Vigers Ray
25ba4b89b9
Update ai-gdd-review.yml
2026-01-26 20:00:03 +03:00
ThereDrD
576244f57d
Update CODEOWNERS with new reviewers ( #3768 )
2026-01-21 23:52:34 +03:00
Vigers Ray
a544bf841c
Активирована сборка SunrisePrivate в publish-test.yml, добавлены шаги для клонирования и перемещения файлов.
2026-01-07 05:28:44 +01:00
ThereDrD
95187a50ad
Обновление паблиша ( #3598 )
2026-01-03 21:15:50 +03:00
Vigers Ray
2da8b9f545
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Chemistry/UI/ChemMasterWindow.xaml
# Content.Client/Entry/EntryPoint.cs
# Content.Client/GameTicking/Managers/ClientGameTicker.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Paper/UI/PaperWindow.xaml.cs
# Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.IntegrationTests/Tests/Power/StationPowerTests.cs
# Content.Packaging/ServerPackaging.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Bible/BibleSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Content.Server.csproj
# Content.Server/Discord/DiscordLink/DiscordLink.cs
# Content.Server/GameTicking/GameTicker.LobbyBackground.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/Kitchen/Components/MicrowaveComponent.cs
# Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
# Content.Server/Mech/Systems/MechSystem.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
# Content.Server/Medical/DefibrillatorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
# Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
# Content.Server/Tips/TipsSystem.cs
# Content.Server/Traitor/Uplink/UplinkSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Bed/BedSystem.cs
# Content.Shared/Blocking/BlockingSystem.User.cs
# Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
# Content.Shared/Chat/SharedSuicideSystem.cs
# Content.Shared/Chemistry/Components/HyposprayComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
# Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
# Content.Shared/Chemistry/Events/HyposprayEvents.cs
# Content.Shared/Content.Shared.csproj
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/GameTicking/SharedGameTicker.cs
# Content.Shared/Interaction/InteractHand.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
# Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Throwing/ThrowingSystem.cs
# Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
# Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
# Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
# Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
# Content.Shared/Zombies/ZombieComponent.cs
# Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
# README.md
# Resources/Locale/en-US/_strings/borg/borg.ftl
# Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
# Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
# Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
# Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
# Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
# Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
# Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
# Resources/Locale/en-US/_strings/job/job-names.ftl
# Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
# Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/silicons/borg-module.ftl
# Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
# Resources/Locale/en-US/_strings/store/currency.ftl
# Resources/Locale/en-US/_strings/store/store.ftl
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/Prototypes/Body/Organs/slime.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/antag.yml
# Resources/Prototypes/Catalog/Fills/Crates/armory.yml
# Resources/Prototypes/Catalog/Fills/Crates/botany.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Crates/medical.yml
# Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
# Resources/Prototypes/Catalog/Fills/Crates/security.yml
# Resources/Prototypes/Catalog/Fills/Crates/service.yml
# Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Items/belt.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
# Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
# Resources/Prototypes/Entities/Debugging/debug_sweps.yml
# Resources/Prototypes/Entities/Debugging/stress_test.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
# Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
# Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
# Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
# Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
# Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
# Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/GameRules/unknown_shuttles.yml
# Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/amber.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/reach.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
# Resources/Prototypes/Roles/play_time_trackers.yml
# Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
# Resources/Prototypes/Species/species_weights.yml
# Resources/Prototypes/Store/presets.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/borg_types.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/silicon-laws.yml
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
# Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
# Resources/Textures/Structures/Storage/canister.rsi/meta.json
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
# Resources/migration.yml
# RobustToolbox
# SECURITY.md
# SpaceStation14.sln
2025-12-26 04:19:27 +01:00
Vigers Ray
3d383e5377
Уменьшение количества редактирований файлов оффов ( #3365 )
2025-12-26 03:30:36 +03:00
B_Kirill
c6a4d3f7d8
Clarify checkbox formatting in PR template ( #42035 )
2025-12-24 06:17:16 +00:00
Pieter-Jan Briers
787330f5c6
v269.0.0 RT update - .NET 10 ( #41855 )
...
* Make ServerPackaging automatically get extra server assemblies
* Make the switch
* Use Content.Server.deps.json instead
* Remove debug
* Rewrite
Now recursively fetches dependencies from Content.Server
Only copies dependencies not covered by Robust
This removes the need to manually specify most of the dependencies, even the content ones!
Also look at runtime key properly to figure out the proper dll name.
This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)
* Fix test compile errors when updating dependencies
Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.
* More .NET 10 prep
* Convert to SLNX
Hell yeah
* slnx now has size-2 indents
* Update SLNX with new RT system
* Remove reference to RT test in toolshed test
* Remove accidental usage of transitive RT dependencies
* Move Robust project references to RobustApi
* Update solution file
* Fix warnings in pow3r
* Fix nullable warnings in integration tests
idk where these came from
* gitignore binlog files
* Fix transitive dependency warnings in Content.Benchmarks
* Update slnx
* Okay, the Robust API thing didn't pan out. New plan.
It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.
Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!
This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.
* Update RT to 269.0.0
* One last solution update
* Fix more data definition issues
* Update RT to 269.0.1
* Fix it again
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2025-12-22 01:24:24 +00:00
ArtisticRoomba
574cdf9c4c
Add myself to atmos codeowners ( #41869 )
...
yep thats right
2025-12-15 23:50:48 +00:00
ToastEnjoyer
42c7daeed7
Remove Sloth from codeowners ( #41516 )
...
Remove Sloth from CODEOWNERS
2025-11-30 04:31:25 +00:00
VigersRay
6bf85e5d16
ыыы
2025-11-21 05:57:20 +01:00
Vigers Ray
2e918bea9f
Update git fetch command to use pull request number
2025-11-18 00:21:18 +01:00
Vigers Ray
2c722e61b5
Update ai-gdd-review.yml
2025-11-17 23:46:41 +01:00
Vigers Ray
4fa320c149
Change pull_request to pull_request_target in workflow
2025-11-17 03:10:34 +01:00
Tobias Berger
5c5ad10a77
Fix typo in PR template ( #41451 )
...
My browser keeps pointing it out and I don't like it :⁾
2025-11-16 13:44:18 +00:00
Vigers Ray
84e71891bc
Update AI review workflow to use GEMINI_API_KEY
2025-11-15 05:23:09 +01:00
Vigers Ray
dc2e4afb7e
Update dependency installation for AI review workflow
2025-11-15 04:48:24 +01:00
Vigers Ray
389ee385fc
Update AI review workflow to use Google Generative AI
...
Replaced Azure AI inference with Google Generative AI in workflow.
2025-11-15 04:40:46 +01:00
Vigers Ray
2edd5a8188
Update environment variables for AI review workflow
...
Added GOOGLE_API_KEY and GEMINI_MODEL to environment variables for AI review.
2025-11-15 04:35:50 +01:00
Vigers Ray
78212a1703
Refactor GDD by removing redundant sections
...
Removed introductory and concluding sections from the GDD.
2025-11-15 03:45:25 +01:00
Vigers Ray
9b7754bb27
Change Python dependency installation to Azure AI
2025-11-15 03:07:48 +01:00
Vigers Ray
acc35ca8a6
Save PR title and body in workflow
...
Added steps to save pull request title and body to files.
2025-11-15 02:36:58 +01:00
Vigers Ray
221c3ae899
Update ai-gdd-review.yml
2025-11-15 02:10:50 +01:00
Vigers Ray
6995caefb9
Create Game Design Document for Sunrise Station
...
Добавлен документ GDD для проекта Sunrise Station, описывающий цели, механики, архитектуру и критерии качества.
2025-11-15 01:52:46 +01:00
Vigers Ray
1ff9798369
Update AI review script path in workflow
2025-11-15 01:28:09 +01:00
Vigers Ray
f90a08f427
Create gdd.md
2025-11-15 01:25:57 +01:00
Vigers Ray
994ce678f0
Update workflow for AI Game Design Review
2025-11-15 01:24:50 +01:00
Vigers Ray
6d17f3c9f6
Update publish-test.yml
2025-10-27 01:39:17 +01:00
VigersRay
6c158e6f0b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/ISSUE_TEMPLATE/config.yml
# .github/ISSUE_TEMPLATE/issue_report.md
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
# Content.Server/Atmos/EntitySystems/FlammableSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Destructible/Thresholds/DamageThreshold.cs
# Content.Server/Entry/EntryPoint.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/GuideGenerator/ReagentEntry.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Medical/VomitSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Armor/SharedArmorSystem.cs
# Content.Shared/Bed/Sleep/SleepingSystem.cs
# Content.Shared/Cabinet/ItemCabinetSystem.cs
# Content.Shared/Chat/SharedChatSystem.Emote.cs
# Content.Shared/Chat/SharedChatSystem.cs
# Content.Shared/Clothing/EntitySystems/MaskSystem.cs
# Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
# Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/IoC/SharedContentIoC.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Ninja/Components/NinjaSuitComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Revenant/Components/RevenantComponent.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/HitscanPrototype.cs
# Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
# README.md
# Resources/Audio/Weapons/attributions.yml
# Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
# Resources/Locale/en-US/_strings/job/job-description.ftl
# Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
# Resources/Locale/en-US/_strings/npc/hugbot.ftl
# Resources/Locale/en-US/_strings/npc/npc-debug.ftl
# Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
# Resources/Locale/en-US/_strings/ui/stat-values.ftl
# Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
# Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
# Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
# Resources/Maps/Shuttles/cargo_relic.yml
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/_Sunrise/Station/relic.yml
# Resources/Maps/_Sunrise/event/clon_mine.yml
# Resources/Maps/_Sunrise/event/void.yml
# Resources/Prototypes/Body/Prototypes/vox.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
# Resources/Prototypes/Recipes/Lathes/Packs/security.yml
# Resources/Prototypes/Recipes/Lathes/biogen.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/thief.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/wizard.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/borg.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Stacks/Materials/crystals.yml
# Resources/Prototypes/Stacks/floor_tile_stacks.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
# Resources/migration.yml
# RobustToolbox
2025-10-19 17:38:04 +02:00
Princess Cheeseballs
4059c29ebc
Entity effects ECS refactor ( #40580 )
...
* LOCKED THE FUCK IN
* Forgot this little fella
* Crying
* All entity effects ported, needs cleanup still
* Commit
* HEHEHEHAW
* Shelve for now
* fixe
* Big
* First big chunk of changes
* Big if true
* Commit
* IT BUILDS!!!
* Fix LINTER fails
* Cleanup
* Scale working, cut down on some evil code
* Delete old Entity Effects
* Accidentally breaking shit by fixing bugs
* Fix a bunch of effects not working
* Fix reagent thresholds
* Update damage
* Wait don't change the gas metabolisms A
* Cleanup
* more fixes
* Eh
* Misc fixes and jank
* Remove two things, add bullshit, change condition to inverted
* Remove unused "Shared" system structure
* Namespace fix
* merge conflicts/cleanup
* More fixes
* Guidebook text begins
* Shelve
* Push
* More shit to push
* Fix
* Fix merg conflicts
* BLOOD FOR THE BLOOD GOD!!!
* Mild cleanup and lists
* Fix localization and comments
* Shuffle localization around a bit.
* All done?
* Nearly everything
* Is this the end?
* Whoops forgot to remove that TODO
* Get rid of some warnings for good measure...
* It's done
* Should make those virtual in case we want to override them tbqh...
* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Fix test fails real
* Add to codeowners
* Documentation to everything
* Forgot to push whoops
* Standardize Condition names
* Fix up metabolism a little as a treat
* review
* add IsServer checks
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00
Kowlin
a67aefb8a9
New GitHub issue templates ( #39979 )
...
* Remove the duplicate security issue link.
Since there is a security.md file present in the repo GitHub will automatically link to that when someone tries to create a new issue.
* Remove a practically unused issue template
* Initial commit of the new yml issue template
* delete the older issue template.
* Initial commit for the mapping issue template
* Fix the template names... potato...
* And the description...
* Removed the automatic labeling
2025-09-27 20:36:47 +02:00
Vigers Ray
e67f4a6672
Merge remote-tracking branch 'space-wizards/master'
2025-09-27 03:54:27 +03:00
ToastEnjoyer
ff94d3e7ad
Added spanky to mapping codeowners ( #40362 )
2025-09-14 18:42:46 -07:00
Vigers Ray
aa969a43b4
ыыыы
2025-09-10 05:29:38 +03:00
Vigers Ray
5f459afe4c
тестовый паблиш
2025-09-10 05:26:37 +03:00
Myra
5d3de5d1aa
Add a space in osx-arm64 to fix arm64 osx builds ( #40137 )
2025-09-05 20:41:08 +02:00
Pieter-Jan Briers
d33478e41f
Package win-arm64 and osx-arm64 servers ( #40113 )
2025-09-04 19:33:44 +02:00
Princess Cheeseballs
8e97f8c45b
Add myself to Codeowners for Stunnable and Nutrition ( #40061 )
...
* I probably should do this
* Can't cut it up that easy cause of the events. Guess I'm just subscribed to all nutrition stuff ;_;
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-02 12:00:14 +02:00
Vigers Ray
c93b8177b6
ебучий регекс говна у чейнжлога
2025-08-24 05:15:55 +03:00
Vigers Ray
5a81f62714
Нужна для начала реализация без воркфлоу, тестить на проде хуйня затея
2025-08-24 04:04:07 +03:00
Copilot
e08da8b6a2
Enhance XAML preview generator with authentic SS14 colors and fix workflow checkout issues ( #2949 )
...
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
2025-08-24 03:49:58 +03:00
Copilot
0a1951e018
Implement enhanced XAML preview workflow with visual mockups and structure analysis ( #2947 )
...
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
2025-08-22 23:40:32 +03:00
Copilot
f017405375
Add XAML preview workflow for automated UI change visualization ( #2946 )
...
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
2025-08-22 22:12:40 +03:00
Vigers Ray
99f672a056
Update copilot-instructions.md
2025-08-21 18:10:14 +03:00
Copilot
bd640b6110
Добавить документацию о чейнжлогах в copilot-instructions.md ( #2890 )
...
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
2025-08-21 00:55:28 +03:00
Copilot
ba10fd421c
Add comprehensive GitHub Copilot instructions for Space Station 14 Sunrise codebase ( #2871 )
...
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
2025-08-21 00:27:09 +03:00
slarticodefast
b31cc60100
add myself to codeowners for the trigger system ( #39725 )
...
add myself to codeowners
2025-08-18 09:44:51 -07:00
Vigers Ray
eabc0d558c
обновил паблиш стейбл
2025-08-16 08:33:13 +03:00
Simon
72e302dd46
Add myself to codeowners file ( #39636 )
2025-08-14 13:49:10 +02:00
Vigers Ray
9a70dedbc2
публичный сдн без привата + маппинг
2025-08-14 13:13:28 +03:00