VigersRay
0a91b468b4
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Client/Voting/UI/VotePopup.xaml.cs
# Content.Client/Voting/VoteManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Power/EntitySystems/BatterySystem.cs
# Content.Server/Radio/EntitySystems/RadioSystem.cs
# Content.Server/VoiceMask/VoiceMaskComponent.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
# Content.Server/Voting/Managers/VoteManager.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Voting/MsgVoteData.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Recipes/Crafting/crates.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
2024-09-26 20:17:14 +03:00
beck-thompson
fe2145d3b9
Voice Mask refactor ( #30798 )
...
* First commit
* Added base.Initialize()
* Voice wire fix (Electricty name)
* Various minor cleanups
* Localized default voice mask name
* Added VoiceOverride stuff
* Removed unused stuff
* Typo
* Better localized stuff
* Typo / spelling stuff / comments
* Blessed
2024-09-26 18:55:59 +02:00
VigersRay
aa38c32b65
upstream
2024-09-16 12:40:23 +03:00
lzk
7fed39d511
localize skeleton accent ( #32166 )
...
* localize skeleton accent
* commit number 2
* remove that from this
* this
* babushka
2024-09-15 21:49:05 +02:00
VigersRay
a1435c2d5d
Merge remote-tracking branch 'refs/remotes/wizards/master'
2024-08-16 02:32:47 +03:00
Psychpsyo
42316f8ed0
Add German accent ( #30541 )
...
* German accent
* Add German motherfucker
* German accent improvements
* Fix failing tests
* Only replace th at start of words
* Correct plural for "warnungen"
* hello and goodbye in German
* Fix German again
* Remove motherfucker from German accent
* German goodbye refactor
* 'fix' indents in speech.yml
* German accent improvements
* Reduce German umlautness
* Add umlaut cooldown
so consecutive vowels don't get umlauted
* Fix german capitalization of th => zh
* Add more banger words to German accent
* Improve German tesla replacement
* German akzent
* German scientist gaming
* Men and women, now in German
* Also replace warops in German accent
Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Make requested changes
* Make some of the requested changes
* Fix linter errors
* Address remaining feedback
* RE-add toned-down random umlauts
* cabbage -> kraut
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-16 01:30:21 +02:00
VigersRay
67c8ba2471
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Clothing/Components/GloveHeatResistanceComponent.cs
# Content.Server/Light/EntitySystems/PoweredLightSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/StationEvents/Events/StationEventSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Interaction/SharedInteractionSystem.cs
# Resources/Prototypes/AlertLevels/alert_levels.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml
# Resources/Prototypes/Datasets/Names/fortunes.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/secret_weights.yml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/Mask/ert.rsi/meta.json
# Resources/Textures/Clothing/Mask/joy.rsi/meta.json
# Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
# Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
# Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
# Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
# Resources/migration.yml
2024-08-14 19:55:44 +03:00
Psychpsyo
b7ef5ada11
Add replacement words to Russian accent ( #30554 )
2024-08-09 15:49:38 +10:00
VigersRay
461f70ab28
Merge remote-tracking branch 'refs/remotes/wizards/master'
2024-08-08 08:10:07 +03:00
TakoDragon
929e6a2c00
Improved Spanish accent ( #30551 )
...
* Spanish and French comment
* Added the interrobang
* Make spanish accent use sting builder
2024-08-08 13:08:28 +10:00
SplikZerys
73f4405ccf
Corrected Felinid Race ( #242 )
...
* FelinidAccent OWO comeback
* Revert min max Felinid age
* Update OwOAccentSystem.cs
* Update felinid.yml
* Update speech.yml
---------
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2024-07-26 04:29:49 +03:00
VigersRay
2d4cbd5046
нёрф OwO акцента
2024-07-25 00:52:57 +03:00
VigersRay
504a69749f
Крик по клавише 1 = неумесный ЛРП крик
2024-07-22 05:34:04 +03:00
VigersRay
bee5d0410f
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/LobbyUIController.cs
# Resources/Locale/en-US/chemistry/components/mixing-component.ftl
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Recipes/Crafting/crates.yml
# Resources/ServerInfo/Guidebook/Mobs/Diona.xml
# Resources/ServerInfo/Guidebook/Mobs/Species.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Science/Technologies.xml
# Resources/Textures/Objects/Weapons/Melee/fireaxeflaming.rsi/icon.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/base.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/broadcasting.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/build.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/panel.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/speaker.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/unshaded.png
# Resources/Textures/Tiles/attributions.yml
# Resources/migration.yml
2024-07-11 14:05:37 +03:00
Moomoobeef
3f2793c179
fixed missing characters in OwO accent ( #29047 )
...
replaced two characters with ones that actually show up ingame
2024-07-10 15:25:24 +10:00
VigersRay
60cbcb2e9d
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
# Content.Client/Entry/EntryPoint.cs
# Content.Client/IoC/ClientContentIoC.cs
# Resources/migration.yml
2024-06-28 07:56:45 +03:00
metalgearsloth
bc1703323e
Revert "Make wearing an Ushanka also apply accent to your name" ( #29524 )
...
Revert "Make wearing an Ushanka also apply accent to your name (#29111 )"
This reverts commit e5a85e2a13 .
2024-06-28 10:08:09 +10:00
lzk
fd67cb15ac
Frontal lisp tweaks ( #2264 )
...
(cherry picked from commit 362e5ca2578bde38935b74d93724d8b0c2d7b507)
2024-06-21 04:46:25 +03:00
VigersRay
edacc22928
Merge remote-tracking branch 'refs/remotes/wizards/master'
2024-06-18 00:16:13 +03:00
Tayrtahn
e5a85e2a13
Make wearing an Ushanka also apply accent to your name ( #29111 )
2024-06-17 14:03:55 -04:00
VigersRay
5f10d21fa6
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/Administration/Commands/PlayTimeCommands.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Events/BreakerFlipRule.cs
# Content.Shared/Roles/JobPrototype.cs
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Entities/Structures/Storage/Tanks/tanks.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/clown.yml
# Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
2024-06-04 09:41:27 +03:00
UBlueberry
c591864866
Drawl capitalization coldfix (part 2: rise of accidentally commiting to master) ( #26639 )
...
fixed finally yay
2024-06-02 15:13:57 -04:00
Vigers Ray
5775d4cdef
Merge sunrise build ( #2 )
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* commit
2024-05-31 02:16:18 +03:00
lzk
b08f79fb38
Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype ( #28049 )
...
Move replacement chance to ReplacementAccentPrototype
2024-05-17 19:33:22 +03:00
Kara
1596e04d0f
Resolve all non-obsoleting warnings in content ( #27934 )
...
* Resolve all non-obsoleting warnings in content
* Update ClientGameTicker.cs
* Update SkeletonAccentSystem.cs
* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
Tayrtahn
0d0d46e01f
Fix two issues with ReplacementAccentSystem ( #27866 )
2024-05-09 18:31:31 -07:00
Pieter-Jan Briers
4a2a63a86b
Cache regex instances in most cases ( #27699 )
...
Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With https://github.com/space-wizards/RobustToolbox/pull/5107 , the engine has an analyzer to warn for this practice now.
This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else.
2024-05-06 08:57:32 +10:00
Ed
5ab1cc0c84
Pathological Liar ( #27618 )
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* content
* upgrade
* n't
* ye ya
* Update speech-liar.ftl
* Mith replacement ideas
* fix
* more!
* Revert "more!"
This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44.
* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-04 04:11:46 -07:00
Morb
16b3e2233a
Emotes Menu ( #26702 )
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* Basic emote radial menu
* Move out from corvax
* Move to UI controller & add to top menu bar and key bind
* Make emote play
* Add name localization for emotes
* Localize chat messages
* Fix emote menu
* Add categories localization
* Fixes
* Fix
* Add emotes entity blacklist
* Fix entity whitelist required all logic
* Remove unused wagging emote
* Revert sprite
* Set default texture for emote icon
* Update Resources/keybinds.yml
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:38:23 -07:00
metalgearsloth
f6ac494ad3
Fix .ftl keys ( #27289 )
...
Required for https://github.com/space-wizards/RobustToolbox/pull/4885 to not kill content
2024-04-24 21:19:17 -04:00
Tayrtahn
50631f430d
Add clothing equipped/unequipped events ( #27155 )
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* Added ClothingGotEquipped/ClothingGotUnequipped events
* Better version
* Implemented in a few places
* More implementations
* Add ClothingDidEquipped/ClothingDidUnequipped events
2024-04-21 11:00:50 -04:00
Verm
432e6ec45d
Fix capitalization for pirates and rats ( #26644 )
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* Fix capitalization for pirates and rats
* Deal with replacements better
* Be smarter about caps
* Do last word properly
* Variables named a bit better
* Fix Consistency
* Undo change that's not needed anymore
* Fix up pirate since it doesn't need to check early either
* Make mobster replacin' a bit better anyway
* Remove extra space
* Use capture groups for mobster in', add comments for first and last words
* Slightly more clarification with comments
2024-04-17 20:04:24 +10:00
UBlueberry
6b7427e3ee
Southern accent ( #26543 )
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* created the AccentComponent and the AccentSystem
* word replacement schtuhff
* made it a trait fr ongg!!1
* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-31 15:39:40 +11:00
Tayrtahn
cd4eda44b8
Make parrots talk like parrots ( #26340 )
2024-03-24 18:26:41 -07:00
keronshb
046c874dae
Moves muted to shared ( #25374 )
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* moves muted to shared
* fixes usings
* Update MutedComponent.cs
funny webedit
* Update MutedComponent.cs
oops using statement webedit
2024-02-21 15:53:46 -05:00
brainfood1183
e1805e04d4
Add French accent beret ( #21430 )
2024-02-14 16:52:24 -08:00
Kara
740c298d2f
Lower speech noise volume & refactor system ( #24579 )
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* Lower speech noise sounds & refactor system christ fuck
* MORE
2024-01-28 21:49:55 +11:00
Tayrtahn
b4046bc2bb
Fix sloshing electricity & enable SpeechVerb masking ( #24238 )
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* Implemented electricity speech verb masking
* Handle speech verb override elsewhere in the system, even though we're not using it
* Fix that protoId business
* No nullable component fields
* Use ProtoId, and try going back to a nullable.
Specifiy DataFields on VoiceMaskComponent.
2024-01-23 17:12:18 -05:00
Tayrtahn
2d6d2aba0b
Hackable intercoms ( #23984 )
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* Enable wire interface for intercom
* Implement BlockListening component and system
* Implement ListenWireAction
* Added cooldown/overload to mic wire pulse
* Properly persist voicemask settings when user already has one.
* Addressed requested changes
* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
lzk
e47e359108
Remove archaic accent ( #24052 )
2024-01-13 21:45:54 -05:00
Tayrtahn
b8de514237
Cuttable speaker wire for vending machines ( #23873 )
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Implement SpeechWireAction
2024-01-12 01:03:02 -07:00
router
53b3eaddb9
for realsies fix moth accent ( #22588 )
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* *chitters.
* Update MothAccentSystem.cs
2023-12-16 02:29:52 -07:00
Ed
088d39f7ac
Bread dog ( #22548 )
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* add content
* add new bark accent
2023-12-16 01:30:20 -07:00
router
b33e56583b
*chitters. ( #22563 )
2023-12-16 01:26:44 -07:00
Skye
751bed509e
Borgs can now speak while in Crit ( #21802 )
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* Borgs can speak while crit, also radio bug fix
* Revert "Borgs can speak while crit, also radio bug fix"
This reverts commit e1136ad781229cf5fc3cadcf70742168fc73d961.
* Borgs can speak in crit + radio bug fix
* Tied to a new generic component on SpeechComponent
* Ignoring Speech Block via Component uses an event!
* Remove debug logs and bypass if already true
2023-12-01 19:25:20 -05:00
lzk
440de19e30
Moth accent ( #21910 )
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* :trollface:
* :trollface:
* :trollface:
* Update moth.yml
* Update animals.yml
2023-11-27 14:28:43 -07:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00