Commit graph

4979 commits

Author SHA1 Message Date
slarticodefast
19126949c3
wallmount debug overlay (#38495)
* wallmount debug overlay

* make circles a little smoother

* add permissions

* Update Resources/Locale/en-US/commands/show-wallmounts-command.ftl

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* fix

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-16 19:19:37 +00:00
Samuka
0fb6f26edb
Xenoborg door control module (#41546)
* add door control module

* some commentary

* can't eject stuff anymore

* make xenoborg door remote eletrify doors

* clean yml

* anchors and aliases

* not show stuff about id in xenoborg access config

* engi xenoborg can see eletrified doors
2025-12-16 01:24:54 +00:00
beck-thompson
42e7bad3df
Fix news console formatting and pda news formating (#41799)
* Fix news console formatting

* another fix

* Fix review

Un-copy-paste. Twice. *sigh*

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-12-15 03:19:41 +00:00
Pieter-Jan Briers
a0817cdbb3
Fix ColorExtensions math (#41717)
All of this was doing sRGB -> OkLAB conversions without linearizing the sRGB first, so it was broken. I could have sworn I pointed this out in review but I guess that got lost.

Also, add a gamut clipping step since we have out-of-gamut colors and I don't want random negative values causing weird nightmare bugs somewhere. Shouldn't change anything in regular rendering.
2025-12-15 03:07:32 +01:00
Borsh
6fc13a5875
Adding a random gate (#41627)
* Added random gate

* minor edit

* cleaning up my shit after trying to do something faster

* new lines

* some changes

* joke

* UI

* Long Division

* Dont use ctrl + x in 3 am

* I hope these are the final touches

* One thing, I don't know why

* noname commit

* no way, 1kk of code lines edit

* sudo rm -rf ... and something there...

* update

* sometimes its sad
2025-12-14 19:15:22 +00:00
ScarKy0
40ae49bb85
Killsign cleanup (#41845)
* init

* rsi

* review

* scale

* it

* cat, dog, nerd

* rsi

* I just microbalanced animation speed

* raider, stinky resprite

* review

* HideFromOwner

* hidden smite

* copyright

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-14 02:04:28 +00:00
Pok
19bad6266f
Predict RootableSystem (#41729)
RootableSystem-move-to-shared
2025-12-10 12:27:06 +00:00
slarticodefast
0031beca4b
Reapply "Trip APCs when they exceed a power limit (#41377)" (#41789)
Revert "Merge stable into master"
2025-12-08 10:35:11 +00:00
slarticodefast
406231cdb3
Merge stable into master (#41781)
Revert "Trip APCs when they exceed a power limit (#41377)" (#41766)

This reverts commit a5c223c0

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-08 11:14:13 +01:00
ArtisticRoomba
c867adb937
Revert "Trip APCs when they exceed a power limit (#41377)" (#41766)
This reverts commit a5c223c0
2025-12-08 04:23:45 +01:00
Princess Cheeseballs
34f60c115e
Add GenPop Enter/Leave to ID Card Computer. Add shuffle the accesses a bit. (#41739)
fixe

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-07 16:14:38 +00:00
B_Kirill
fca8d95f03
Cleanup warnings: CS0114, CS0414, CS0618 (#41578)
* Cleanup

* Revert
2025-12-05 15:53:07 +00:00
Pieter-Jan Briers
3944268fe4
Fix shuttle FTL with UI scale (#40933)
Fixed click inputs being broken

Fixed rendering of background parallax.
2025-12-05 14:53:35 +00:00
Pieter-Jan Briers
da3e331366
C# 14 fixes (#41708)
Necessary for the move to .NET 10 & C# 14. Actual PR to change SS14 to C# 14 will be separate.
2025-12-05 12:37:02 +00:00
Pok
737bd3e22c
Predict BedSystem (#41686)
* BedSystem-move-to-shared

* dependency

* dirty!!!
2025-12-03 19:44:17 +00:00
SlamBamActionman
d0a784b9e6
Add status effect support to Traits, change PainNumbness to be a status effect (#41646)
* Initial commit

* Review comments

* Jobify

* Prototype(effect)
2025-12-03 11:55:29 +00:00
Pok
ae55204f9f
Move some admin components to shared (#41677)
* AdminSystem-move-to-shared

* review
2025-12-02 19:39:21 +00:00
slarticodefast
6eac92a339
cleanup EntityStorageSystem (#40163) 2025-12-02 18:33:40 +00:00
beck-thompson
68ca82cfd7
Add water flower for clowns (#41469)
* Spray!

* Add to clown loadout

* Fix the easy things

* lot nicer

* spray update..

* Fix yaml

* fixes

* changed it to warning!

* review

* review

* sku
2025-12-01 01:31:12 +00:00
slarticodefast
61c58a6341
fix rcd overlay getting stuck for borg modules (#41648)
fix rcd overlay getting stuck
2025-12-01 01:23:04 +00:00
slarticodefast
58cdf0af49
predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
slarticodefast
937b61a832
Predict borgs (#41600)
* predict borgs

* small fix

* fix MMI item slot serialization

* fix movement speed for mothership core

* review and minor improvement

* fix resolve

* review
2025-11-30 10:25:22 +00:00
slarticodefast
ed7c004de2
Fix looking at verbs causing sounds or popups (#41609)
* fix verb popups

* spelling
2025-11-28 21:41:44 +00:00
imatsoup
62fbac7a13
Change thief backpack ui name and description with Component fields (#41583)
* Add new name and description fields to the thiefbackpack component and ui

* Change fields to locids, remove Title from menu.xaml, add comments to  thiefbackpackui.cs
2025-11-27 16:28:18 +00:00
slarticodefast
e2ff167062
Predict powercells, chargers and PowerCellDraw (#41379)
* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction
2025-11-24 16:52:11 +00:00
slarticodefast
afd994a696
Fix gas filters (#41567)
fix gas filters
2025-11-24 16:01:38 +00:00
slarticodefast
a428130d45
Remove blacklist methods in EntityWhitelistSystem (#40932)
* replace blacklist methods

* VS is trolling me
2025-11-24 00:38:08 +00:00
Matthew Herber
11a6f57d69
Main menu art credit system (#41328)
* Main menu art credit system

* change to center align in one box

* left align

* Update Resources/Prototypes/lobbyscreens.yml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* add margin

* Update Resources/Prototypes/lobbyscreens.yml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* fix formatting

* change to locale

* FTL file

* locid

* handle null list properly

* remove unneeded using

* push

* One more push

---------

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 13:00:58 +00:00
Nemanja
9f94f94cb6
Decouple GasPrototype IDs from Gas Enum (#41266)
* Remove final enum coupling from gas YAML

* Fix comment

* Fix test

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-21 20:12:13 +00:00
Partmedia
a5c223c0c3
Trip APCs when they exceed a power limit (#41377)
* Implement APC overloading

* Add power test

* Review

* Some more reviews

* Show map coordinates for test failures

* Widen column 2

* Reduce singularity beacon power consumption

* Try to get grid coordinates
2025-11-21 15:01:23 +00:00
slarticodefast
e3c0e01934
Cleanup TipsSystem, add TippyOnTrigger (#41477)
* tippy on trigger and refactor

* optional parameter for command
2025-11-18 18:09:49 +00:00
slarticodefast
8c9c6dad82
Add keybinds for openening a specified component in VV (#41348)
* quick inspect

* Update Content.Client/Commands/QuickInspectCommand.cs

Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>

* documentation!!!

---------

Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>
2025-11-12 23:10:48 +00:00
Justin Pfeifler
4f0b1f377e
Gravity Generators cannot be unanchored while active (#41256)
* Add unanchor attempt check

* Combine shared component and server component

- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool

* Remove SharedGravityGeneratorComponent

* Update to SharedGravityGeneratorComponent

* Fix to be a complete sentence

* Dirty GravityActive whenever changed

* Rename component and remove view variables

* Update referenced component name

* Move unanchor attempt to shared system

* Add client system

* Revert popup to PopupEntity

* Fix popup to be PopupClient

* Set access restriction on GravityActive
2025-11-07 00:53:27 +00:00
eoineoineoin
7b1583085a
Fix changelog button always indicating new changes. (#41277)
* Refresh changelog button when ServerId is changed

* Listen to specific cvar being changed
2025-11-05 09:29:07 +00:00
Princess Cheeseballs
04b71d8203
Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123)
* This system is ancient

* Destroy that API

* Address reviews

* Destroy merge conflicts from orbit

* seems to work fine

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-01 13:22:13 +00:00
Connor Huffine
ce920e6f0d
Remove double includes (#41211) 2025-10-31 10:38:10 +00:00
eoineoineoin
bde62ca0f2
Fix client crash in MeleeWeaponSystem (#41121)
Avoid crash when animating deleted entity
2025-10-31 00:11:20 +00:00
Errant
3f5067693f
Remove the remaining CheckButtons (#41073)
remove CheckButtons
2025-10-30 20:59:16 +00:00
Sir Warock
3f5bd8b565
Widen Ammo UI (#40570) 2025-10-29 02:54:42 +00:00
Vasilis The Pikachu
acdd62ec57
Merge remote-tracking branch 'upstream/stable' 2025-10-27 21:38:04 +01:00
eoineoineoin
1eeebb7f71
Move Monotone button, checkbox styles out of StyleNano and into sheetlets (#41120) 2025-10-27 21:24:19 +01:00
Hannah Giovanna Dawson
cdbe92d37d
Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
ArtisticRoomba
91292522b5
DeltaPressure Predicted Examine (#41135)
* predicted examine

* atrociously satanic

* do it right this time

* deltafields aren't necessary

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-27 11:00:37 +00:00
sleepyyapril
7c0ba70b74
Fix TryProccessRadioMessage Typo (#41139)
fix proccess typo
2025-10-27 10:44:11 +00:00
beck-thompson
82ab14da3a
Admin alerts now link players with tpto (#40472)
* Admin alerts now link players with tpto

* Add coords

* Slarti tweaks!

* He saw my minor spelling mistake - its over...
2025-10-27 02:40:07 +00:00
beck-thompson
27af3ab934
Fix the pin texture not rendering (#41093) 2025-10-25 19:32:07 +02:00
āda
8d8af1bab7
Stack System Cleanup (#38872)
* eye on the prize

* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts

* namespace

* Use, get count, getMaxCount

* component access

* add regions, mark TODO

* obsolete TryAdd, public TryMergeStacks

* GetMaxCount

* event handlers

* event handlers

* SetCount

* client server event handlers

* move to shared

* Revert "move to shared"

This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.

* misc changes to shared

* split

* spawn and SpawnNextToOrDrop

* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup

* Rename Use to TryUse.

* Small misc changes

* Remove obsolete functions

* Remove some SetCount calls

* Partialize

* small misc change

* don't nuke the git dif with the namespace block

* Comments and reordering

* touchup to UpdateLingering

* Summary comment for StackStatusControl

* Last pass

* Actual last pass (for now)

* I know myself too well

* fixup

* goodbye lingering

* fixes

* review

* fix test

* second look

* fix test

* forgot

* remove early comp getting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-25 14:40:48 +00:00
Absotively
f1c95bfbb1
Hand labeler UI improvements (#40318)
* Populate and select label line edit on window open

* Widen hand labeller UI

* Add reset and clear buttons to hand labeler UI

* Add window resizing fix from https://github.com/space-wizards/space-station-14/pull/40322

* xaml cleanup, button grouping
2025-10-23 15:15:42 +00:00
Absotively
ad2e70f3d7
Move ChemMaster buffer sort button out of transfer/discard button group (#41018)
* Move chemmaster buffer sort button out of transfer/discard button group

* Use margin for layout
2025-10-21 23:56:30 +00:00
eoineoineoin
914ae617ac
Add a sheetlet for ConfirmButton (#41011)
* Add a sheetlet for ConfirmButton

* Move sheetlet to central location; alphabetize using statements
2025-10-21 22:23:52 +00:00