iertis
c08ed2bc1d
Новый орган абдукторов ( #2758 )
2025-08-15 00:25:51 +03:00
Vigers Ray
c9709e38f1
Добби свободен
2025-08-13 16:00:32 +03:00
Vigers Ray
3cf56cd5b3
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Access/Systems/AgentIDCardSystem.cs
# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
# Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
# Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.Knockdown.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-changeling.ftl
# Resources/Locale/en-US/_strings/ghost/observer-role.ftl
# Resources/Locale/en-US/_strings/robotics/borg_modules.ftl
# Resources/Prototypes/Entities/Clothing/Ears/specific.yml
# Resources/Prototypes/Entities/Clothing/Eyes/specific.yml
# Resources/Prototypes/Entities/Clothing/Hands/specific.yml
# Resources/Prototypes/Entities/Clothing/Head/specific.yml
# Resources/Prototypes/Entities/Clothing/Neck/specific.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
2025-08-13 14:13:30 +03:00
slarticodefast
2743dcf67f
Move mind role components to shared ( #39606 )
2025-08-13 12:51:46 +02:00
Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/publish.yml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
# Content.Client/Options/UI/EscapeMenu.xaml
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
# Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PardonCommand.cs
# Content.Server/Administration/Commands/RoleUnbanCommand.cs
# Content.Server/Administration/Commands/SetOutfitCommand.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Systems/BloodstreamSystem.cs
# Content.Server/Body/Systems/MetabolizerSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Chat/Systems/ChatSystem.Emote.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/CrewManifest/CrewManifestSystem.cs
# Content.Server/Emp/EmpSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/Commands/ForceMapCommand.cs
# Content.Server/GameTicking/Commands/ForcePresetCommand.cs
# Content.Server/GameTicking/Presets/GamePresetPrototype.cs
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# Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Ghost/Roles/GhostRoleSystem.cs
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# Content.Server/Implants/SubdermalImplantSystem.cs
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# Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Station/SharedStationSpawningSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Content.Shared/Warps/WarpPointSystem.cs
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# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
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# Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
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# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
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# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
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# Resources/engineCommandPerms.yml
# Resources/keybinds.yml
# Resources/migration.yml
2025-08-10 01:49:23 +03:00
deltanedas
1d21e13360
make objectives use yml defined mind filters ( #36030 )
...
* add MindHasRole whitelist overload
* add mind filters framework
* add different mind filters and pools
* update traitor stuff to use mind filters
* line
* don't duplicate kill objectives
* g
* gs
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-08 17:58:46 +02:00
Kyle Tyo
d4c025567a
Predict warp point location examines. ( #39402 )
...
commit
2025-08-05 20:26:41 +02:00
beck-thompson
a48c390854
Objectives that do not fit requirements are now deleted ( #38365 )
...
* Fix
* Update Content.Server/Objectives/ObjectivesSystem.cs
Thanks Tayrathn!
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-16 18:54:11 -04:00
Vigers Ray
30323d6512
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-05-28 21:52:11 +03:00
Tayrtahn
447f866745
Cleanup warning in StealConditionSystem ( #37903 )
...
Fix 1 warning in StealConditionSystem
2025-05-28 18:17:43 +02:00
Vigers Ray
d6c0a011b7
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
# Content.Client/Fax/UI/FaxWindow.xaml
# Content.Client/Ghost/GhostSystem.cs
# Content.Client/Holiday/HolidaySystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Mech/MechSystem.cs
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
# Content.Server/Bed/BedSystem.cs
# Content.Server/Body/Systems/BodySystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Communications/CommunicationsConsoleComponent.cs
# Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
# Content.Server/EntityEffects/Effects/MakeSentient.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
# Content.Server/EntityEffects/Effects/PlantMutateGases.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/Power/EntitySystems/PowerNetSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Bed/Components/HealOnBuckleComponent.cs
# Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
# Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
# Resources/Locale/en-US/_strings/chat/chat-channel.ftl
# Resources/Locale/en-US/_strings/components/screen-component.ftl
# Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
# Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
# Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
# Resources/Locale/en-US/_strings/salvage/job-board.ftl
# Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
# Resources/Locale/en-US/_strings/ui/turret-controls.ftl
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Prototypes/Access/misc.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Masks/masks.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/LootTables/suspicion_loot_table.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/science.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/alien3.png
# Resources/Textures/Effects/speech.rsi/alienroyal3.png
# Resources/Textures/Effects/speech.rsi/default3.png
# Resources/Textures/Effects/speech.rsi/guardian3.png
# Resources/Textures/Effects/speech.rsi/holo3.png
# Resources/Textures/Effects/speech.rsi/lawyer3.png
# Resources/Textures/Effects/speech.rsi/lizard3.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Effects/speech.rsi/robot3.png
# Resources/Textures/Effects/speech.rsi/slime3.png
# Resources/Textures/Effects/speech.rsi/spider3.png
# Resources/Textures/Effects/speech.rsi/syndibot3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
# Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/steel_dirty.png
# Resources/migration.yml
# runclient-Tools.bat
# runclient.bat
2025-05-27 03:41:41 +03:00
ScarKy0
0cb9e803e5
Tweak "Escape" objective to allow yellowtexting ( #37680 )
...
init
2025-05-21 20:25:07 -07:00
ScarKy0
572b20464c
Tweak "Help a fellow traitor" objective to allow yellowtexting ( #37679 )
...
init
2025-05-21 16:45:34 -04:00
ScarKy0
4ac4d3e080
Yellowtexting ( #37360 )
...
* init
* else if tree
* f
* color
* review
2025-05-12 12:22:25 -04:00
ScarKy0
9b5ddb87f5
Fix brains, borgs etc not counting as marooned ( #37148 )
...
* init
* comments
* comment
* no more debug
2025-05-06 13:24:26 -04:00
Vigers Ray
95b86d7a4b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Construction/UI/ConstructionMenu.xaml
# Content.Client/Construction/UI/ConstructionMenu.xaml.cs
# Content.Client/Construction/UI/ConstructionMenuPresenter.cs
# Content.Server/Warps/WarpPointSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Construction/Steps/ArbitraryInsertConstructionGraphStep.cs
# Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Weapons/Reflect/ReflectSystem.cs
# Resources/Locale/en-US/_strings/plants/mutations.ftl
# Resources/Locale/en-US/_strings/stack/stacks.ftl
# Resources/Locale/en-US/_strings/teleportation/teleportation-menu-gui.ftl
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Objects/Power/powercells.yml
# Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/nuke.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_banana.yml
# Resources/Prototypes/Recipes/Construction/Graphs/machines/computer.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/hamtr_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/honker_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/ripley_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/vim_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock_clockwork.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/blast_door.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/conveyor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/firelock.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/glassbox.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/secretdoor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shuttle.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/windoor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/tools/logic_gate.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/APC.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/air_alarms.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/disposal_machines.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/intercom.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/lighting.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/station_maps.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_generator.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_substation.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/bladed_hats.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/bola.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/improvised_arrow.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_grenade.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_mine.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/shiv.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/spear.yml
# Resources/Prototypes/Recipes/Construction/structures.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/cleanbot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/firebot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/honkbot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/medibot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/mimebot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/supplybot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/firebomb.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pipebomb.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pneumatic_cannon.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/potato.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/storage/cratefreezer.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/storage/tallbox.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/strawhat.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/CentComm/official.yml
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/meta.json
2025-05-04 23:13:12 +03:00
keronshb
0a394d4af5
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-04-28 19:42:24 +02:00
ScarKy0
14cca7990a
[HOTFIX] Fix maroon objective, change the text ( #36990 )
...
* test
* text
* capital C
* guh
2025-04-28 11:31:42 +02:00
Vigers Ray
5d2cdd3f44
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Roles/Jobs/JobSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Tools/lighters.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Recipes/Lathes/machine_boards.yml
# Resources/Prototypes/Species/vox.yml
2025-04-21 08:56:50 +03:00
Jackson Langley
256b6b88fb
Require traitors to maroon their objective no matter what ( #35825 )
...
* jesus
* okay.
* OOPS
* ok
* ok
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* ok
* Update Resources/Prototypes/Objectives/paradoxClone.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Objectives/base_objectives.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* m
* ok
* ok
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-20 17:34:19 -04:00
Vigers Ray
86f97ea3c3
Удаление хайджека. ( #1861 )
2025-04-19 04:56:52 +03:00
Vigers Ray
a136c69a08
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Humanoid/MarkingPicker.xaml.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Resources/Prototypes/Shaders/shaders.yml
2025-04-10 16:34:22 +03:00
slarticodefast
f6bfce38da
remove mind roles from EntityWhitelist ( #36089 )
...
* remove mind roles from EntityWhitelist
* remove redundant dependency
2025-04-10 20:45:12 +10:00
Vigers Ray
22cf3a0317
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Resources/Locale/en-US/_strings/objectives/commands/rmobjective.ftl
# Resources/Textures/Objects/Misc/brbsign.rsi/meta.json
2025-04-09 18:04:28 +03:00
Tayrtahn
048dcd9eeb
Fix lsobjectives target player logic ( #36398 )
...
* Fix lsobjectives target player logic
* Logic 3.0
2025-04-08 21:42:38 +02:00
slarticodefast
b276524468
fix rmobjective command and add completion options ( #36396 )
...
fix rmobjective command
2025-04-08 16:54:13 +02:00
Vigers Ray
8662794068
ЕБАНЫЕ ОШИБКИ ЛИНТЕРА ПОСЛЕ АПСТРИМА
2025-03-25 13:10:18 +03:00
Vigers Ray
d0f5e8d361
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/validate-rgas.yml
# .github/workflows/validate-rsis.yml
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Options/UI/OptionsMenu.xaml.cs
# Content.Client/SubFloor/SubFloorHideSystem.cs
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Server/Advertise/EntitySystems/SpeakOnUIClosedSystem.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Mindshield/MindShieldSystem.cs
# Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
# Content.Server/Standing/StandingStateSystem.cs
# Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/Markings/MarkingManager.cs
# Content.Shared/Humanoid/NamingSystem.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Implants/Components/SubdermalImplantComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Resources/Audio/Lobby/attributions.yml
# Resources/Locale/en-US/_strings/administration/commands/forceghost.ftl
# Resources/Locale/en-US/_strings/clothing/components/fire-protection-component.ftl
# Resources/Locale/en-US/_strings/components/storage-voice-control-component.ftl
# Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/lathe/lathe-categories.ftl
# Resources/Prototypes/Access/command.yml
# Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
# Resources/Prototypes/Catalog/thief_toolbox_sets.yml
# Resources/Prototypes/Datasets/Names/Operation_prefix.yml
# Resources/Prototypes/Datasets/Names/Operation_suffix.yml
# Resources/Prototypes/Datasets/Names/arachnid_first.yml
# Resources/Prototypes/Datasets/Names/arachnid_last.yml
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
# Resources/Prototypes/Datasets/Names/clown.yml
# Resources/Prototypes/Datasets/Names/diona.yml
# Resources/Prototypes/Datasets/Names/fake_human_first.yml
# Resources/Prototypes/Datasets/Names/fake_human_last.yml
# Resources/Prototypes/Datasets/Names/first.yml
# Resources/Prototypes/Datasets/Names/first_female.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Datasets/Names/fortunes.yml
# Resources/Prototypes/Datasets/Names/hologram.yml
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Datasets/Names/military.yml
# Resources/Prototypes/Datasets/Names/moth_first_female.yml
# Resources/Prototypes/Datasets/Names/moth_first_male.yml
# Resources/Prototypes/Datasets/Names/moth_last.yml
# Resources/Prototypes/Datasets/Names/mushman_first.yml
# Resources/Prototypes/Datasets/Names/mushman_last.yml
# Resources/Prototypes/Datasets/Names/ninja.yml
# Resources/Prototypes/Datasets/Names/ninja_title.yml
# Resources/Prototypes/Datasets/Names/regalrat.yml
# Resources/Prototypes/Datasets/Names/reptilian_female.yml
# Resources/Prototypes/Datasets/Names/reptilian_male.yml
# Resources/Prototypes/Datasets/Names/revenant.yml
# Resources/Prototypes/Datasets/Names/skeleton_first.yml
# Resources/Prototypes/Datasets/Names/syndicate.yml
# Resources/Prototypes/Datasets/Names/vox.yml
# Resources/Prototypes/Datasets/Names/wizard_first.yml
# Resources/Prototypes/Datasets/Names/wizard_last.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/corporations.yml
# Resources/Prototypes/Datasets/criminal_records.yml
# Resources/Prototypes/Datasets/rat_king_commands.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Head/specific.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Stations/nanotrasen.yml
# Resources/Prototypes/Entities/Structures/Furniture/carpets.yml
# Resources/Prototypes/Entities/Structures/Storage/Closets/wall_lockers.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Procedural/salvage_loot.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Recipes/Lathes/biogen.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Species/arachnid.yml
# Resources/Prototypes/Species/diona.yml
# Resources/Prototypes/Species/moth.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/game_presets.yml
# Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
# Resources/ServerInfo/Guidebook/ServerRules/SpaceLaw/SpaceLaw.xml
# Resources/ServerInfo/Guidebook/Service/Botany.xml
# Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/meson.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/science.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-left.png
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-right.png
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/synd.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
# Resources/Textures/Interface/Misc/program_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lights.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
# Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi/meta.json
# Resources/Textures/Objects/Specific/Robotics/cyborg_parts.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
# Resources/migration.yml
# Tools/actions_changelogs_since_last_run.py
2025-03-25 11:30:01 +03:00
slarticodefast
48a4aa3929
Cleanup Objective files, add PickSpecificPersonComponent ( #35802 )
...
* cleanup objectives
* remove unrelated access restriction
* review
2025-03-13 01:41:50 +01:00
slarticodefast
7a6b947e60
Steal the mail thieving objective ( #35746 )
...
* mail theft
* networked
2025-03-09 20:41:53 +01:00
Killerqu00
2d32e08bee
CVar - Toggle display of round-end greentext ( #35651 )
...
* hide greentext if cvar false
* change IFs around a lil
* reviews
2025-03-04 08:59:44 -08:00
Vigers Ray
10888fd269
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/GameTicking/Managers/ClientGameTicker.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Power/EntitySystems/PowerNetSystem.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Components/PowerGridCheckRuleComponent.cs
# Content.Server/StationEvents/Events/PowerGridCheckRule.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Shared/CCVar/CCVars.Game.cs
# Content.Shared/GameTicking/SharedGameTicker.cs
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-wizard.ftl
# Resources/Locale/en-US/_strings/guidebook/cooking.ftl
# Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
# Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/GameRules/midround.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Guidebook/antagonist.yml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
# Resources/migration.yml
2025-02-26 22:01:48 +03:00
keronshb
68de58eb66
THE WIZARD ( #35406 )
...
* Adds Survivor Antag
* Adds Survivor Role
* Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to random global spawn spell
* Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing.
* Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor.
* Adds access to survivor game rule system
* Adds Survivor Rule
* Adds end of round survivor text
* Adds end of round reporting logic. Adds logic to start the survivor rule.
* Changes desc from centcomm to shuttle
* survivor (S)
* Checks if they're alive on the shuttle instead of centcomm.
* ftl text selection based on number of survivors.
* Removed Survivor Antagonist, replaced it with Free Agent.
* Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person.
* Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method.
* Fixes invalid entity issue
* Descs for Survivor Rule and Survivor comps
* Moves Survivor Rule to its own yml
* Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag
* Changes shuttle xform call to just mapid
* Protoid fix
* THE WIZARD
* Wizard spawner
* adds the correct state
* Wizard preset and weight
* Fixes wizard rule
* Weight back to 100%
* Adds Random Metadata
* Wizard locs
* Puts requirements in the right place
* Adds wiz ghost spawner and mob
* wizard spawnpoint fix + shuttle mapping
* wizard loadout + fix wizard spawning + wizard random name
* comment
* Adds Wizard testing
* FIXES SHUTTLE ISSUE BASED REI
* THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this.
* Free Objective ECS + Base Free Objective
* Space Wizard Federation for Wiz Obj issuer.
* Wizard Objectives
* Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule
* Renames midround to subgamemodes. Adds wizard sub game mode.
* Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset
* Wizard midround event
* Fixes wizard midround
* Wizard Guidebook
* Removes todo
* Fixes text
* Removes wizard rule ECS, not needed
* Wizard jetpack
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-25 22:34:07 -07:00
Vigers Ray
502811b5c8
Много говна
2025-01-04 06:03:21 +03:00
Vigers Ray
cb17bfcefe
Новая цель на убийство других антагонистов
2025-01-04 02:11:42 +03:00
Vigers Ray
486b666199
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/migration.yml
2025-01-02 21:12:06 +03:00
ReeZer2
4f2d609890
FIX: Thief beacon doubled steal targets ( #33750 )
2025-01-01 17:25:48 +01:00
Vigers Ray
1c41206802
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
# Resources/Locale/en-US/_strings/actions/actions/wagging.ftl
2024-12-28 19:43:59 +03:00
psykana
616d34102b
Traitor can no longer get multiple objectives to save/help/kill the same person ( #33704 )
...
* Deduplicate traitor objectives
* Remove redundant check
2024-12-28 15:49:03 +01:00
Vigers Ray
af8ff96d07
Фикс целей на убийство. Небольшие баланс правки целей антагов.
2024-11-29 03:06:15 +03:00
Vigers Ray
603af43241
фиксы апстрима
2024-11-19 18:50:55 +03:00
Vigers Ray
d853b875eb
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/LobbyUIController.cs
# Content.Client/Lobby/UI/CharacterSetupGui.xaml
# Content.Client/Lobby/UI/CharacterSetupGui.xaml.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/GameTicking/GameTicker.Lobby.cs
# Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/_Sunrise/Shuttles/abandoned_outpost.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm0.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm1.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm2.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b1.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b2.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_bitem.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmp.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmx.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/meta.json
2024-11-19 18:34:32 +03:00
ActiveMammmoth
22987fc77f
Wizard Summon Guns/Magic ( #32692 )
...
* mostly done but there's a bug with spawning
* RandomGlobalSpawnSpellEvent now actually works
* Summon Guns/Magic is working
* Added sound, cap gun, and auto pick up
* Added all requested changes/fixes from reviews
* Halving cooldowns
2024-11-17 17:46:31 +01:00
Rinary
a85433e877
Новый антагонист: Вампиры ( #560 )
...
* Initial Commit
* Unfinished
* Continuing, more abilities
* Remove necromicon healing
* oops
* Continuing
* Continuing
* Checkpoint incase i need to undo something
* Rewrite to use event per power, working passives
* refactor fixes
* so many fixes
* some fixes
* some fixes
* new textures, status icon
* vampire antag role, mind role
* проверку на дауна вызывали?(если Null, у сервера ступор головного фатала)
* fix 1
* fix 2
* fix fatal, fix build
* breafing audio
* fix icons style, store in action
* clear store things, add gamerule, mid round game rule
* some rework
* clear any store systems
* clear x2
* if you have 150 Blood Essence, you get mutation
* upd
* some changes
* simple mutation menu
* я вот сижу, в 12 ночи, пишу какую-то очередную хуйню, вместо приятного сна...
* upd
* normal mutations menu
* actions translate
* None type, base actions list
* passive abilities
* ability earning
* fix
* translate vampire preset
* translate vampire mutations menu
* mutations menu textures
* disable some
* ДРАНЫЙ БРИФ ФАТАЛКУ ПО ПРИКОЛУ БЕЕМ
* game preset
* mutation can infinity changed
* fix
* fully rework abilities update system
* gargantua info
* update ignore list
* fix gargantua passives
* vampire objectives
* new icons
* balance
* fix
* upd objectives
* fix metabolizer type, balance 2
* fix metabolizer type 2
* fix syntax
* clear translation
* xd
* update
* round end info
* fix
* drain objective fix
* fix
* fix syntax
* fix
* clear
---------
Co-authored-by: Rainfey <rainfey0+github@gmail.com>
2024-10-31 19:06:01 +03:00
Vigers Ray
389ed704e1
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Server/Administration/Managers/BanManager.cs
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Traitor/Uplink/UplinkSystem.cs
# Content.Shared/Interaction/SharedInteractionSystem.cs
# Content.Shared/Localizations/ContentLocalizationManager.cs
# Content.Shared/Roles/JobRequirement/DepartmentTimeRequirement.cs
# Content.Shared/Roles/JobRequirement/OverallPlaytimeRequirement.cs
# Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Resources/Audio/Ambience/Antag/attributions.yml
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Locale/en-US/_strings/advertisements/other/firebot.ftl
# Resources/Locale/en-US/_strings/shuttles/commands.ftl
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Roles/Jobs/Science/borg.yml
# Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/Textures/Clothing/Head/Hats/warden.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/warden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/meta.json
# Resources/Textures/Interface/Actions/actions_borg.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
# RobustToolbox
2024-10-30 13:26:32 +03:00
Theodore Lukin
c78b5ae83d
Fix warden being and qm being not considered head for tot kill head objective ( #32721 )
...
* fixed warden being and qm being not considered head for traitor kill head objective
* fixed hypothetical warden traitor not getting disk objective
* change suggested by deltanedas
* cleanup
* cleanup
* fix
* changed as suggested
* removed a dot in the comment
* removed an empty line
* reformulation
2024-10-18 11:43:05 +02:00
VigersRay
c8e9b7bbf4
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Roles/RoleSystem.cs
# Content.Server/Silicons/Laws/SiliconLawSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/GameRules/midround.yml
# RobustToolbox
2024-10-10 19:09:17 +03:00
Errant
93c7bdc134
Mind Role Entities ( #31318 )
...
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* minor cleanup
* remove createdTime datafield
* now actually using the event replacement I made for role time tracking
* weh
2024-10-10 10:48:56 +02:00
VigersRay
73c323bd9a
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/UI/LobbyGui.xaml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
2024-09-21 06:29:09 +03:00
deltanedas
fdfbd74bcb
increase thieving beacon range to 2 ( #31340 )
...
* increase thieving beacon range to 2
* add obstruction check
* review
* Entity<T?> strikes again
* webedit ops because github died or something
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 23:55:31 +10:00