Commit graph

975 commits

Author SHA1 Message Date
VigersRay
83090d089f Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/light-icon.png
2024-07-13 12:55:55 +03:00
metalgearsloth
f969fd2bfb
Update submodule to 228.0.0 (#29947)
* Update submodule to 228.0.0

* Fix every single test

* Also this one
2024-07-13 16:05:32 +10:00
Tayrtahn
3388c0dcaa
Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-07-13 14:14:30 +10:00
VigersRay
4e6b856af5 Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-07-12 15:46:31 +03:00
Plykiya
a8cae6f3e6
Fixes dropping item in container (#29900)
* Items droped in containers will end up in containers

* Adds integration test for dropping entity while inside container

* comment

* comment

* trim the diff

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:24:08 +10:00
VigersRay
bee5d0410f Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Lobby/LobbyUIController.cs
#	Resources/Locale/en-US/chemistry/components/mixing-component.ftl
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Recipes/Crafting/crates.yml
#	Resources/ServerInfo/Guidebook/Mobs/Diona.xml
#	Resources/ServerInfo/Guidebook/Mobs/Species.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/Science/Technologies.xml
#	Resources/Textures/Objects/Weapons/Melee/fireaxeflaming.rsi/icon.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/broadcasting.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/build.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/panel.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/speaker.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/unshaded.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/migration.yml
2024-07-11 14:05:37 +03:00
Tayrtahn
e6f55fafb4
Fix AtmosDeviceSystem debug assert Heisenbug (#29752)
Fix AtmosDeviceSystem debug assertion Heisenbug
2024-07-11 16:14:34 +10:00
deltanedas
02636386b5
item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00
VigersRay
9f2d4053e3 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/UserInterface/Controls/RadialContainer.cs
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
2024-07-04 09:23:18 +03:00
Tayrtahn
cfc0247e5c
Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-07-03 10:01:37 +10:00
VigersRay
9d1c4278e7 Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-07-02 01:28:28 +03:00
Tayrtahn
340332cf5b
Fix nukeops ending early if an operative dies at base (#29642)
Fix nukeops ending early if an operative died at base
2024-07-01 18:23:36 -04:00
VigersRay
3ea877c45d Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/equipped-BELT.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/icon.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-left.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-right.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/meta.json
2024-06-26 19:00:04 +03:00
Tayrtahn
1a67ab8c95
Forcemap can be cleared with empty string again (#29472) 2024-06-26 16:41:31 +10:00
VigersRay
a8876c7549 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Textures/LobbyScreens/attributions.yml
#	Resources/Textures/LobbyScreens/blueprint.webp.yml
#	Resources/Textures/LobbyScreens/justaweekaway.webp.yml
2024-06-25 23:31:06 +03:00
Tayrtahn
3009687326
Fix internals not auto-activating for entities spawned in space (#29213)
* Add organs before trying to breathe

* Add tests for auto-internals

* EntMan to the rescue
2024-06-25 16:28:48 +10:00
VigersRay
7d60996923 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_gay.png
2024-06-25 01:34:51 +03:00
Tayrtahn
8aea47a7ee
Fix forcemap not bypassing requirements (#29426)
* Fix forcemap not bypassing requirements

* Add integration test for forcemap
2024-06-24 18:29:44 -04:00
VigersRay
5245c5ddcb Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMonitorSystem.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
#	Resources/Prototypes/Entities/Stations/nanotrasen.yml
#	Resources/Prototypes/InventoryTemplates/arachnid_inventory_template.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
#	Resources/migration.yml
2024-06-21 05:04:06 +03:00
Tayrtahn
40bcf66fc7
Fix and enable TestEmptyLoadout (#29228)
* Fix and enabled TestEmptyLoadout

* Fine, have a real name
2024-06-20 10:57:52 +10:00
Leon Friedrich
fa3c89a521
Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-06-20 01:14:18 +10:00
VigersRay
b56ec54925 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Maps/box.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml
#	Resources/Prototypes/game_presets.yml
2024-06-16 23:31:26 +03:00
Nemanja
5e50bd83d6
Missing meteor presets (#29044)
* add meteors into missing game presets

* changes for real

* implement code

* this too
2024-06-16 21:37:43 +02:00
Rinary
7cb6856998
Фикс ошибок (#116)
* Some Fixes

* Map Init Fix

* Restart Test Fix

* Some Fixes

* Revert Restart Fixes

* Don't Delete StandardNanotrasenStation

* Revert "Don't Delete StandardNanotrasenStation"

This reverts commit ad2cbff7f65f19c61f3c534d9093e63ef3036402.
2024-06-16 22:26:40 +03:00
Vigers Ray
3e5002ec81
Тразитный хаб и играбельное ЦК (#51)
* Тразитный хаб и играбельное ЦК

* Правки и лоадауты для ролей ЦК

* Фиксы

* приоритет для ролей ЦК

* Остальные приколы для хаба
2024-06-09 16:39:56 +03:00
Leon Friedrich
e7f2ae52ab
Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field

* A

* space

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Add todo

* Fix merge errors

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-06 05:05:58 -07:00
Leon Friedrich
ba57e3e4d9
Add closing storage UIs to StorageInteractionTest (#28633) 2024-06-05 18:14:25 -04:00
Nemanja
729e67af7f
Machine-code cleanup (#28489) 2024-06-05 16:23:23 -04:00
Leon Friedrich
adeed705e6
Add Job preference tests (#28625)
* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a
2024-06-06 00:19:24 +10:00
Leon Friedrich
7bd1b45f2b
Use dummy sessions in NukeOpsTest (#28549)
* Add dummy sessions

* Update NukeOpsTest

* Fix PvsBenchmark
2024-06-05 18:37:22 +10:00
deltanedas
a3a1538d32
move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
Tayrtahn
9d2b4ed3b2
Add an integration test for solution fill level sprites. (#28564) 2024-06-04 10:23:43 +10:00
deltanedas
16b3fb1204
LoadMapRule grid storage rework (#28210)
*
2024-06-03 20:04:19 -04:00
Mr. 27
7d22897d02
Job starting gear is now defined in the starting gear rather than backpack prototypes (#27605)
*
2024-06-03 19:52:15 -04:00
Leon Friedrich
5e51a1d73c
Add StorageInteractionTest (#28541) 2024-06-03 17:05:51 -04:00
Tayrtahn
af7f70bade
Add integration test for LocalizedDatasets (#28485) 2024-06-03 15:40:46 -04:00
Tayrtahn
b5e8a69622
Add a test for sliceable cargo bounty exploits (#28357) 2024-06-03 12:24:32 -04:00
Leon Friedrich
d36ff569ab
Add PrototypeUploadTest (#28522) 2024-06-03 01:21:46 -04:00
Leon Friedrich
6235fa1ac6
Content changes for entity categories PR (#27232)
* Content changes for entity categories PR

* Poke tests

* Why are tests suddenly working?
2024-06-02 14:08:15 +10:00
Tornado Tech
21bc3bfa22
Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
AJCM-git
09256cfaa5
Makes machine parts stackable, removes unused field in stack prototypes (#28434)
* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a
2024-06-01 13:49:28 -04:00
DrSmugleaf
19be94c9ea
Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 05:08:31 -07:00
Nemanja
a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
27e63f5919
Make tests automatically reset modified cvars (#28219)
* Make tests automatically reset modified cvars

* Fix bad return

* A

* Try Fix tests

* clarify comment

* update eng
2024-05-31 12:44:35 +10:00
deltanedas
492ccc93d0
fix antag selection being evil (#28197)
* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-26 01:14:29 -04:00
Leon Friedrich
76e13eed35
Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Tayrtahn
fa06783986
Prevent ghosts from spawning on terminating maps/grids (#28099)
* Extra checks to prevent ghosts spawning on terminating maps/grids

* Add test for grid deletion
2024-05-20 06:52:49 -07:00
Leon Friedrich
6e83c4d570
Update component query benchmarks (#27967)
* Add more component query benchmarks.

* Rename benchmark
2024-05-19 11:55:10 +10:00
Kara
993eef1e7c
Resolve 'EntitySystem.Get<T>()' is obsolete in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-12 20:34:52 -04:00