Commit graph

4494 commits

Author SHA1 Message Date
VigersRay
a2c382d5ba Доработка ПНВ 2024-10-07 08:44:38 +03:00
Rinary
dc40c1404b
Доработка ночного зрения (#455)
* texture upd

* upd and fix color system

* fix

* handcrafted_nvd texture

* add handcraft nvd

* upd color

* add nvd to uplink

* fix loc

* recipe and research

* fix delay system

* fix

* пу-пу-пу

* add recipe to protolathe

* fully fix nvds

* fix layer set visible

* fix

* upd roadmap

* felinids has night vision

* engineering hardsuits has yellow night vision

* upd icon
2024-10-07 01:18:10 +03:00
VigersRay
461a4d84a2 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/migration.yml
2024-10-07 01:09:20 +03:00
Golinth
46a2eb545e
Fully Revert Clown Waddling (#32652)
Fully revert Clown Waddling (revival of #29161)

A sad day, see #29156 for discussion
2024-10-06 15:33:02 +02:00
Rinary
2fe0f92886
Оптимизация и обновление ночного виденья (#431)
* optimize night vision shader

* upd

* nvd restyle

* upd

* я не знаю почему эта хуйня не работает, я уже здался

* fix

* upd

* fix
2024-10-03 22:01:47 +03:00
VigersRay
b7cb8d82d1 Merge remote-tracking branch 'origin/master' 2024-10-03 17:25:22 +03:00
VigersRay
b8633c71f3 Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-10-03 17:25:09 +03:00
haiwwkes
5efc51b304
tweaks (#451)
* tweak: add RestrictedRange to prison and transit hub.

* tweak: make laydown better

* ay lmaoo
2024-10-03 17:23:41 +03:00
eoineoineoin
a8982b88af
Allow users to drag-reorder action bar (#32552)
* Avoid rebuilding all buttons on action state change

Allows for drag events to continue when actions change

* Remove excess action buttons

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-10-03 16:01:01 +02:00
Pieter-Jan Briers
2d644095e3
Fix borg hands showing up in stripping menu (#32606)
* Fix borg hands showing up in stripping menu

Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.

* Add more checks
2024-10-03 02:11:56 +02:00
Alan Wake
94a6fff32c
good for start, not enough to finish (#417) 2024-10-03 03:11:13 +03:00
VigersRay
940710da9e Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/green_circuit.png
#	Resources/Textures/Tiles/steel.png
2024-10-02 15:50:00 +03:00
FluffMe
8961dd35a5
Fix accidental erase of paper contents by spamming save action (#32598)
Fix spammable paper save issue
2024-10-02 14:00:31 +02:00
SplikZerys
27ee3abaa8 Revert "Proton (#420)"
This reverts commit 939249a3
2024-10-02 09:05:30 +03:00
VigersRay
b1cac7e781 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Chat/Managers/IChatManager.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/_strings/administration/commands/custom-vote-command.ftl
#	Resources/Locale/en-US/_strings/discord/vote-notifications.ftl
#	Resources/Locale/en-US/_strings/npc/firebot.ftl
#	Resources/Locale/en-US/_strings/paper/syndicate-business-card.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Recipes/Crafting/bots.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
2024-10-02 06:45:10 +03:00
Rinary
e39dfe9e64
Мехи (#415)
* initial commit

* some sprites

* mech weapons

* syndi mechs to nuke ops uplink

* some loadouts to Nanotrasen mechs

* spawn mark filled mechs

* construction graphs

* researchable mechs

* i forgor

* locale changes

* aaa

* minor translate(big, later)

* fix items in hands

* fix

* upd translate

* translate electronics

* translate mech weapons

* translate

* translate const

* fix rsi

* fix

* fix

---------

Co-authored-by: NULL882 <gost6865@yandex.ru>
Co-authored-by: VigersRay <vigersray@gmail.com>
2024-10-02 06:39:12 +03:00
VigersRay
2a523b73d3 Ну а чо я? Я ничо 2024-10-02 06:33:00 +03:00
Charlie
55ae02f320
fix index stepping to avoid pushing front layers into back layers (#32553)
Co-authored-by: charlie <charlie.sc.wong@veiwsonic.com>
2024-09-30 22:27:33 +03:00
Rinary
e343c8f2f8
Ночное видение (#413)
* init

* minor changes

* action container fix

* cap night vision fix

* translate
2024-09-30 16:20:42 +03:00
pacable
939249a38b
Proton (#420)
* Proton-1 finished!

Signed-off-by: pacable <igor.mamaev1@gmail.com>

* fix

Signed-off-by: pacable <igor.mamaev1@gmail.com>

---------

Signed-off-by: pacable <igor.mamaev1@gmail.com>
2024-09-30 16:15:53 +03:00
Leon Friedrich
f1f1fc1dc3
Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-09-29 22:19:00 +10:00
nikthechampiongr
a5840b925b
Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
beck-thompson
7485411ab2
Predict appraisal tool verb! (#32496)
* First commit

* Network :(
2024-09-28 14:40:24 +10:00
Fildrance
4bcf3c3c0e
Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-27 17:22:17 +10:00
metalgearsloth
bc461b91a5
Predict stripping (#32478)
* Predict stripping

Stops mob verbs from getting moved around again.

* Bola

* Fix ftl
2024-09-27 17:12:10 +10:00
VigersRay
1b104845e5 Фикс голосовой маски 2024-09-26 21:38:22 +03:00
VigersRay
0a91b468b4 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Client/Voting/UI/VotePopup.xaml.cs
#	Content.Client/Voting/VoteManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Power/EntitySystems/BatterySystem.cs
#	Content.Server/Radio/EntitySystems/RadioSystem.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
#	Content.Server/Voting/Managers/VoteManager.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Voting/MsgVoteData.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Recipes/Crafting/crates.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
2024-09-26 20:17:14 +03:00
beck-thompson
fe2145d3b9
Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-09-26 18:55:59 +02:00
SlamBamActionman
eeadc75b0a
Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
keronshb
7168959929
Adds real-time charge & disabled action information to Actions (#31821) 2024-09-25 10:27:28 -04:00
ArchRBX
241be37185
AstroNav GPS Cartridge (#32194)
* initial commit

* adds astronav cartridge to QM locker

* changes requested in review

* fix merge conflicts

* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed

* fix notificationsenabled on salv pda proto

* fixes lingering statuscontrol on eject while held

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-24 19:02:51 +02:00
eoineoineoin
594aad0fa9
Paper QOL improvements (#32418)
* Don't add newlines (fixes #32357)

* Improve UI around max paper length (Fixes #32344)

* Display a "fill progress" indicator so users know how close they are to filling it
* Don't allow users to save a paper which went over the limit, to avoid them losing data they want to keep.

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-24 09:36:05 +10:00
Leon Friedrich
caf34be616
Entity menu lookup changes (#32395) 2024-09-23 17:28:42 +10:00
metalgearsloth
b2cb813f54
Include container ents in examine (#32267)
Mainly for closets but if it's like a mouse in a bag they can see what's in the bag type deal.
2024-09-23 14:55:30 +10:00
metalgearsloth
dd7884ed40
Predict vending machine BUI (#32376) 2024-09-23 12:10:22 +10:00
metalgearsloth
8f06155028
Make buckle mint (#32370)
- Fix the unbuckle mispredicts.
- Fix unbuckle offset existing.
- Fix interaction range not aligning with interactionoutline system.
2024-09-22 18:21:40 +10:00
TGRCDev
d32c42f754
Added a directory to station maps (#31156)
* Added directory to station maps

* Add null checks to map directory sorting/filtering

* Reworked station map directory to be more readable and responsive
2024-09-21 09:33:22 +02:00
goet
24ed1f71f6
Fix medical PDA/health analyzer long range intel bug (#31879)
* hide spriteview from health analyzer while inactive

* add out of range indicator if analyzer becomes inactive

* hide out of range icon if there is no patient data
2024-09-21 15:54:48 +10:00
VigersRay
73c323bd9a Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
2024-09-21 06:29:09 +03:00
eoineoineoin
a9b5e39fb0
Disable resizing of lobby character editor (#32313)
No resizing character editor

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-20 21:47:29 +10:00
Winkarst
0093fce5b4
Dialog windows now grab the keyboard focus (#31294)
* Dialog windows now grab the keyboard focus

* Comment
2024-09-20 00:01:54 +10:00
VigersRay
47cdabdaed Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Shared/StatusEffect/StatusEffectsSystem.cs
#	Resources/Audio/Effects/attributions.yml
#	Resources/Locale/en-US/_strings/anomaly/inner_anomaly.ftl
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 16:09:00 +03:00
Errant
854bfd27cb
Crew Monitor filter (#31659)
* crewmon filter

* string case matching

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-19 12:23:45 +02:00
Эдуард
1468cbdb8a
Wanted list cartridge (#31223)
* WantedListCartridge has been added

* WantedListCartridge user interface works

* WantedListCartridge is added as standard in some PDAs

* The CriminalRecordsSystem can now also take into account who created the record

* Added offense history table

* Fix of missing loaderUid for a cartridge without installing the program

* Added personalized information about the target

* The crime history has been finalized

* Added StatusList

* The officer's name has been added to the automatic history

* WantedListCartridge has been added to the HOS locker

* WantedListCartridge has been removed from brigmedic's preset programs

* The StealConditionSystem now takes into account whether a cartridge is inserted or installed

* Added target to thief on WantedListCartridge

* Merge fix

* Removing copypaste

* Fix merge 2

* The sprite of WantedListCartridge has been changed

* Update pda.yml

* Fix scrollbar in the history table

* Upstream localization fix

* `StatusList` has been replaced by `ListContainer` with `TextureRect`

* Margin fix
2024-09-19 12:22:02 +02:00
Tayrtahn
94ad76fd07
Fix Set Outfit command/verb (#29672)
* Filter Set Outfit menu to exclude loadout sets

* Apply loadouts to job outfits

* Use appropriate species for Urists

* squishy

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 18:02:37 +10:00
Willhelm53
3acf6b93a1
Padded ItemStatus Text (#29560)
* Back in the saddle again! <(8o)

* if you like my STYLE you should see my SHEETS ;-)

* stylesheet change works for ItemStatusNotHeld but broken for ItemStatus. Just using xaml for now.

* teehee

* beeg

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 17:51:33 +10:00
ArchRBX
1c3cfeeb35
Coordinates under IFF Label on Mass Scanners and Shuttle Consoles (#31501)
* adds coord label beneath iff label

* fixed wrong coordinate system being used

* changes the clamping on the label UI to instead normalise the UI's distance vector from the centre of the screen, fixes corner-hugging

* cleaned up if-statement by moving the calc ahead of it

* fixed clamping, fixed parenting issue, added draw cull on coord label

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-19 11:25:47 +10:00
metalgearsloth
4f77709eed
Add flip button to mapping state (#30636) 2024-09-19 10:02:27 +10:00
deltanedas
1c839da604
move TriggerExplosion to shared (#30227)
* move component to shared

* add fake systems

* update server explosion system and remove duplicate transform query

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 10:01:40 +10:00
deltanedas
84062da128
let FlashArea be called from shared (#30343)
* let FlashArea be called from shared

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 09:58:10 +10:00