Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/publish.yml
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# Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
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2025-08-10 01:49:23 +03:00
ArtisticRoomba
3eba895fc7
Thieves can innately pickpocket - thieving gloves rework ( #38123 )
...
* Thieves can innately pickpocket (#107 )
Pickpocketing a skyrim guard's armor off
(cherry picked from commit 21b9f1ddb251ea3c7c6803e78871abefcaecbfb4)
* this isnt moff
* Make predicted, cleanup
* !skating-basketball
* orks are NOT the best trollface
* Implement much more sensible component replication prevention
---------
Co-authored-by: DuckManZach <144298822+duckmanzach@users.noreply.github.com>
2025-06-16 15:47:31 -07:00
Vigers Ray
9366ca374a
Борги могут опять садить на себя людей
2025-01-10 03:52:48 +03:00
Vigers Ray
ad194520bc
упс
2025-01-10 02:35:36 +03:00
Vigers Ray
afdf42c433
Фикс возможности боргов садить на себя людей и нерф их прочности
2025-01-10 02:34:27 +03:00
to4no_fix
6567fa36e4
Adding shock collar and electropack ( #30529 )
...
* Adding shock collar with the new ShockOnTrigger
* Cleaning and updating the shock collar
* Add StripDelay datafield to ClothingComponent
* Adding SelfUnremovableClothingComponent
* ShockCollar Update
* Correction of the shock collar
* Correction of the shock collar 2
* Renaming the DamageSpecifier DataField to Damage
* Fixing the damage field in ShockCollar
* Cleaning the ShockCollar
* Renaming ShockCollar to ClothingNeckShockCollar
* Adding ClothingNeckShockCollar as a stealTarget to a thief
* Fixing a typo of the sprite path in ClothingNeckShockCollar
* Cleaning the ShockOnTriggerComponent
* Revision of SelfUnremovableClothing
* Adding a ClothingBackpackElectropack
* Sprite fix
* Code review
* Shock Collar sprite update
* add commit hash
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-15 10:30:39 -04:00
Krunklehorn
8ecb78ee5a
Fix StrippableSystem blunders ( #26166 )
...
* Fixes target hand check when no hands were needed.
* Adds missing CanStripX checks.
* Whitespace.
* Fixed bad math causing instant strips.
2024-03-16 14:50:53 +11:00
Krunklehorn
41ca8f3dfc
StrippableSystem doafter overhaul ( #25994 )
...
* Initial commit
* Fixed short circuiting
* Use DebugTools
* Use Entity<TComp> more, and make them nullable
* Bring these two together
2024-03-15 13:57:52 +11:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Leon Friedrich
b148bebd60
Equipment verbs & admin inventory access. ( #14315 )
2023-03-06 04:12:08 +11:00
metalgearsloth
c8f89eca60
ECS dragdrop ( #12973 )
...
* ECS dragdrop
No more excuses.
* AAAAAAAAAAAAAA
* kry
* events
* aaaaaaaaaa
* HUH
* Fix stripping
* aaaaaa
* spoike
* asease
* fix table vaulting
* ded
* rebiew
* aaaaaaaaaaaaa
* drag
* aeaeae
* weh
2023-02-13 13:29:34 +00:00
Leon Friedrich
af1b255524
Aghost tweaks ( #12373 )
2022-11-04 10:40:01 +11:00
Leon Friedrich
1c013f826d
Make stripping corpses faster. ( #11945 )
2022-10-16 16:26:28 +11:00
Leon Friedrich
efac113469
Improve stripping UI ( #9768 )
2022-10-16 04:00:04 +11:00
keronshb
cd78c5451d
Ensnaring Component and Bola Update ( #9968 )
2022-08-25 00:50:31 +10:00
keronshb
206513c31b
Thieving component and Thieving Gloves ( #9158 )
...
* Thieving component and gloves
* Fixes popup issue
* Forgot to add it for hands
* Adds a bool datafield
* Comments
* Requested changes
2022-06-27 19:14:51 -05:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
metalgearsloth
eef4671f24
Stripping ECS + window do_after ( #8111 )
...
* Stripping ECS + window do_after
* stuff
* workies
* Delays
2022-05-13 14:59:57 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
ad9ddf1552
Reduce action blocker uses and add target entity to CanInteract ( #6655 )
2022-02-15 15:06:52 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Paul Ritter
512d6a38c3
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
...
* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
Vera Aguilera Puerto
2ff16a580b
Bunch more error fixes.
2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
...
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Javier Guardia Fernández
ec9e65951c
Remove IHandsComponent and ISharedHandsComponent ( #5218 )
...
* Remove IHandsComponent and ISharedHandsComponent
* Copy the documentation from the interfaces
* Revert "Copy the documentation from the interfaces"
This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.
* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
DrSmugleaf
9b8185db23
Deprecate IActionBlocker in favour of cancellable events ( #4193 )
...
* Deprecate IActionBlocker in favour of cancellable events
* Bring back old speech/emoting component restrictions
* Rename action blocker listener methods
* Use Entity System public methods instead of extension methods
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-06-19 10:03:24 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00