Vigers Ray
d791eb37bd
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Options/UI/Tabs/AccessibilityTab.xaml
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
# Content.Server/Access/Systems/AgentIDCardSystem.cs
# Content.Server/Clothing/Systems/ChameleonClothingSystem.cs
# Content.Server/Entry/IgnoredComponents.cs
# Content.Shared/Access/Systems/SharedIdCardSystem.cs
# Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.ChamberMagazine.cs
# Resources/Locale/en-US/_strings/atmos/atmos-pipe-layers.ftl
# Resources/Locale/en-US/_strings/chat/highlights.ftl
# Resources/Locale/en-US/_strings/implant/chameleon-controller.ftl
# Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
# Resources/Locale/en-US/_strings/reagents/absinthe.ftl
# Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/air_alarm.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/mirror.yml
# Resources/Prototypes/Entities/Structures/cryogenic_sleep_unit.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Roles/Jobs/CentComm/cburn.yml
# Resources/Prototypes/Roles/Jobs/CentComm/official.yml
# Resources/Prototypes/Roles/Jobs/Civilian/chaplain.yml
# Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Textures/Structures/Doors/secret_door.rsi/assembly.png
# Resources/Textures/Structures/Doors/secret_door.rsi/closed.png
# Resources/Textures/Structures/Doors/secret_door.rsi/closing.png
# Resources/Textures/Structures/Doors/secret_door.rsi/meta.json
# Resources/Textures/Structures/Doors/secret_door.rsi/open.png
# Resources/Textures/Structures/Doors/secret_door.rsi/opening.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm0.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm1.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm2.png
# Resources/migration.yml
2025-06-04 13:39:57 +03:00
beck-thompson
05fac53de6
Chameleon controller implant (Clothing fast switch) ( #33887 )
...
* Add the chameleon controller implant
* address the issues (Git please dont kill me)
* Address the review and fix some merge conflicts!
* Cleanup
* Add use delay
* Silly mistakes
* Making a PR at 2 am: Gone wrong
* Predict use delay and disable the buttons until you can choose another
* First phase custom clothing
* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well
* Address the review! No more evil goto
* Slams way is better I should have read more closely xD
* Some of the jobs
* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs
* Add everything else
* Fix test
* Job name
* This looks better
* Add department organization
* Minor cleanup
* Added some mindshields
* Remove redudent comment and change funcion name to be clearer
* Fix cluwne outfit
* fix merge conflicts
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-05-30 12:07:25 +02:00
Vigers Ray
95b86d7a4b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Construction/UI/ConstructionMenu.xaml
# Content.Client/Construction/UI/ConstructionMenu.xaml.cs
# Content.Client/Construction/UI/ConstructionMenuPresenter.cs
# Content.Server/Warps/WarpPointSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Construction/Steps/ArbitraryInsertConstructionGraphStep.cs
# Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Weapons/Reflect/ReflectSystem.cs
# Resources/Locale/en-US/_strings/plants/mutations.ftl
# Resources/Locale/en-US/_strings/stack/stacks.ftl
# Resources/Locale/en-US/_strings/teleportation/teleportation-menu-gui.ftl
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Objects/Power/powercells.yml
# Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/nuke.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_banana.yml
# Resources/Prototypes/Recipes/Construction/Graphs/machines/computer.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/hamtr_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/honker_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/ripley_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/vim_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock_clockwork.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/blast_door.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/conveyor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/firelock.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/glassbox.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/secretdoor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shuttle.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/windoor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/tools/logic_gate.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/APC.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/air_alarms.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/disposal_machines.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/intercom.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/lighting.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/station_maps.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_generator.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_substation.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/bladed_hats.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/bola.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/improvised_arrow.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_grenade.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_mine.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/shiv.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/spear.yml
# Resources/Prototypes/Recipes/Construction/structures.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/cleanbot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/firebot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/honkbot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/medibot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/mimebot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/supplybot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/firebomb.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pipebomb.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pneumatic_cannon.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/potato.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/storage/cratefreezer.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/storage/tallbox.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/strawhat.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/CentComm/official.yml
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/meta.json
2025-05-04 23:13:12 +03:00
Milon
b9b854e179
ringer bugfixes ( #36936 )
...
AAAAAAAAAA
2025-04-29 19:08:23 +02:00
Vigers Ray
e2aab392db
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/PDA/PdaSystem.cs
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/borg.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/borg_types.yml
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/full.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/meta.json
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state0.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state1.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state2.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state3.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state4.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state5.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state6.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state7.png
2025-04-20 02:52:59 +03:00
Milon
6138fcdce9
Predict and cleanup RingerComponent ( #35907 )
...
* clean up most stuff
* move to shared
* works
* shuffle shit around
* oops! access
* fixes
* todo: everything
* SUFFERING
* curse you
2025-04-19 15:55:05 +02:00
Vigers Ray
e1b8d682ff
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/PDA/PdaSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
2025-04-19 16:33:37 +03:00
metalgearsloth
63dfd21b14
Predict dumping ( #32394 )
...
* Predict dumping
- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.
* Fix a bunch of stuff
* nasty merge
* Some reviews
* Some more reviews while I stash
* Fix merge
* Fix merge
* Half of review
* Review
* re(h)f
* lizards
* feexes
* feex
2025-04-19 16:20:40 +10:00
Vigers Ray
a6829006a4
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Clothing/Systems/ChameleonClothingSystem.cs
# Content.Server/PDA/PdaSystem.cs
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
2025-01-04 06:17:03 +03:00
SlamBamActionman
21351df03a
Add Chameleon PDA ( #30514 )
...
* V1 commit
* Remove PDA name and unnecessary pda state
* Adds PDA to Chameleon backpack & thief toolbox
* Change to use AppearanceDataInit
* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied
* Revert PDA name (this will be changed to another way later)
* Update PDA name updating to new system
* Fix yaml, and fix Agent ID chameleon
* Updated based on review
2025-01-02 19:23:28 +01:00
VigersRay
c8e9b7bbf4
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Roles/RoleSystem.cs
# Content.Server/Silicons/Laws/SiliconLawSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/GameRules/midround.yml
# RobustToolbox
2024-10-10 19:09:17 +03:00
chavonadelal
6d99597349
Job title localization ( #32338 )
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* Job title localization
* Correcting fields
2024-10-09 17:05:36 +02:00
VigersRay
aa38c32b65
upstream
2024-09-16 12:40:23 +03:00
nikthechampiongr
ee434e397d
Rename fix ( #31654 )
...
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName()
* Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text
Requires engine change
* Fix localisation strings
* Make PDA search be based on a renamed entity's Uid instead of its old name
To do this the pda component now has an PdaOwner field which gets
assigned when it is given as a loadout to a player
* Fix bad merge???
huh
* Use AllEntityQuery
2024-09-15 11:55:03 +10:00
VigersRay
c0ee7e3cc9
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Lobby/LobbyUIController.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs
# Content.Shared/Roles/JobRequirements.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml
# Resources/Prototypes/Loadouts/Jobs/Command/captain.yml
# Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
# Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Security/warden.yml
# Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Structures/Power/apc.rsi/base.png
# Resources/Textures/Structures/Power/apc.rsi/broken.png
# Resources/Textures/Structures/Power/apc.rsi/display-charging.png
# Resources/Textures/Structures/Power/apc.rsi/display-full.png
# Resources/Textures/Structures/Power/apc.rsi/display-lack.png
# Resources/Textures/Structures/Power/apc.rsi/display-remote.png
# Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
# Resources/Textures/Structures/Power/apc.rsi/frame.png
# Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-05 17:22:05 +03:00
slarticodefast
bb2981400c
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
...
* replace all uses of TryGetContainerContainer with non-obsolete overload
* rerun
2024-08-04 15:38:53 +10:00
VigersRay
562dc416a2
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/Construction/ConstructionSystem.Initial.cs
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
2024-06-14 19:01:52 +03:00
Zonespace
6d71ec1b14
Non-uplink PDAs no longer can have TC inserted into them ( #28985 )
...
* PDAs no longer can have TC inserted into them
* far better way of doing this
---------
Co-authored-by: John Doe <johndoe@gmail.com>
2024-06-14 11:24:40 -04:00
Vigers Ray
21465c02c0
Отображение времени к прибытию эвак шаттла в КПК ( #22 )
2024-06-05 14:34:36 +03:00
Nemanja
be6f55a090
Clean up store system ( #28463 )
2024-06-01 11:29:17 -04:00
Kara
855234aa30
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
...
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content
* build?
2024-05-12 10:31:54 -04:00
Leon Friedrich
a466b35b27
Move UnpoweredFlashlight to shared ( #27449 )
2024-04-29 13:22:11 +10:00
metalgearsloth
5896e68752
Content update for UI prediction ( #27214 )
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* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
2024-04-26 18:16:24 +10:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
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* Revert "Fix chat bubbles (#25643 )"
This reverts commit 23d2c4d924 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256 )"
This reverts commit f284b43ff6 .
2024-02-28 00:51:20 +11:00
Julian Giebel
0752acdc2c
News UI overhaul and PDA notifications ( #19610 )
2024-02-26 21:38:00 -04:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. ( #25256 )
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* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
2024-02-27 12:06:20 +11:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR ( #25131 )
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* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
VMSolidus
84a2356831
Adding PAI Slot to PDA ( #21086 )
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* Adding PAI Slot to PDA
* Update PdaComponent.cs
* Update pda.yml
* Update tags.yml
Sorting it alphabetically
* Adding PDA UI Elements.
* Addressing reviews
* Update PdaComponent.cs
* Update Content.Shared/PDA/SharedPdaSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update Content.Shared/PDA/SharedPdaSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update PdaComponent.cs
* Update PdaComponent.cs
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2024-01-04 05:56:14 -07:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
DrSmugleaf
3e509d7630
Give ringtone setting a 0.25 second cooldown, style and fixes ( #20780 )
2023-10-08 17:25:08 -04:00
metalgearsloth
d5bd1c6f86
Predict StorageComponent ( #19682 )
2023-09-11 21:20:46 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
deltanedas
91cfabd6f6
light refactoring/rework ( #19314 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 22:31:10 -07:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
deltanedas
6f6f5cbdab
remove sharps from uplink code ( #18807 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-07 20:16:49 -04:00
router
f97a2dbb13
make ringtone and uplink code 6 notes long ( #17545 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-03 21:13:16 +10:00
MishaUnity
e4dcdc0c6e
convert News read tab to PDA Cartridge ( #18368 )
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* Add Console, PDA news tab, and ringstone popup
* Add English localization
* Add mass-media console board to Advanced Entertainment resrarch
* Fix misprint
* Deleting unused libraries
* Fix round restart problem
* Fixing restart problem
* Just another fix
* Сode optimization
* Code optimization
* Convert News read tab to cartridge
Convert the News read tab into a cartridge, and fix a couple of bugs
* Just another fix
* Some updates
* More fixing!!
Fix cooldown, add author label to read menu
* Again, fix cooldown bug
* Some minor changes
* Revert "Some minor changes"
This reverts commit 470c8d727629ac79994f70e56162adae8659e944.
* Some minor updates
2023-07-28 13:59:03 -06:00
PrPleGoo
852f041581
Add auth to the mass-media console ( #18345 )
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* process my own comments
* add fields and handling
* little cleanups
* localization
* u
* whoops
2023-07-27 14:25:55 -06:00
MishaUnity
325d2a39ee
add mass-media system ( #18251 )
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* Add Console, PDA news tab, and ringstone popup
* Add English localization
* Add mass-media console board to Advanced Entertainment resrarch
* Fix misprint
* Deleting unused libraries
* Fix round restart problem
* Fixing restart problem
* Just another fix
* Сode optimization
* Code optimization
2023-07-26 12:49:38 -06:00
TemporalOroboros
df1dcb74ac
Dewarns access ( #16666 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-23 14:19:51 +10:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
Pieter-Jan Briers
f5bd24f990
Clean up PDA event subscriptions. ( #17434 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-24 22:02:59 +10:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
0x6273
247c7a1d4d
Fix PDA capitalization to be PascalCase ( #17335 )
2023-06-15 11:44:28 +10:00