinBox instead of FloatSpinBox (#13702)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-03-06 10:07:49 -08:00
08A
dbc9baf2e5
Fix appearance system (#14425) 2023-03-06 09:01:35 -08:00
metalgearsloth
5c357ba225
Bump parallax log level (#14384) 2023-03-06 00:37:35 -04:00
Nemanja
0b58eacb66
add margins to round summary window (#14401) 2023-03-06 00:30:07 -04:00
Leon Friedrich
b148bebd60
Equipment verbs & admin inventory access. (#14315) 2023-03-06 04:12:08 +11:00
eoineoineoin
6722adcd83
Cleanup cargo shuttle/telepad order code (#13591)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-03-05 15:27:30 +11:00
Scribbles0
46e89c07c8
New Traits (#13763) 2023-03-04 23:44:13 -04:00
csqrb
8b3d7728d7
Marking default coloring (#13039)
* Marking coloring WIP

* EnsureDefault now supports coloring!

* Now markings have coloring when they get added

* Many things

* yml files

* cleanup

* Some requested changes

* Nullable type and WIP caching

* Time to resolve that thing with deprecated hair fields

* Latest reviews + im still trying to use these hair markings

* FirstOrDefault thing and Tattoo docs

* IDK

* It's now works a bit more properly in preferences GUI

* THEY SYNCING! However preferences GUI still broken and doesn't work properly

* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids

* Forgor...

* Default hair-colored markings will not color to hair if there is no hair

* Fixed default colors for customizable markings

* Fixed bug in prefs GUI that set current hair to null

* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color

* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)

* fix

* fixed dirty. no more funni invis bug

* Mirrors and client profile loading

* default colors soon TM

* review + better coloring

* Hardcode is gone

* diona markings

* oh my god

* fixed CategoryColoring

* cool fallback, clean up and some other tweaks

* code style

* more style

* a
2023-03-04 18:59:07 -08:00
08A
83d4a787ee
Add layers field to construction prototype (#14222) 2023-03-05 07:31:46 +11:00
Visne
62b87bc876
Remove black margin in separated HUD (#13724) 2023-02-28 08:11:38 -08:00
Chief-Engineer
8f402ee8ca
Add non-players button to log viewer (#14097)
* add include non-players button to log viewer

* breakout player filter check

* fix sending player logs with no players selected

* fix default not returning player logs, causing test issue
2023-02-28 08:09:35 -08:00
Nemanja
a5b9cecc78
Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00
metalgearsloth
44fb8a9e2d
Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
metalgearsloth
9c03ed805c
Don't play ambience for paused ents (#14269) 2023-02-26 04:19:31 +11:00
keronshb
9ebb452a3c
DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
keronshb
9183412340
Merge pull request #14206 from 08A/fix-entity-group-menu
Fix entity group menu (right-click menu)
2023-02-23 19:27:15 -05:00
DrSmugleaf
a13bdc0431
Fix AHelp window being recentered when opened through the verb (#14219) 2023-02-22 23:26:02 +11:00
Leon Friedrich
a47529b0d5
Fix context menu scroll bar visibility (#14211) 2023-02-22 12:45:53 +11:00
metalgearsloth
2e25128770
Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
DrSmugleaf
a11d82c479
Make admin ahelp window remember its last position (#14209) 2023-02-21 20:31:27 +01:00
Kevin Zheng
32b9a7b781
Add APC power meter (#14196) 2023-02-21 09:23:38 -06:00
Alexis Ehret
42e8bfb127
Refactor EntityMenuUIController.AddToUI 2023-02-21 15:08:42 +01:00
Alexis Ehret
d060e1e9af
Fix entity group menu
Before this commit the entity submenu was always the submenu of the
first entity in the group. Now the submenu is uniq to the current entity
selected.
2023-02-21 14:13:05 +01:00
Moony
cc0c516e02
Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-18 19:00:31 -06:00
Chief-Engineer
e29a3874b8
add entity logs verb (#14170) 2023-02-18 19:00:17 -06:00