VigersRay
2638cd0709
Фиксы тестов
2024-10-08 10:31:46 +03:00
VigersRay
aa38c32b65
upstream
2024-09-16 12:40:23 +03:00
nikthechampiongr
9a63144636
Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command ( #30433 )
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* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes
* Make respawn verb available for offline players
* Make erase available for offline players
A thousand admins rejoice
* Reorder verbs in code
* Add erase command
* Fix localisation for erase command
* Address reviews and add completion to respawn command
* Complete reviews which I forgor
2024-08-31 21:38:03 +10:00
VigersRay
67c8ba2471
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Clothing/Components/GloveHeatResistanceComponent.cs
# Content.Server/Light/EntitySystems/PoweredLightSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/StationEvents/Events/StationEventSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Interaction/SharedInteractionSystem.cs
# Resources/Prototypes/AlertLevels/alert_levels.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml
# Resources/Prototypes/Datasets/Names/fortunes.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/secret_weights.yml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/Mask/ert.rsi/meta.json
# Resources/Textures/Clothing/Mask/joy.rsi/meta.json
# Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
# Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
# Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
# Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
# Resources/migration.yml
2024-08-14 19:55:44 +03:00
Brandon Hu
31c5d3555e
fix(Commands): Improve Localization of commands. Standardize some behaviors. ( #30362 )
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* I should be studying for school but that is sofucking boring, I will pass my class no matter, however getting an A might be a challenge. My gpa is important but is the tourture for 1 point of GPA worth it? The american government says yes but they are responsible for the majority of all genocides that have ever been conducted since the dawn of man
* ugh
* ugh
2024-08-11 19:46:57 +10:00
metalgearsloth
0b2fa941a7
Revert "setgamepreset command rework" ( #30807 )
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Revert "setgamepreset command rework (#30756 )"
This reverts commit de86fdb373 .
2024-08-09 17:39:45 +10:00
Errant
de86fdb373
setgamepreset command rework ( #30756 )
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* gameticker.gamepreset namespace
* setgamepreset now has a finite duration
* comments, cleanup
2024-08-09 17:04:19 +10:00
VigersRay
b90d87c1c5
Добавил все режимы в голосование, скрыл голоса игроков.
2024-07-25 01:17:34 +03:00
SplikZerys
61e214807e
Replaced forcemap admin flag with Host ( #158 )
2024-07-01 10:09:39 +03:00
VigersRay
3ea877c45d
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/equipped-BELT.png
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/icon.png
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-left.png
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-right.png
# Resources/Textures/Clothing/Belt/securitywebbing.rsi/meta.json
2024-06-26 19:00:04 +03:00
Tayrtahn
1a67ab8c95
Forcemap can be cleared with empty string again ( #29472 )
2024-06-26 16:41:31 +10:00
VigersRay
7d60996923
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_gay.png
2024-06-25 01:34:51 +03:00
Tayrtahn
8aea47a7ee
Fix forcemap not bypassing requirements ( #29426 )
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* Fix forcemap not bypassing requirements
* Add integration test for forcemap
2024-06-24 18:29:44 -04:00
VigersRay
71b740c80e
Merge remote-tracking branch 'refs/remotes/wizards/master'
2024-06-24 18:52:01 +03:00
ArkiveDev
d9506ce3a6
Force map confirmation ( #29391 )
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* Add map check to forcemap command
* remove debug line
* remove accidental newline
2024-06-24 13:56:21 +03:00
Vigers Ray
5775d4cdef
Merge sunrise build ( #2 )
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* commit
2024-05-31 02:16:18 +03:00
Repo
eb3f27526b
Fix late join & observe to de-admin admins. ( #28319 )
2024-05-28 14:00:42 -04:00
Kara
993eef1e7c
Resolve 'EntitySystem.Get<T>()' is obsolete in content ( #27936 )
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* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content
* pass entman
* dog ass test
* webeditor
2024-05-12 20:34:52 -04:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Leon Friedrich
1dde5f39ab
Fix ghost respawn bug ( #17511 )
2023-06-21 11:04:07 +10:00
Leon Friedrich
9fc4fc6ac2
Fix some Mind ECS bugs ( #17480 )
2023-06-20 14:29:26 +10:00
Nemanja
ccf81a6be9
Add autocomplete to setgamepreset command ( #15399 )
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* Add autocomplete to setgamepreset
* better ordering
2023-04-13 18:06:06 -07:00
Mervill
40b556d206
Refactor GameMapManager a bit (nukes mapforced) ( #11513 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Closes https://github.com/space-wizards/space-station-14/issues/7192
Closes https://github.com/space-wizards/space-station-14/issues/6537
Closes https://github.com/space-wizards/space-station-14/issues/9579
2022-11-08 13:18:21 +11:00
Kara
42d146effa
Mapping autosaves ( #10966 )
2022-09-03 06:39:28 -07:00
wrexbe
c4d135e253
Refactor lobby status ( #10550 )
2022-08-14 12:54:49 -07:00
Duddino
fd4ca91d6f
Fix a bug where toggleready returns an exception when provided with the wrong number of arguments ( #9631 )
2022-07-12 12:14:24 +10:00
Morber
7a14c6f331
Localize jobs ( #8968 )
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* Localize job supervisors
* Rename supervisors file
* Localize job names
* Remove localization for fallback job name
* Use LocalizedName for Job
* Fix job names case
2022-06-28 22:55:05 +10:00
Leon Friedrich
1e5da87262
Add loc strings and completions to mapping command ( #8726 )
2022-06-09 12:38:31 +10:00
Pieter-Jan Briers
a557dd26ec
Add completions for ForceMap and ForcePreset
2022-05-25 00:26:57 +02:00
metalgearsloth
090c3b948e
Setgamepreset tweaks ( #8260 )
2022-05-19 08:25:45 +10:00
Leon Friedrich
9255cc97a9
Revert "Revert "Make mapping use consistent Entity Uids ( #7625 )" ( #7650 )" ( #8186 )
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This reverts commit 0957606792 .
2022-05-15 13:29:01 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Moony
36181334b5
StationSystem/jobs/partial spawning refactor ( #7580 )
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* Partial work on StationSystem refactor.
* WIP station jobs API.
* forgor to fire off grid events.
* Partial implementation of StationSpawningSystem
* whoops infinite loop.
* Spawners should work now.
* it compiles.
* tfw
* Vestigial code cleanup.
* fix station deletion.
* attempt to make tests go brr
* add latejoin spawnpoints to test maps.
* make sure the station still exists while destructing spawners.
* forgot an exists check.
* destruction order check.
* hopefully fix final test.
* fail-safe radstorm.
* Deep-clean job code further. This is bugged!!!!!
* Fix job bug. (init order moment)
* whooo cleanup
* New job selection algorithm that tries to distribute fairly across stations.
* small nitpicks
* Give the heads their weights to replace the head field.
* make overflow assign take a station list.
* moment
* Fixes and test #1 of many.
* please fix nullspace
* AssignJobs should no longer even consider showing up on a trace.
* add comment.
* Introduce station configs, praying i didn't miss something.
* in one small change stations are now fully serializable.
* Further doc comments.
* whoops.
* Solve bug where assignjobs didn't account for roundstart.
* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.
* Goodbye JobController.
* minor fix..
* fix test fail, remove debug logs.
* quick serialization fixes.
* fixes..
* sus
* partialing
* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Use dirtying to avoid rebuilding the list 2,100 times.
* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)
* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Add the Mysteriously Missing Captain Check.
* Put maprender back the way it belongs.
* I love addressing reviews.
* Update Content.Server/Station/Systems/StationJobsSystem.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* doc cleanup.
* Fix bureaucratic error, add job slot tests.
* zero cost abstractions when
* cri
* saner error.
* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.
* submodule gaming
* Packedenger.
* Documentation consistency.
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-10 13:43:30 -05:00
20kdc
5299cbbb6e
Stop mapping command from unsetting it's own settings if used repeatedly ( #7875 )
2022-05-03 20:19:15 -07:00
Leon Friedrich
0957606792
Revert "Make mapping use consistent Entity Uids ( #7625 )" ( #7650 )
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This reverts commit b99b14b143 .
2022-04-20 02:36:26 +10:00
Leon Friedrich
b99b14b143
Make mapping use consistent Entity Uids ( #7625 )
2022-04-18 15:46:32 -07:00
Radosvik
353a7aa210
Refresh Lobby Info Box ( #7521 )
2022-04-15 11:55:38 -07:00
Leon Friedrich
36fcca8337
Mapping Actions ( #6877 )
2022-03-02 10:12:34 +11:00
metalgearsloth
85736bfd6b
Adjust mapping command order ( #6929 )
2022-03-01 21:11:22 +11:00
moonheart08
e320ae80ee
oops.
2022-02-28 10:46:47 -06:00
moonheart08
a3bc28476d
Quick fix join bug.
2022-02-28 10:38:36 -06:00
metalgearsloth
eaee0a8a4c
Don't mapinit when mapping creates a blank map ( #6928 )
2022-02-28 16:38:33 +11:00
Leon Friedrich
9a54ea67c4
update mapping command ( #6925 )
2022-02-28 12:21:15 +11:00
metalgearsloth
b87806f7ed
Fix some build warnings ( #6832 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-02-21 14:41:50 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
metalgearsloth
db8c6e4bc8
Replace loadbp usages with loadmap ( #6085 )
2022-01-11 17:51:52 +11:00