Commit graph

89 commits

Author SHA1 Message Date
VigersRay
461a4d84a2 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/migration.yml
2024-10-07 01:09:20 +03:00
Арт
867efe8b5b
Add flowers to loadout (#32097)
* Add_Poppy&Lily

* Add_FlowerWreath

* Add_Headflowers

Sprites, meta, prototype

* Id_Changes

* Changes

* Update_Sprite

* Desc_Change

* Scale_Change

* Sprite_Scaling
2024-10-06 14:48:49 +02:00
VigersRay
b1cac7e781 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Chat/Managers/IChatManager.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/_strings/administration/commands/custom-vote-command.ftl
#	Resources/Locale/en-US/_strings/discord/vote-notifications.ftl
#	Resources/Locale/en-US/_strings/npc/firebot.ftl
#	Resources/Locale/en-US/_strings/paper/syndicate-business-card.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Recipes/Crafting/bots.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
2024-10-02 06:45:10 +03:00
TakoDragon
23f4bc1d7a
Gay Boykissers (#32584) 2024-10-01 23:07:48 +02:00
LittleNorthStar
bbf84d0346
Feature/grey trenchcoat for detective loadout (#32380)
* Detective grey coat available in loadout

* Revert "Detective grey coat available in loadout"

This reverts commit 3697e15518b300cbc110872dc92d7905b7ef2605.

* Reapply "Detective grey coat available in loadout"

This reverts commit 8e5f43a035d70a7076ba26d43ed683b135af1d99.

* Hoping I got this right?

* Fixing a oversight

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-27 12:03:54 +02:00
VigersRay
aa38c32b65 upstream 2024-09-16 12:40:23 +03:00
pacable
321beed81c
Reed Industries (#367)
* reed industries pin

Signed-off-by: pacable <igor.mamaev1@gmail.com>

* стартгир

Signed-off-by: pacable <igor.mamaev1@gmail.com>

---------

Signed-off-by: pacable <igor.mamaev1@gmail.com>
2024-09-16 11:07:11 +03:00
Errant
7d4ae67628
Vox LoneOp loadout fix (#31641)
oh shit here we go again
2024-09-15 02:34:01 +10:00
IProduceWidgets
62f268cbb0
Impliment visitor ID, reorganize shuttle event and ghost role yml, standardize many visitor roles, add more unknown shuttles. (#28098)
* Add Protagonists

* Give visitors the right PDA at least, we need that RP value.

* tidy up

* spell check my beloved

* Everything about jobs have the same id names ahhhh!

* s

* rarity scarity.

* Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* cargo event now no has cargo access doors.

* break everything.

* still WIP, please excuse.

* finish all role loadouts

* extra roles, fix up grids, special pdas.

* Ghost role descriptions and mime powers

* rest of the fucking owl

* I tripped.

* I also fell.

* Fix the broken entity storage?

* hide mess under rug

* Stuff the rest of the mess into a closet.

* I forgor a spinny majig.

* a small lighting tweak.

* 1984 shuttles to new pr.

* 1984 shuttles to new pr 2 electric boogaloo

* poke the tests

* Revert "1984 shuttles to new pr 2 electric boogaloo"

This reverts commit b2ea7053b73cb17b59f8a80b23978a04a6a45a56.

* cowboy boot cleanup

* tableify

* antagimmunities

* Should be functional.

* vox safing

* un1984 clowns I guess

* oops forgor one

* misplaced file

* misplaced file v2

* weird test fail but okay

* Shuttles rarer

* Shuttle testing, fans, and power sanity. Also return of the syndie evac.

* le balance

* no write over fancy paper

* rerun tests

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-09-10 00:40:00 -06:00
DieselMohawk
8e6da5999b
Adds Trooper Uniform to Loadouts (#32019) 2024-09-09 17:59:31 -06:00
DieselMohawk
2f7ad782c5
Trooper Uniform and Hat (#31997)
* Adds entities, sprites, and loadout accessibility

* Fixing Uniform file issues
2024-09-09 13:19:16 -06:00
VigersRay
9328f4d9cb Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/UserInterface/ActivatableUIComponent.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
#	SpaceStation14.sln
2024-08-28 19:12:01 +03:00
Babaev
d22c6ce7bd
Таяры (#324)
* init

* update
2024-08-28 18:15:15 +03:00
lzk
512d27ca6b
Add black suspenders (#29055)
* Black suspenders

* fix

* fix linter
2024-08-28 11:43:30 +02:00
metalgearsloth
afd0618a60
Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00
Mr. 27
df88c93574
Added clown skirt (#31207)
inital
2024-08-23 14:59:17 +10:00
lzk
e6e5365062
Give clown the second jester suit (#30673)
* Give clown the second jester suit

* hat
2024-08-23 03:29:50 +02:00
Nemanja
5c21b4e174
Small strange jackboots buff (#30586)
* Small strange jackboots buff

* Update ClothingSlowOnDamageModifierComponent.cs
2024-08-22 10:56:46 -04:00
VigersRay
0441b8b814 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Launcher/LauncherConnecting.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Launcher/LauncherConnectingGui.xaml.cs
#	Content.Server/Administration/Managers/BanManager.cs
#	Content.Server/Medical/Components/HealthAnalyzerComponent.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
#	Content.Server/StationEvents/Events/RandomSentienceRule.cs
#	Content.Shared/Interaction/Components/BlockMovementComponent.cs
#	Content.Shared/Interaction/SharedInteractionSystem.Blocking.cs
#	Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Objectives/stealTargetGroups.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
#	Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
#	Resources/migration.yml
2024-08-22 06:50:04 +03:00
themias
6ba7d268b0
Uplink: Combat Bakery Kit (#31179)
* save

* sprites

* mime survival kit has baguette

* add weapon/uplink

* cherry-pick croissant changes

* uplink

* Switch baguette to slashing damage

* fixes

* update attribution

* fix typos

* review comments

* reduce TC cost

* switch to regular box

* fix regular baguette rotation
2024-08-19 12:57:29 -06:00
VigersRay
913fb7ab7a Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
2024-08-15 05:02:48 +03:00
PoorMansDreams
793eb87f31
Adds a Dinky Star Sticker for security officers (#29767)
* Sec-Star-TASTIC

* fix license

* now counts as trash

* Sticks to people + wearable

* no more sticky

* no more sticky

* mystery-space

* Update Loadout Yaml
2024-08-15 11:50:55 +10:00
VigersRay
0d6ab66848 Фиксы линтера 2024-08-15 00:58:06 +03:00
VigersRay
67c8ba2471 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Clothing/Components/GloveHeatResistanceComponent.cs
#	Content.Server/Light/EntitySystems/PoweredLightSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/StationEvents/Events/StationEventSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Interaction/SharedInteractionSystem.cs
#	Resources/Prototypes/AlertLevels/alert_levels.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Fun/pai.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Mask/ert.rsi/meta.json
#	Resources/Textures/Clothing/Mask/joy.rsi/meta.json
#	Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
#	Resources/migration.yml
2024-08-14 19:55:44 +03:00
pigeonpeas
7153e43946
Fixes the grey mantle (#30971)
add the thing i missed
2024-08-13 22:13:50 +10:00
pigeonpeas
329a0a875b
Grey mantle in winterdrobe (#29774)
* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)
2024-08-13 19:20:12 +10:00
Ubaser
c6209cc725
Make mantles loadout only. (#30929)
* remove cloaks and mantles from dresser

* remove mantles from lathe

* add role timer loadout thing

* add back cloak dresser

* fix test fail

* potentially fix test fail (?)
2024-08-12 01:14:45 -06:00
TakoDragon
9bc1fabdb3
Added suitskirt for psychologist (#30709)
* Added jumpskirt

* added locale

* Added spaces in code

* Updated the meta
2024-08-10 08:51:54 -04:00
VigersRay
a33b949c98 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Maps/train.yml
2024-08-07 22:57:31 +03:00
Errant
15aa75f092
Updated remaining ghostroles for species loadouts (#29746)
* LoadoutSystem change, deathsquad species loadout

* survival gear loadouts for disaster victims

* skrek

* centcom

* syndicate agent

* cburn

* ERT

* syndicates

* Is it ever gonna be enough?

* Take what you can

* Move startingGearEquippedEvent after Loadouts are spawned

* skreee

* even more formatting

* Unbreak auto internals activation

* undo AddAllRoleLoadouts change

* syndicate reinforcement survival loadouts

* re-enable vox ghostroles
2024-08-07 19:26:40 +10:00
Errant
9522dbc655
Vox nukies and ninjafix (#29783)
* Nukie species gear

* antagselectionsystem autointernals

* nukie vox

* skrek

* Remove duplicate code

* skrek

* EVA tank loadouts, vox ninja update

* fix prototype duplication

* skrek

* fix summary

* fixed empty startinggear error

* enable vox ninjas

* Comments

* removed comment because startinggearprototype should not be used on antagselection aaaanyway

* squish that if

* Update Content.Shared/Clothing/LoadoutSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-06 20:58:28 +10:00
VigersRay
e701a4316b фиксы апстрима 2024-08-05 21:54:07 +03:00
VigersRay
c0ee7e3cc9 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Lobby/LobbyUIController.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs
#	Content.Shared/Roles/JobRequirements.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml
#	Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml
#	Resources/Prototypes/Loadouts/Jobs/Command/captain.yml
#	Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/warden.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Structures/Power/apc.rsi/base.png
#	Resources/Textures/Structures/Power/apc.rsi/broken.png
#	Resources/Textures/Structures/Power/apc.rsi/display-charging.png
#	Resources/Textures/Structures/Power/apc.rsi/display-full.png
#	Resources/Textures/Structures/Power/apc.rsi/display-lack.png
#	Resources/Textures/Structures/Power/apc.rsi/display-remote.png
#	Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
#	Resources/Textures/Structures/Power/apc.rsi/frame.png
#	Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-05 17:22:05 +03:00
metalgearsloth
9a8620d9d8
De-duplicate loadout gear (#30341)
* De-duplicate loadout gear

Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.

* Code updates

* Remaining yaml

* Fix automatic naming

* raiseEvent

* Don't code when tired kids
2024-08-05 00:42:25 -04:00
pacable
5408c0c5bb
Безделушки (#215)
* у ОСЩ майндщилд

Signed-off-by: JDtrimble <igor.mamaev1@gmail.com>

* Revert "у ОСЩ майндщилд"

This reverts commit 595f8867cc29c5cf248d9da06c03de22ed80eae4.

* вместо лгбт повестки оффов значки корп (+лор)

Signed-off-by: JDtrimble <igor.mamaev1@gmail.com>

* Вернул лгбт

Signed-off-by: JDtrimble <igor.mamaev1@gmail.com>

---------

Signed-off-by: JDtrimble <igor.mamaev1@gmail.com>
2024-07-18 17:21:40 +03:00
VigersRay
9f2d4053e3 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/UserInterface/Controls/RadialContainer.cs
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
2024-07-04 09:23:18 +03:00
VigersRay
fad28cea0f Удаление КПБ 2024-07-04 09:14:22 +03:00
Errant
223ade9b3f
Starting gear for vox crewmembers (#29685)
* tank harness

* weh

* Suit Storage Whitelist

* Revert "Suit Storage Whitelist"

This reverts commit b1f503573c2936642a2d7627c4852153ec71ce79.

* suit storage filter

* vox spawn gear

* weh
2024-07-04 12:01:03 +10:00
VigersRay
d7c70cfb84 Фикс спавна безделушек СБ. 2024-07-01 19:37:17 +03:00
VigersRay
f85ee0bca5 Фикс аварийных наборов 2024-07-01 18:07:47 +03:00
pacable
498b64c13b
Накипевшие изменения (#156)
* - remove: Оружейка гамма кода убрана до переработки
- tweak: Пистолет ОСЩ обладает самозарядкой
- fix: Несколько мелких фиксов
Начал переводить меню крафта

* fix
2024-06-28 07:43:22 +03:00
VigersRay
4e1bea1dce фикс блока противогаза для женщин 2024-06-27 11:07:41 +03:00
pacable
040d5a54e9
Добавлен аварийный ремонтный набор для КПБ (#145)
* Добавил кастомный аварийный набор для КПБ

* Update emergency.ftl

* Update survival.yml

* Update emergency.yml

* Update emergency.ftl

* Update loadout_groups.yml

* Update emergency.ftl

---------

Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2024-06-24 00:26:25 +03:00
Vigers Ray
96d90a2ffc
Робототехник (#146)
* Робототехник

* убрал у учёных лоадауты робототехника
2024-06-24 00:25:00 +03:00
VigersRay
ff4c94dd85 фиксы линтера 2024-06-23 23:02:08 +03:00
VigersRay
8fedc6f64a Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Options/UI/Tabs/AudioTab.xaml
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/migration.yml
2024-06-23 21:07:25 +03:00
pacable
e21990ae1f
Ведущие роли + мелкие изменения (#143)
* Мелкий фикс локализации

* Еще более мелкий фикс локализации

* Вернул серьёрные должности

* Изменение флотского панципя и добавление его в лоадаут ПЦК

* undo mapedit

* удалил ненужные больше прототипы
2024-06-23 20:33:02 +03:00
Errant
ba39b6f551
Survival box loadout group cleanup (#29379)
cleanup
2024-06-23 08:41:34 -04:00
Errant
c418758a3a
Fix for missing survival boxes (#29336)
storagefill order fix
2024-06-22 20:43:18 +10:00
pacable
59ad6f35dc
Мелкие фиксы (#140)
* Изменен цвет Синего Щита. Починил форму горничной у уборщика

* пофиксил доступы у сейфа БЩ
2024-06-22 05:07:00 +03:00