* Initial Commit with two departments done
* Checkpointing work
* Added most of service and science
* Started work on medbay
* Modified TEG setup and set up atmos pipes for engineering
* Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together
* Plenty of additions, too many to list in a commit message
* Major update
* Nearly done with the map, just have to do decals and emergency lights
* Added all decals, only thing missing is department signs
* Toned back the dirt decals a bunch, added hallway signs and other decorations
* Finishing touches on the map before testing.
* Fixed invalids
* Renamed the station to Amber, and made a couple adjustments
* Completely redid cargo, added maints around sec
* Added Amber to the map post init integration test
* Many small updates addressing issues.
* Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize
* Started addressing some of the issues brough up by Emisse and others
* Addressed all issues mentioned by reviewers. Added mail system.
* Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests
* Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs
* Making a couple more requested changes
* Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again!
* Removed invalids!
* web edit lmao
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Added new map Cog and its own evac shuttle
* removed cog from default.yml so all checks will pass
I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed
* updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos
* added renault spawner that was missing and changed some minor stuff
* moved a escape pod from med/sci hallway to northern maints
* added shutters to the brig and added vents and scrubbers where they were missing in the halls
* extended salv's docking port so they can dock
* Fixed according to cog review thread
* fix pools
* fix PostMapInitTest
* Update MapLoadBenchmark.cs
* added cap and hop spawn that i just forgot to add???????????????????
* fixed again
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Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
* init
* deleted
* fix
* fix
* нет такой переменной для cluwne-name-prefix
* смешная хуита, проверяет на то, добавлен ли компонент, но когда добавляеться комбат екшен он по дефолту фолз, а чекает на тру
* это рофл нахуй, я его так, он ошибку выдает, я его сяк он ошибку выдает
* fix
* roboanalyzer fix
* target для этого не существует
* carrying System fix
* удалить обратно
* опять нет target
* some map fixes
* fix Centcomm spawn
* all vanilla map disable Law
* remove pilot from marathon
* revert security pilot
* пу-пу-пу
* Lawyer Headset
* Lawyer headset locale
* fix
* fix
* swine not cat
* roboanalyzer update
* Add map Oasis
* integration test fix
* psych job
* 1984 an invalid component
* address reviews
* address reviews, touch ups.
* tiny feexes
* move a tree
* Actually put it in the active maps pool.
* minor tweeks
* tweek some door accesses.
* add extra lawyer, make evac the right docking arrangement.
* Address the small things, fix cryopods, make perma huge.
* Fix some small things in the new perma.
* Improve perma spacing resiliancy... maybe.
* burn the invalids
* Pray to the Sloth gods that painters arent cooked.
* rearrange some buttons
* fix fax names and add a genedrobe.
* Housekeeping
* fix some stuff I thought I already fixed
* wood benches
* Some under door tiles, a couple missing decals.
* one pipe got brokey. feexit!
* astrograsses and lathe to cargo
* N2 lockers, minor things.
* cap laser to case
* GridFill the briggle so it feels better. Some other minor things
* name the Briggle correctly
* Added logic for ContainerSpawnPoint checks
* Improved with template function
* fixed nullable
* hehe
* hehe T?
* added type check before cast
* another nullable fix
* and another one
* return to old code (found typo)
* Code cleanup
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Give .props files 2-space indents.
* Move to Central Package Management.
Allows us to store NuGet package versions all in one place. Yay!
* Update NuGet packages and fix code for changes.
Notable:
Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.
* Remove dotnet-eng NuGet package source.
I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.
* Remove Robust.Physics project.
Never used.
* Remove erroneous NVorbis reference.
Should be VorbisPizza and otherwise wasn't used.
* Sandbox fixes
* Remove unused unit test package references.
Castle.Core and NUnit.ConsoleRunner.
* Update NUnit to 4.0.1
This requires replacing all the old assertion methods because they removed them 🥲
* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.
* Add Robust.Analyzers.Test
* Update submodule
* commit to re-run CI
* Add files via upload
* Add gemini to map_attributions.txt
* Create gemini map proto
* Derotate Kettle, rotate Gemini
* Add Gemini to PostMapInitTest.cs
* Gemini locstrings
* Upload gemini map file
* Upload current master version of Kettle for historic record
* Continue testing Kettle as it is not removed entirely
* Fix Gemini prototype
* Christmas on Gemini station