Commit graph

66 commits

Author SHA1 Message Date
TemporalOroboros
3b02d461a2
Corrects for singularity distortion. (#13925) 2023-08-13 09:43:07 +10:00
metalgearsloth
0f917d22d7
Color flash effect fixes (#18952) 2023-08-10 10:44:52 -07:00
metalgearsloth
a7b302bd3c
Fix crusher altfire (#18826) 2023-08-07 11:05:18 -06:00
metalgearsloth
aa8efc9a26
Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
Slava0135
d4c8065e8a
Move and rename damage effect to color flash effect (#18263)
* move damage effect to different package

* rename to ColorFlashEffect

* renaming some other things
2023-08-01 19:02:54 +03:00
Leon Friedrich
a4fc332846
Fix some some bugs when client-side prediction is disabled (#18241) 2023-07-24 19:59:31 +10:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
metalgearsloth
68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
ee2a3216d6
Self-attack nerfs (#17845) 2023-07-07 18:45:37 +10:00
Nemanja
37d3056809
Events all over melee (#16997) 2023-06-07 13:26:45 -07:00
metalgearsloth
cd487b66e4
Content mapmanager query changes (#16894) 2023-05-28 23:22:44 +10:00
Nemanja
f23729511d
Make weapon arcs follow the player (#16796) 2023-05-25 14:04:15 +10:00
HerCoyote23
e45dd96af9
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
metalgearsloth
6417bb4fa0
Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
metalgearsloth
3ed58be49c
Truncate melee wide swings (#16242) 2023-05-08 17:46:26 +10:00
metalgearsloth
f917440301
Lag compensation for wide attacks (#15877) 2023-05-01 15:07:17 -04:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
metalgearsloth
317a4013eb
Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
DrSmugleaf
34bcd042d1
Remove combat mode component reference (#15206) 2023-04-08 13:16:48 -07:00
DrSmugleaf
b947856431
Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
metalgearsloth
d3ef4b7572
Fix static melee effect offsets (#14815) 2023-03-24 13:13:15 +11:00
metalgearsloth
e93d5113ad
Remove .Owner from melee weapons (#14600) 2023-03-12 15:56:05 +11:00
Vordenburg
4183b5f449
Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
Jezithyr
eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Leon Friedrich
bf2ae6294d
Make clickmap lookups use the sprite tree (#13275)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-01-05 16:29:27 +11:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
metalgearsloth
d9a26c76e0
Fix texture crimes (#12900) 2022-12-06 14:35:44 +11:00
Leon Friedrich
5f964f02b7
Fix melee animation exception (#12806) 2022-11-30 12:40:57 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
metalgearsloth
d17cee61e0
Predicted melee sounds and effects (#12569)
I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
2022-11-13 15:33:54 -06:00
Rane
6c95c8d165
fix shove regression (#12316) 2022-11-08 15:10:59 -06:00
metalgearsloth
fc9991cff2
Polish melee effects (#11653)
* Polish melee effects

* adjustments

* Animation changes

* Fix fist
2022-11-08 14:28:49 -06:00
metalgearsloth
c7d4fd3cba
Fix damage colour persisting (#12469)
Probably. Easiest way to repro is make spaceman go horizontal and most of the time the red colour persists when the rotation animation starts.
2022-11-08 13:58:21 -06:00
Leon Friedrich
f12d4a13d6
Misc action fixes (#12046)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-10-19 14:02:38 +02:00
metalgearsloth
123a9dbf02
Lag compensation for melee (#11885)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 15:54:31 +11:00
metalgearsloth
85926cf209
Don't swing out of range (#11964)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:54:43 -07:00
metalgearsloth
a93d6eb5b6
Fix CanDisarm (#11843) 2022-10-14 23:14:07 -05:00
Leon Friedrich
d57dc161c4
Fix melee error (#11825) 2022-10-11 10:34:46 +11:00
metalgearsloth
4de17892f1
Only show melee windup for yourself (#11626) 2022-10-03 18:58:37 -07:00
metalgearsloth
301254fef8
Only show disarm fail if target is a mob (#11603) 2022-09-29 09:46:54 -07:00
metalgearsloth
77a4a71ae0
Update use secondary hotkey (#11592) 2022-09-29 16:06:34 +10:00
metalgearsloth
f51248ecaa
Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth
2f07270744
Add examines for damage values (#11090)
* Add examines for damage values

Even immersive sims still give you values.

We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.

* Slightly better

* Cleanup
2022-09-08 18:08:14 -05:00
metalgearsloth
fae71aeb3e
Use red damage animation for guns too (#10938) 2022-09-06 18:01:35 +10:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController (#7344) 2022-04-16 15:11:48 +10:00
Pieter-Jan Briers
c8a7f41331 Rider reports these things as error for some reason so I'm just gonna uhhhh 2022-03-04 22:59:53 +01:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00