Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/publish.yml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
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# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
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# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
# Content.Client/Options/UI/EscapeMenu.xaml
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
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# Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PardonCommand.cs
# Content.Server/Administration/Commands/RoleUnbanCommand.cs
# Content.Server/Administration/Commands/SetOutfitCommand.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
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# Content.Server/CrewManifest/CrewManifestSystem.cs
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# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
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# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/Commands/ForceMapCommand.cs
# Content.Server/GameTicking/Commands/ForcePresetCommand.cs
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# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
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# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
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2025-08-10 01:49:23 +03:00
Vigers Ray
af9e77a1d1
Удаление маленьких вентиляторов и реворк стыковочных шлюзов.
2025-08-02 23:54:00 +03:00
BramvanZijp
7951db15ca
Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) ( #35536 )
2025-06-29 18:21:14 +02:00
War Pigeon
b471c1094d
CentComm Map Updates ( #34475 )
...
* Bandage fix denied animations playing on devices without them
* CentComm blast door prototype
* CentComm button
* CentComm window shutters
* CC Updates
* Save as grid
* Remove an extra detective figurine
I like them better in the interrogation room
* Remove paramed locker, let pumps shut off
* Fix wrong HOP locker prototype
2025-01-18 22:32:33 -07:00
Fildrance
4bcf3c3c0e
Station AI ability to electricute doors ( #32012 )
...
* Boom! Emergency access!
* Emergency access sound
* locale
* Updated sounds
* bleh
* Door electrify base
* feat: popups on attempt to activate AI action when wires cut
* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door
* refactor: added icon and sound for door overcharge
* meta.json should use tabs not spaces
* refactor: extracted sounds for airlock overcharge to static field in system
* refactor: cleanup, ScarKy0 mentions for resources
* refactor: removed unused textures
* feat: now notification is displayed when AI attempting to interact with door which have wire cut
* StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered
* refactor: use PlayLocal to play electrify sound only for AI player
* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.
* bolts now check for power using SharedPowerReceiverSystem
* electrify localization and louder electrify sounds
* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut
* refactor: cleanup
* New sprites and fixes
* Copyright
* even more sprite changes
* refactore: cleanup, rename overcharge => electrify
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-27 17:22:17 +10:00
nikthechampiongr
93e3aed26e
Restrict door remotes to only being able to manipulate doors relevant to their type ( #26371 )
...
Restrict door remotes to only being able to manipulate doors relevant to
their type.
2024-03-24 01:48:16 +01:00
Plykiya
e627a0d24b
Door Remote now shows Mode in UI ( #26162 )
...
* Prep for DoorRemote Status
* Door Remote Mode Messages
* plural opens and closes
* never trust webedits
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-03-21 20:19:52 -04:00
LordCarve
7d275a4b5e
Obsolete Logger cleanup for EntitySystems part 2 ( #26159 )
...
* Kill the static InRangeUnOccluded
* Adjusted 4 more EntitySystems that were missed.
2024-03-17 18:31:09 +11:00
Nemanja
ce0a51fc29
Predict doors and airlocks ( #25419 )
...
* predict doors and airlocks
* prying, too
* ack
* eek
2024-02-23 10:01:31 +11:00
Plykiya
7a04acc851
Changed door remote to trigger based on vision occlusion( #25093 )
...
Changed door remote to trigger based on vision occlusion rather than opaque collision targeting check. Ian's butt will no longer absorb your 5G signals.
Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-02-10 02:22:19 -08:00
Tom Leys
4a55a000cb
Add Fire-fighting remote for Fire-doors ( #16189 )
2023-08-11 02:29:33 -07:00
Tom Leys
a196756124
Split Door Bolt functionality out of AirlockDoor ( #16354 )
2023-05-31 10:23:35 -04:00
Tom Leys
9fce417662
Firelocks only open on click (not close) ( #16516 )
2023-05-16 23:37:37 -07:00
Tom Leys
79eeefd813
Fix firelock lights for hot / pressurized rooms ( #15892 )
2023-05-06 15:54:36 +10:00
0x6273
25c89539ba
Fix door remote not updating airlock lights ( #14903 )
2023-03-27 22:05:57 -07:00
metalgearsloth
2873a830bd
ECS airlocks ( #13500 )
2023-01-17 11:44:32 -07:00
Chief-Engineer
ca20897e31
Add door remote logs ( #13310 )
...
* add door remote logs
* replace .Owner
2023-01-10 20:37:26 +11:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
0x6273
fe00c1c10b
Airlock bolt and deconstruction fixes ( #11985 )
2022-10-17 11:44:04 +11:00
wrexbe
63d607f26a
Clean up door remote ( #8829 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-16 23:36:36 +10:00
wrexbe
455848de9d
Prevent door remote zaps ( #8803 )
2022-06-12 17:15:23 -07:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
metalgearsloth
2d873a2cf2
Add static "IsPowered" method ( #8434 )
...
* Add static "IsPowered" method
* Use IsPowered in more places
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-05-26 17:36:12 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Leon Friedrich
b1e719c70d
Remove IUse ( #7074 )
2022-03-12 23:33:23 +11:00
WlarusFromDaSpace
50b1af08a2
Adds emergency access to airlocks ( #6500 )
2022-02-09 14:13:35 +11:00
WlarusFromDaSpace
11eb591c54
Adds door remotes from SS13 ( #6335 )
2022-02-06 00:33:24 +11:00