Commit graph

27 commits

Author SHA1 Message Date
Nemanja
b52686ea38
Add space debris to salvage magnet (#31113)
* add space debris to salvage magnet

* multiplication

* necessary mercy for NPCs

* back and forth on mercy
2024-08-24 12:09:36 +10:00
Nemanja
8440fb6acb
anonymize salvage wrecks (#31087)
* anonymize salvage wrecks

* display wreck size
2024-08-17 15:09:21 +10:00
Nemanja
3cdd62b0dd
Mining Rebalance (#30920)
* first pass

* this shit too

* ok fix that shit

* buff

* actually fix that
2024-08-16 11:43:54 +10:00
chavonadelal
9e1e9b8c34
Localization of the Salvage Expedition Console (#30339)
* Localization of the Salvage Expedition Console

* Localization of the Salvage Expedition Console 2
2024-07-30 10:05:19 -04:00
metalgearsloth
edb05e36bb
Reapply "Remove some BUI boilerplate" (#30214) (#30219)
* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be3.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
2024-07-21 14:48:13 +10:00
Nemanja
cb0ba66be3
Revert "Remove some BUI boilerplate" (#30214)
Revert "Remove some BUI boilerplate (#28399)"

This reverts commit cbf329a82d.
2024-07-20 20:42:27 -04:00
metalgearsloth
cbf329a82d
Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-07-20 15:40:16 +10:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
ShadowCommander
9ea06f3a39
Fix salvage magnet UI opening again when activating the console twice (#28010) 2024-05-14 19:59:46 -04:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
metalgearsloth
d7eb7b700c
Biome marker layer tweaks (#23663)
* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow
2024-01-09 22:44:38 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp (#23119)
* Generic offering window

* More work

* weh

* Parity

* Progression meter

* magnet

* rona

* PG asteroid work

* code red

* Asteroid spawnings

* clams

* a

* Marker fixes

* More fixes

* Workings of biome asteroids

* A

* Fix this loading code

* a

* Fix masking

* weh

* Fixes

* Magnet claiming

* toe

* petogue

* magnet

* Bunch of fixes

* Fix default

* Fixes

* asteroids

* Fix offerings

* Localisation and a bunch of fixes

* a

* Fixes

* Preliminary draft

* Announcement fixes

* Fixes and bump spawn rate

* Fix asteroid spawns and UI

* More fixes

* Expeditions fix

* fix

* Gravity

* Fix announcement rounding

* a

* Offset tweak

* sus

* jankass

* Fix merge
2024-01-04 14:25:32 +11:00
metalgearsloth
816ee2e1ab
Gateway destinations (#21040)
* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
2023-11-14 19:23:40 -07:00
metalgearsloth
3a196a1d09
Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
metalgearsloth
036b9ef74f
Expeditions rework (#18960) 2023-09-19 22:52:01 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth
789c5e0a2b
Add fultons (#18958) 2023-08-29 16:34:05 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich
385b587cfc
Validate prototype ids in c# fields (#18224) 2023-07-30 03:34:51 +10:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
deltanedas
9cd8d25ae7
more expedition changes (#17403)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-29 00:01:27 +10:00
metalgearsloth
1485666a23
Ambient music fixes (#17685) 2023-06-27 21:28:51 +10:00
deltanedas
a3c37edd69
use parts crates for rewards, show rewards in ui (#17374)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-17 12:00:54 +10:00
metalgearsloth
0ebcba370f
Expeditions QOL (#15599) 2023-04-21 15:05:50 +10:00
metalgearsloth
122350f19c
Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
metalgearsloth
6157dfa3c0
Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
Justin Trotter
c4dca43d78
salvage magnet status indicator (#12585) 2022-11-14 01:45:45 -06:00