VigersRay
aa38c32b65
upstream
2024-09-16 12:40:23 +03:00
Winkarst
88dcc831c1
Remove calls to FormattedMessage obsolete methods ( #31706 )
...
* Remove FormattedMessage obsolete methods
* Oops
2024-09-01 13:00:53 +02:00
VigersRay
9328f4d9cb
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Shared/Chat/SharedChatSystem.cs
# Content.Shared/UserInterface/ActivatableUIComponent.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Roles/Jobs/Science/borg.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
# SpaceStation14.sln
2024-08-28 19:12:01 +03:00
metalgearsloth
afd0618a60
Station AI ( #30944 )
...
* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
# Conflicts:
# Content.Client/Silicons/StationAi/StationAiOverlay.cs
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
2024-08-28 10:57:12 +10:00
VigersRay
e081aa66fd
Фикс открытия ролей спонсоркой
2024-08-15 21:08:28 +03:00
VigersRay
eeb1fa8725
Адекватное отключение AssignOverflowJobs чтобы игроки понимали почему остались в лобби и не было параметра в лобби.
2024-08-15 00:39:11 +03:00
VigersRay
afe7f25a2b
Фикс открытия ролей, повышение пенсионного возраста... Ой, требований возраста для командования.
2024-08-15 00:26:50 +03:00
Rinary
05aeb44b14
[RU] Полный перевод ( #236 )
...
* init
* fax translate
* translate
* translate cargo panel
* road map translate
* Fix cargo panel | fix bot craft translate
* fix, steal objectives translate
* do not break my not localized fax!
* fix
* radio guide translate
* Better DefaultRules
* Translate Criminal Records
* Space luw fully translate excluding CrimeList(need to rework)
* Some Guidebook translate
* Перевод глоссария, некоторые термины были переписанны под РУ комьюнити игры, некоторые к сожелению остались прежними
* Fix
* fix, translate
* Обновил структуру SpeakOnUIClosed, пофиксил перевод автоматов
* update and fix
* fully translate
* fix
* not fail but warn
* fix
* fix2
* фикс уже переведённого дерьма от корвахов
* Добавил термин подов в глоссарий
* roles translate fix
* Сикей в глоссарий
* Delete Resources/Locale/ru-RU/_sunrise/info/character-info.ftl
* remove cluster from pool
* new translation
* fully translate borgs
* some fixes
* Mr.Chang moment
* upd
* upd
* upd
* hotfix
* big fix
* fix some hardcode lang
* oh no shitcode language
* some translation
* some actions| admin commands translate start
* some new translation
* fully translate commands | figurines | chat-repo
* upd
* second upd
* upd
* start translating items
* some fixes
* translate wackpack
Из-за игры слов, я не смог нормально интерпритировать это дерьмо, так что пусть будет так, да теряется смысл и смешинка, но извините, я не смог как-то придумать игру слов
* translate
* debug translate
* upd
* Актуализация всего перевода
* fix
* fix
* upd
* some fixes | guns to his folders
* upd
* upd
* upd
* upd
* upd
* upd
* Перевод меток атмоса
* Последние коррективы
* fix
* some hardcode localization fix
* fix
* some fixes
* stats entry fully translate
* upd
* some fixes
* translate server side stats entry
* fix
* fix
* fix2
* fix
* upd
* upd
* fix
* holly shit
* fix
* totaly feed
* upd
* upd
* fix
* upd
* init
* upd
* upd
* access in prototypes
* Sunrise comments on code
* my bad
* я даун
2024-08-14 21:44:32 +03:00
VigersRay
c0ee7e3cc9
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Lobby/LobbyUIController.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs
# Content.Shared/Roles/JobRequirements.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml
# Resources/Prototypes/Loadouts/Jobs/Command/captain.yml
# Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
# Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Security/warden.yml
# Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Structures/Power/apc.rsi/base.png
# Resources/Textures/Structures/Power/apc.rsi/broken.png
# Resources/Textures/Structures/Power/apc.rsi/display-charging.png
# Resources/Textures/Structures/Power/apc.rsi/display-full.png
# Resources/Textures/Structures/Power/apc.rsi/display-lack.png
# Resources/Textures/Structures/Power/apc.rsi/display-remote.png
# Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
# Resources/Textures/Structures/Power/apc.rsi/frame.png
# Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-05 17:22:05 +03:00
metalgearsloth
9a8620d9d8
De-duplicate loadout gear ( #30341 )
...
* De-duplicate loadout gear
Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.
* Code updates
* Remaining yaml
* Fix automatic naming
* raiseEvent
* Don't code when tired kids
2024-08-05 00:42:25 -04:00
Ed
a95d2257c3
JobRequirement refactor ( #30347 )
...
* refactor JobRequirements
* add profile support
* fix
* Update quartermaster.yml
* sloth fixes
* inport 30208
* Update DepartmentPrototype.cs
* species restriction
* left tweak stick
* stringbuilder is cool!
2024-08-05 14:25:49 +10:00
VigersRay
5fed5ad979
Куча разного говна которое давно должно было в билде.
2024-07-15 01:22:56 +03:00
VigersRay
33c1d3814f
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/GuideGenerator/ReagentEntry.cs
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/GameRules/events.yml
2024-07-01 18:10:48 +03:00
metalgearsloth
ab268b6e77
Make accentless cost 2 points ( #29603 )
...
Not an easy way to do this so if someone wants the default to be better be my guest.
2024-06-30 09:47:22 -04:00
VigersRay
c7b3e50fe5
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
2024-06-30 06:02:55 +03:00
metalgearsloth
6937857446
Ensure trait groups get validated ( #28730 )
...
* Ensure trait groups get validated
The only validation being done was on the UI. I also made the "Default" group match the PascalCase naming schema so might be a slight breaking change but the original PR only got merged a few days ago.
* overwatch
2024-06-29 15:39:57 +10:00
VigersRay
8fedc6f64a
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Options/UI/Tabs/AudioTab.xaml
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/migration.yml
2024-06-23 21:07:25 +03:00
Tayrtahn
c2f8984e6c
Apply RoleLoadout MinLimit fix to EnsureValid too ( #29358 )
...
Apply MinLimit fix to EnsureValid too
2024-06-23 12:17:28 +10:00
VigersRay
5245c5ddcb
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMonitorSystem.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
# Resources/Prototypes/Entities/Stations/nanotrasen.yml
# Resources/Prototypes/InventoryTemplates/arachnid_inventory_template.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
# Resources/migration.yml
2024-06-21 05:04:06 +03:00
Tayrtahn
831d962e5a
Make Loadout MinLimit not count failed attempts ( #29264 )
...
Loadout MinLimit doesn't count failed attempts
2024-06-21 10:15:37 +10:00
Errant
9b2f9ce05f
Hidden loadout groups ( #29170 )
...
* loadout hiding
* department of redundancy department
2024-06-19 10:26:46 +10:00
VigersRay
73eced29c9
Фикс возможности убрать белье с лоадаута
2024-06-16 21:44:43 +03:00
VigersRay
979e2996b9
Фиксы лоадаута в апстриме. Фикс установки стандартного лоадаута при наличиии ограничений по расе/гендеру
2024-06-15 22:05:48 +03:00
VigersRay
aa156c2c86
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Shared/Preferences/Loadouts/Effects/SpeciesLoadoutEffect.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
2024-06-15 21:05:02 +03:00
metalgearsloth
8f12e90b90
Don't use invalid defaults for loadouts ( #28740 )
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* Don't use invalid defaults for loadouts
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Loadout SetDefault only applies valid loadouts
2024-06-15 16:53:42 +10:00
metalgearsloth
f0fbedd640
Fix RoleLoadout equality ( #28737 )
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* Fix RoleLoadout equality
Knew it was janky but thought SequenceEqual was better than it is so we just do it manually.
* Also implement this
2024-06-15 16:52:49 +10:00
VigersRay
9bff67f647
Merge remote-tracking branch 'refs/remotes/wizards/master'
2024-06-15 04:48:11 +03:00
Thomas
9ebfb1d64f
Fix Loadout Requirements Only Displaying One Requirement ( #28994 )
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Collect all group effects failed instead of only first one failed
2024-06-14 16:32:39 -04:00
Vigers Ray
3e7913bd64
Разрешить точку в именах для КПБ
2024-06-11 13:13:26 +03:00
Vigers Ray
c1e35df808
Поддержка спонсорских лоадаутов
2024-06-09 02:42:34 +03:00
Vigers Ray
d7b054c032
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
2024-06-09 00:50:47 +03:00
metalgearsloth
e3c37f6e9b
Maybe fix invalid loadout prototypes ( #28734 )
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* Maybe fix invalid loadout prototypes
So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.
Need someone affected to send me their loadout to confirm it's fixed.
* Better fix
2024-06-08 14:48:09 -04:00
metalgearsloth
1fdbf9403a
Don't use invalid defaults for loadouts ( #28729 )
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At the time it made more sense but now with species specific stuff it's better to have nothing.
2024-06-08 14:43:21 -04:00
Whisper
123dfee3a3
allow ' in character names ( #28652 )
2024-06-08 20:37:55 +10:00
metalgearsloth
45015188cd
Add loadout group check for role proto ( #28731 )
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MFW same bug twice at 2 layers because I'm stupid.
2024-06-08 20:03:54 +10:00
Vigers Ray
f0e4dca059
Нижнее белье ( #42 )
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* Нижнее белье
* упс
* ограничение на пол для белья
* чейнжлог
2024-06-07 20:12:45 +03:00
VigersRay
5137a7f93c
фиксы апстрима
2024-06-05 19:42:05 +03:00
VigersRay
6a29776e4f
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Resources/Prototypes/Maps/oasis.yml
2024-06-05 19:28:35 +03:00
Leon Friedrich
adeed705e6
Add Job preference tests ( #28625 )
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* Misc Job related changes
* Add JobTest
* A
* Aa
* Lets not confuse the yaml linter
* fixes
* a
2024-06-06 00:19:24 +10:00
VigersRay
5f10d21fa6
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Server/Administration/Commands/PlayTimeCommands.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Events/BreakerFlipRule.cs
# Content.Shared/Roles/JobPrototype.cs
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Entities/Structures/Storage/Tanks/tanks.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/clown.yml
# Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
2024-06-04 09:41:27 +03:00
Ed
a4d1601758
Accent trait limit ( #28046 )
2024-06-03 14:47:06 -04:00
Vigers Ray
5775d4cdef
Merge sunrise build ( #2 )
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* commit
2024-05-31 02:16:18 +03:00
metalgearsloth
5a59c6f262
Add loadout group check ( #28311 )
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Forgot to add it back in one of the rewrites.
2024-05-27 01:04:34 -07:00
dffdff2423
9f1d95e335
Fix Flavor Text editor not saving correctly ( #28122 )
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* Check for flavor text equality in profile.
* Fix some characters being deleted from flavor text
Sometimes the last few characters of the flavor text would get deleted. This fixes this issue.
2024-05-19 02:23:44 +02:00
metalgearsloth
332f54a3ae
Lobby refactor + species loadouts support ( #27576 )
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* Vox stuff
* Species loadouts and lobby refactor
The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.
* a
* Bulk changes
* a
* weh
* Character import / export
* finalise
* woops this stuff too
* Also datafield exporting
* comments
* Review
2024-05-12 09:18:21 +10:00
Pieter-Jan Briers
4a2a63a86b
Cache regex instances in most cases ( #27699 )
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Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With https://github.com/space-wizards/RobustToolbox/pull/5107 , the engine has an analyzer to warn for this practice now.
This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else.
2024-05-06 08:57:32 +10:00
Ciac32
cf633b4849
Enforce inequality between different species ( #27586 )
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Fix missing species check in humanoid equality operation
2024-05-01 13:01:15 -04:00
Errant
a62e8701cb
vox oxygen toxicity, respiration changes ( #26705 )
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* vox oxygen toxicity and related stuff
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 20:33:35 +10:00
DrSmugleaf
5eae6335e1
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
metalgearsloth
fcd6c25242
LobbyUI fixes ( #27033 )
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* LobbyUI fixes
I have no idea which were bugs prior but anyway fix stuff.
* More fixes
* Test moment
2024-04-17 12:54:54 +10:00