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209 commits

Author SHA1 Message Date
VigersRay
6c158e6f0b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/ISSUE_TEMPLATE/config.yml
#	.github/ISSUE_TEMPLATE/issue_report.md
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
#	Content.Server/Atmos/EntitySystems/FlammableSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Destructible/Thresholds/DamageThreshold.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/GuideGenerator/ReagentEntry.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/VomitSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Armor/SharedArmorSystem.cs
#	Content.Shared/Bed/Sleep/SleepingSystem.cs
#	Content.Shared/Cabinet/ItemCabinetSystem.cs
#	Content.Shared/Chat/SharedChatSystem.Emote.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Clothing/EntitySystems/MaskSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
#	Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/IoC/SharedContentIoC.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Ninja/Components/NinjaSuitComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Revenant/Components/RevenantComponent.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/HitscanPrototype.cs
#	Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
#	README.md
#	Resources/Audio/Weapons/attributions.yml
#	Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
#	Resources/Locale/en-US/_strings/job/job-description.ftl
#	Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/npc/hugbot.ftl
#	Resources/Locale/en-US/_strings/npc/npc-debug.ftl
#	Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
#	Resources/Locale/en-US/_strings/ui/stat-values.ftl
#	Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
#	Resources/Maps/Shuttles/cargo_relic.yml
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
#	Resources/Maps/_Sunrise/Station/fland.yml
#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/_Sunrise/Station/relic.yml
#	Resources/Maps/_Sunrise/event/clon_mine.yml
#	Resources/Maps/_Sunrise/event/void.yml
#	Resources/Prototypes/Body/Prototypes/vox.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/security.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/thief.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/wizard.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Stacks/Materials/crystals.yml
#	Resources/Prototypes/Stacks/floor_tile_stacks.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
#	Resources/migration.yml
#	RobustToolbox
2025-10-19 17:38:04 +02:00
Connor Huffine
ecc0aaaa9f
Ninja Bomb Blacklisting (#40726)
* Ninja Bombing moved to blacklist

* Added blocker to "Solars"

Solars is too generic for a named bombing target.

* Change to AllEntityQuery

More clear intent

* Update migration.yml

Add migration to 'null' for removed WarpPointBombing entity

* Update NinjaConditionsSystem.cs

Undo some tidying

* Changed to tag

Ninja blocking component is now a tag instead of a new component

* Update NinjaConditionsSystem.cs

detidying

* Update NinjaConditionsSystem.cs

Change to efficient enumerator

* Move blacklist to component

Moved blacklist to spidercharge component

* Update migration.yml

fixed component reference

* Update migration.yml

Fixes Saltern. Exo is more complicated.

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-10 21:16:50 +00:00
Vigers Ray
a3d094ba50 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Movement/Systems/EyeCursorOffsetSystem.cs
#	Resources/Maps/_Sunrise/Station/bagel.yml
2025-08-19 15:38:23 +03:00
B_Kirill
438090a505
Cleanup warnings: CS0414 (#39748)
* Cleanup

* Fix
2025-08-19 09:42:54 +02:00
iertis
c08ed2bc1d
Новый орган абдукторов (#2758) 2025-08-15 00:25:51 +03:00
Vigers Ray
c9709e38f1 Добби свободен 2025-08-13 16:00:32 +03:00
Vigers Ray
3cf56cd5b3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Access/Systems/AgentIDCardSystem.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
#	Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.Knockdown.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-changeling.ftl
#	Resources/Locale/en-US/_strings/ghost/observer-role.ftl
#	Resources/Locale/en-US/_strings/robotics/borg_modules.ftl
#	Resources/Prototypes/Entities/Clothing/Ears/specific.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/specific.yml
#	Resources/Prototypes/Entities/Clothing/Hands/specific.yml
#	Resources/Prototypes/Entities/Clothing/Head/specific.yml
#	Resources/Prototypes/Entities/Clothing/Neck/specific.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
2025-08-13 14:13:30 +03:00
slarticodefast
2743dcf67f
Move mind role components to shared (#39606) 2025-08-13 12:51:46 +02:00
Vigers Ray
939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
#	Content.Server/NPC/Systems/NPCSystem.cs
#	Content.Server/Polymorph/Systems/PolymorphSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Repairable/RepairableSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Interaction/SmartEquipSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Medical/HealingComponent.cs
#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Content.Shared/Warps/WarpPointSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Ambience/Antag/attributions.yml
#	Resources/Audio/Ambience/Antag/changeling_start.ogg
#	Resources/Audio/Effects/attributions.yml
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Audio/Machines/attributions.yml
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/administration/commands/camera.ftl
#	Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/administration/smites.ftl
#	Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
#	Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
#	Resources/Locale/en-US/_strings/alerts/alerts.ftl
#	Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
#	Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
#	Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
#	Resources/Locale/en-US/_strings/commands/asay-command.ftl
#	Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
#	Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
#	Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
#	Resources/Locale/en-US/_strings/commands/dirty-command.ftl
#	Resources/Locale/en-US/_strings/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
#	Resources/Locale/en-US/_strings/commands/eye-commands.ftl
#	Resources/Locale/en-US/_strings/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-map-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
#	Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
#	Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
#	Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
#	Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
#	Resources/Locale/en-US/_strings/commands/map-commands.ftl
#	Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
#	Resources/Locale/en-US/_strings/commands/me-command.ftl
#	Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
#	Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
#	Resources/Locale/en-US/_strings/commands/npc-command.ftl
#	Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
#	Resources/Locale/en-US/_strings/commands/ooc-command.ftl
#	Resources/Locale/en-US/_strings/commands/pardon-command.ftl
#	Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
#	Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
#	Resources/Locale/en-US/_strings/commands/radiation-command.ftl
#	Resources/Locale/en-US/_strings/commands/readmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
#	Resources/Locale/en-US/_strings/commands/role-commands.ftl
#	Resources/Locale/en-US/_strings/commands/say-command.ftl
#	Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
#	Resources/Locale/en-US/_strings/commands/showrules-command.ftl
#	Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
#	Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
#	Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
#	Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
#	Resources/Locale/en-US/_strings/commands/whisper-command.ftl
#	Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
#	Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
#	Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
#	Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
#	Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
#	Resources/Locale/en-US/_strings/materials/material-extractor.ftl
#	Resources/Locale/en-US/_strings/movement/eye.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
#	Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/research/technologies.ftl
#	Resources/Locale/en-US/_strings/seeds/seeds.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
#	Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/recipes/tags.ftl
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
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#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/amber.yml
#	Resources/Maps/centcomm.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hats.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hoods.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
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#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
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#	Resources/Prototypes/Entities/Objects/Fun/pai.yml
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#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
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#	Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
#	Resources/Prototypes/GameRules/subgamemodes.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
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#	Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Recipes/Reactions/chemicals.yml
#	Resources/Prototypes/Roles/Antags/changeling.yml
#	Resources/Prototypes/name_identifier_groups.yml
#	Resources/Prototypes/tool_qualities.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
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#	Resources/ServerInfo/Guidebook/Command.xml
#	Resources/ServerInfo/Guidebook/Glossary.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
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#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
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#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
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#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
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#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
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#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
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#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
#	Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
#	Resources/engineCommandPerms.yml
#	Resources/keybinds.yml
#	Resources/migration.yml
2025-08-10 01:49:23 +03:00
deltanedas
1d21e13360
make objectives use yml defined mind filters (#36030)
* add MindHasRole whitelist overload

* add mind filters framework

* add different mind filters and pools

* update traitor stuff to use mind filters

* line

* don't duplicate kill objectives

* g

* gs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-08 17:58:46 +02:00
Kyle Tyo
d4c025567a
Predict warp point location examines. (#39402)
commit
2025-08-05 20:26:41 +02:00
beck-thompson
a48c390854
Objectives that do not fit requirements are now deleted (#38365)
* Fix

* Update Content.Server/Objectives/ObjectivesSystem.cs

Thanks Tayrathn!

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-16 18:54:11 -04:00
Vigers Ray
30323d6512 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-05-28 21:52:11 +03:00
Tayrtahn
447f866745
Cleanup warning in StealConditionSystem (#37903)
Fix 1 warning in StealConditionSystem
2025-05-28 18:17:43 +02:00
Vigers Ray
d6c0a011b7 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Client/Fax/UI/FaxWindow.xaml
#	Content.Client/Ghost/GhostSystem.cs
#	Content.Client/Holiday/HolidaySystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Mech/MechSystem.cs
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
#	Content.Server/Bed/BedSystem.cs
#	Content.Server/Body/Systems/BodySystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Communications/CommunicationsConsoleComponent.cs
#	Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
#	Content.Server/EntityEffects/Effects/MakeSentient.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
#	Content.Server/EntityEffects/Effects/PlantMutateGases.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Bed/Components/HealOnBuckleComponent.cs
#	Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
#	Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
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#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
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#	Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
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#	Resources/Maps/_Sunrise/Station/box.yml
#	Resources/Prototypes/Access/misc.yml
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#	Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
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#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Masks/masks.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
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#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/LootTables/suspicion_loot_table.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/science.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/alien3.png
#	Resources/Textures/Effects/speech.rsi/alienroyal3.png
#	Resources/Textures/Effects/speech.rsi/default3.png
#	Resources/Textures/Effects/speech.rsi/guardian3.png
#	Resources/Textures/Effects/speech.rsi/holo3.png
#	Resources/Textures/Effects/speech.rsi/lawyer3.png
#	Resources/Textures/Effects/speech.rsi/lizard3.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Effects/speech.rsi/robot3.png
#	Resources/Textures/Effects/speech.rsi/slime3.png
#	Resources/Textures/Effects/speech.rsi/spider3.png
#	Resources/Textures/Effects/speech.rsi/syndibot3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
#	Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Piping/disposal.rsi/meta.json
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/steel_dirty.png
#	Resources/migration.yml
#	runclient-Tools.bat
#	runclient.bat
2025-05-27 03:41:41 +03:00
ScarKy0
0cb9e803e5
Tweak "Escape" objective to allow yellowtexting (#37680)
init
2025-05-21 20:25:07 -07:00
ScarKy0
572b20464c
Tweak "Help a fellow traitor" objective to allow yellowtexting (#37679)
init
2025-05-21 16:45:34 -04:00
ScarKy0
4ac4d3e080
Yellowtexting (#37360)
* init

* else if tree

* f

* color

* review
2025-05-12 12:22:25 -04:00
ScarKy0
9b5ddb87f5
Fix brains, borgs etc not counting as marooned (#37148)
* init

* comments

* comment

* no more debug
2025-05-06 13:24:26 -04:00
Vigers Ray
95b86d7a4b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Construction/UI/ConstructionMenu.xaml
#	Content.Client/Construction/UI/ConstructionMenu.xaml.cs
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Server/Warps/WarpPointSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Construction/Steps/ArbitraryInsertConstructionGraphStep.cs
#	Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs
#	Resources/Locale/en-US/_strings/plants/mutations.ftl
#	Resources/Locale/en-US/_strings/stack/stacks.ftl
#	Resources/Locale/en-US/_strings/teleportation/teleportation-menu-gui.ftl
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
#	Resources/Prototypes/Entities/Objects/Power/powercells.yml
#	Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/nuke.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_banana.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/machines/computer.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/hamtr_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/honker_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/ripley_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/vim_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock_clockwork.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/blast_door.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/conveyor.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/firelock.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/glassbox.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/secretdoor.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/shuttle.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/windoor.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/tools/logic_gate.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/APC.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/air_alarms.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/disposal_machines.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/intercom.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/lighting.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/station_maps.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_generator.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_substation.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/bladed_hats.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/bola.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/improvised_arrow.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_grenade.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_mine.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/shiv.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/spear.yml
#	Resources/Prototypes/Recipes/Construction/structures.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/cleanbot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/firebot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/honkbot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/medibot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/mimebot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/supplybot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/firebomb.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pipebomb.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pneumatic_cannon.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/potato.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/storage/cratefreezer.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/storage/tallbox.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/strawhat.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
#	Resources/Prototypes/Recipes/Reactions/medicine.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/official.yml
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/meta.json
2025-05-04 23:13:12 +03:00
keronshb
0a394d4af5
Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
ScarKy0
14cca7990a
[HOTFIX] Fix maroon objective, change the text (#36990)
* test

* text

* capital C

* guh
2025-04-28 11:31:42 +02:00
Vigers Ray
5d2cdd3f44 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Roles/Jobs/JobSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Tools/lighters.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Recipes/Lathes/machine_boards.yml
#	Resources/Prototypes/Species/vox.yml
2025-04-21 08:56:50 +03:00
Jackson Langley
256b6b88fb
Require traitors to maroon their objective no matter what (#35825)
* jesus

* okay.

* OOPS

* ok

* ok

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* ok

* Update Resources/Prototypes/Objectives/paradoxClone.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Objectives/base_objectives.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* m

* ok

* ok

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-20 17:34:19 -04:00
Vigers Ray
86f97ea3c3
Удаление хайджека. (#1861) 2025-04-19 04:56:52 +03:00
Vigers Ray
a136c69a08 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Humanoid/MarkingPicker.xaml.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Resources/Prototypes/Shaders/shaders.yml
2025-04-10 16:34:22 +03:00
slarticodefast
f6bfce38da
remove mind roles from EntityWhitelist (#36089)
* remove mind roles from EntityWhitelist

* remove redundant dependency
2025-04-10 20:45:12 +10:00
Vigers Ray
22cf3a0317 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Resources/Locale/en-US/_strings/objectives/commands/rmobjective.ftl
#	Resources/Textures/Objects/Misc/brbsign.rsi/meta.json
2025-04-09 18:04:28 +03:00
Tayrtahn
048dcd9eeb
Fix lsobjectives target player logic (#36398)
* Fix lsobjectives target player logic

* Logic 3.0
2025-04-08 21:42:38 +02:00
slarticodefast
b276524468
fix rmobjective command and add completion options (#36396)
fix rmobjective command
2025-04-08 16:54:13 +02:00
Vigers Ray
8662794068 ЕБАНЫЕ ОШИБКИ ЛИНТЕРА ПОСЛЕ АПСТРИМА 2025-03-25 13:10:18 +03:00
Vigers Ray
d0f5e8d361 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/validate-rgas.yml
#	.github/workflows/validate-rsis.yml
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Options/UI/OptionsMenu.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Server/Advertise/EntitySystems/SpeakOnUIClosedSystem.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Mindshield/MindShieldSystem.cs
#	Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
#	Content.Server/Standing/StandingStateSystem.cs
#	Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/Markings/MarkingManager.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Implants/Components/SubdermalImplantComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Locale/en-US/_strings/administration/commands/forceghost.ftl
#	Resources/Locale/en-US/_strings/clothing/components/fire-protection-component.ftl
#	Resources/Locale/en-US/_strings/components/storage-voice-control-component.ftl
#	Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/lathe/lathe-categories.ftl
#	Resources/Prototypes/Access/command.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
#	Resources/Prototypes/Catalog/thief_toolbox_sets.yml
#	Resources/Prototypes/Datasets/Names/Operation_prefix.yml
#	Resources/Prototypes/Datasets/Names/Operation_suffix.yml
#	Resources/Prototypes/Datasets/Names/arachnid_first.yml
#	Resources/Prototypes/Datasets/Names/arachnid_last.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/Names/clown.yml
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Prototypes/Datasets/Names/fake_human_first.yml
#	Resources/Prototypes/Datasets/Names/fake_human_last.yml
#	Resources/Prototypes/Datasets/Names/first.yml
#	Resources/Prototypes/Datasets/Names/first_female.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/Names/hologram.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Datasets/Names/military.yml
#	Resources/Prototypes/Datasets/Names/moth_first_female.yml
#	Resources/Prototypes/Datasets/Names/moth_first_male.yml
#	Resources/Prototypes/Datasets/Names/moth_last.yml
#	Resources/Prototypes/Datasets/Names/mushman_first.yml
#	Resources/Prototypes/Datasets/Names/mushman_last.yml
#	Resources/Prototypes/Datasets/Names/ninja.yml
#	Resources/Prototypes/Datasets/Names/ninja_title.yml
#	Resources/Prototypes/Datasets/Names/regalrat.yml
#	Resources/Prototypes/Datasets/Names/reptilian_female.yml
#	Resources/Prototypes/Datasets/Names/reptilian_male.yml
#	Resources/Prototypes/Datasets/Names/revenant.yml
#	Resources/Prototypes/Datasets/Names/skeleton_first.yml
#	Resources/Prototypes/Datasets/Names/syndicate.yml
#	Resources/Prototypes/Datasets/Names/vox.yml
#	Resources/Prototypes/Datasets/Names/wizard_first.yml
#	Resources/Prototypes/Datasets/Names/wizard_last.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/corporations.yml
#	Resources/Prototypes/Datasets/criminal_records.yml
#	Resources/Prototypes/Datasets/rat_king_commands.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Head/specific.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Stations/nanotrasen.yml
#	Resources/Prototypes/Entities/Structures/Furniture/carpets.yml
#	Resources/Prototypes/Entities/Structures/Storage/Closets/wall_lockers.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Procedural/salvage_loot.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Species/arachnid.yml
#	Resources/Prototypes/Species/diona.yml
#	Resources/Prototypes/Species/moth.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
#	Resources/ServerInfo/Guidebook/ServerRules/SpaceLaw/SpaceLaw.xml
#	Resources/ServerInfo/Guidebook/Service/Botany.xml
#	Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/meson.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/science.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-left.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-right.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/synd.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Interface/Misc/program_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lights.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/cyborg_parts.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
#	Resources/migration.yml
#	Tools/actions_changelogs_since_last_run.py
2025-03-25 11:30:01 +03:00
slarticodefast
48a4aa3929
Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives

* remove unrelated access restriction

* review
2025-03-13 01:41:50 +01:00
slarticodefast
7a6b947e60
Steal the mail thieving objective (#35746)
* mail theft

* networked
2025-03-09 20:41:53 +01:00
Killerqu00
2d32e08bee
CVar - Toggle display of round-end greentext (#35651)
* hide greentext if cvar false

* change IFs around a lil

* reviews
2025-03-04 08:59:44 -08:00
Vigers Ray
10888fd269 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Components/PowerGridCheckRuleComponent.cs
#	Content.Server/StationEvents/Events/PowerGridCheckRule.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Shared/CCVar/CCVars.Game.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-wizard.ftl
#	Resources/Locale/en-US/_strings/guidebook/cooking.ftl
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Guidebook/antagonist.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
#	Resources/migration.yml
2025-02-26 22:01:48 +03:00
keronshb
68de58eb66
THE WIZARD (#35406)
* Adds Survivor Antag

* Adds Survivor Role

* Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to  random global spawn spell

* Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing.

* Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor.

* Adds access to survivor game rule system

* Adds Survivor Rule

* Adds end of round survivor text

* Adds end of round reporting logic. Adds logic to start the survivor rule.

* Changes desc from centcomm to shuttle

* survivor (S)

* Checks if they're alive on the shuttle instead of centcomm.

* ftl text selection based on number of survivors.

* Removed Survivor Antagonist, replaced it with Free Agent.

* Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person.

* Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method.

* Fixes invalid entity issue

* Descs for Survivor Rule and Survivor comps

* Moves Survivor Rule to its own yml

* Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag

* Changes shuttle xform call to just mapid

* Protoid fix

* THE WIZARD

* Wizard spawner

* adds the correct state

* Wizard preset and weight

* Fixes wizard rule

* Weight back to 100%

* Adds Random Metadata

* Wizard locs

* Puts requirements in the right place

* Adds wiz ghost spawner and mob

* wizard spawnpoint fix + shuttle mapping

* wizard loadout + fix wizard spawning + wizard random name

* comment

* Adds Wizard testing

* FIXES SHUTTLE ISSUE BASED REI

* THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this.

* Free Objective ECS + Base Free Objective

* Space Wizard Federation for Wiz Obj issuer.

* Wizard Objectives

* Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule

* Renames midround to subgamemodes. Adds wizard sub game mode.

* Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset

* Wizard midround event

* Fixes wizard midround

* Wizard Guidebook

* Removes todo

* Fixes text

* Removes wizard rule ECS, not needed

* Wizard jetpack

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-25 22:34:07 -07:00
Vigers Ray
502811b5c8 Много говна 2025-01-04 06:03:21 +03:00
Vigers Ray
cb17bfcefe Новая цель на убийство других антагонистов 2025-01-04 02:11:42 +03:00
Vigers Ray
486b666199 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/migration.yml
2025-01-02 21:12:06 +03:00
ReeZer2
4f2d609890
FIX: Thief beacon doubled steal targets (#33750) 2025-01-01 17:25:48 +01:00
Vigers Ray
1c41206802 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
#	Resources/Locale/en-US/_strings/actions/actions/wagging.ftl
2024-12-28 19:43:59 +03:00
psykana
616d34102b
Traitor can no longer get multiple objectives to save/help/kill the same person (#33704)
* Deduplicate traitor objectives

* Remove redundant check
2024-12-28 15:49:03 +01:00
Vigers Ray
af8ff96d07 Фикс целей на убийство. Небольшие баланс правки целей антагов. 2024-11-29 03:06:15 +03:00
Vigers Ray
603af43241 фиксы апстрима 2024-11-19 18:50:55 +03:00
Vigers Ray
d853b875eb Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Lobby/LobbyUIController.cs
#	Content.Client/Lobby/UI/CharacterSetupGui.xaml
#	Content.Client/Lobby/UI/CharacterSetupGui.xaml.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/GameTicking/GameTicker.Lobby.cs
#	Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
#	Content.Server/Store/Systems/StoreSystem.Ui.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Resources/Maps/_Sunrise/Shuttles/abandoned_outpost.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm0.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm1.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm2.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b1.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b2.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_bitem.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmp.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmx.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/meta.json
2024-11-19 18:34:32 +03:00
ActiveMammmoth
22987fc77f
Wizard Summon Guns/Magic (#32692)
* mostly done but there's a bug with spawning

* RandomGlobalSpawnSpellEvent now actually works

* Summon Guns/Magic is working

* Added sound, cap gun, and auto pick up

* Added all requested changes/fixes from reviews

* Halving cooldowns
2024-11-17 17:46:31 +01:00
Rinary
a85433e877
Новый антагонист: Вампиры (#560)
* Initial Commit

* Unfinished

* Continuing, more abilities

* Remove necromicon healing

* oops

* Continuing

* Continuing

* Checkpoint incase i need to undo something

* Rewrite to use event per power, working passives

* refactor fixes

* so many fixes

* some fixes

* some fixes

* new textures, status icon

* vampire antag role, mind role

* проверку на дауна вызывали?(если Null, у сервера ступор головного фатала)

* fix 1

* fix 2

* fix fatal, fix build

* breafing audio

* fix icons style, store in action

* clear store things, add gamerule, mid round game rule

* some rework

* clear any store systems

* clear x2

* if you have 150 Blood Essence, you get mutation

* upd

* some changes

* simple mutation menu

* я вот сижу, в 12 ночи, пишу какую-то очередную хуйню, вместо приятного сна...

* upd

* normal mutations menu

* actions translate

* None type, base actions list

* passive abilities

* ability earning

* fix

* translate vampire preset

* translate vampire mutations menu

* mutations menu textures

* disable some

* ДРАНЫЙ БРИФ ФАТАЛКУ ПО ПРИКОЛУ БЕЕМ

* game preset

* mutation can infinity changed

* fix

* fully rework abilities update system

* gargantua info

* update ignore list

* fix gargantua passives

* vampire objectives

* new icons

* balance

* fix

* upd objectives

* fix metabolizer type, balance 2

* fix metabolizer type 2

* fix syntax

* clear translation

* xd

* update

* round end info

* fix

* drain objective fix

* fix

* fix syntax

* fix

* clear

---------

Co-authored-by: Rainfey <rainfey0+github@gmail.com>
2024-10-31 19:06:01 +03:00
Vigers Ray
389ed704e1 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Server/Administration/Managers/BanManager.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Traitor/Uplink/UplinkSystem.cs
#	Content.Shared/Interaction/SharedInteractionSystem.cs
#	Content.Shared/Localizations/ContentLocalizationManager.cs
#	Content.Shared/Roles/JobRequirement/DepartmentTimeRequirement.cs
#	Content.Shared/Roles/JobRequirement/OverallPlaytimeRequirement.cs
#	Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Resources/Audio/Ambience/Antag/attributions.yml
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Locale/en-US/_strings/advertisements/other/firebot.ftl
#	Resources/Locale/en-US/_strings/shuttles/commands.ftl
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/meta.json
#	Resources/Textures/Interface/Actions/actions_borg.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
#	RobustToolbox
2024-10-30 13:26:32 +03:00
Theodore Lukin
c78b5ae83d
Fix warden being and qm being not considered head for tot kill head objective (#32721)
* fixed warden being and qm being not considered head for traitor kill head objective

* fixed hypothetical warden traitor not getting disk objective

* change suggested by deltanedas

* cleanup

* cleanup

* fix

* changed as suggested

* removed a dot in the comment

* removed an empty line

* reformulation
2024-10-18 11:43:05 +02:00