VigersRay
fe8edf03d4
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
2024-07-15 01:24:12 +03:00
osjarw
7d9653fff7
Fix HTN/NPC better plan selection ( #30017 )
...
* recording commit
* Remove debugging/recording content
2024-07-14 20:28:46 +10:00
VigersRay
5aaf638614
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Tools/gen_build_info.py
2024-07-14 12:24:06 +03:00
osjarw
922be64290
NPC exits MeleeOperator on invalid EntityUid ( #30005 )
...
EntityUid 0 problem fix
2024-07-14 13:26:38 +10:00
Plykiya
b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
...
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()
* nullspace
* I figured it out
* man I have no clue how client side sutff works
* please have mercy
* remove RadiationPulseOverlay changes
* nullspace
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:25:51 +02:00
VigersRay
5245c5ddcb
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMonitorSystem.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
# Resources/Prototypes/Entities/Stations/nanotrasen.yml
# Resources/Prototypes/InventoryTemplates/arachnid_inventory_template.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
# Resources/migration.yml
2024-06-21 05:04:06 +03:00
Leon Friedrich
fa3c89a521
Partial buckling refactor ( #29031 )
...
* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
2024-06-20 01:14:18 +10:00
Vigers Ray
b3352e3196
Оптимизация NPC
2024-06-09 17:28:42 +03:00
Tornado Tech
a29b6a6894
Clean up new HTNs tasks ( #28469 )
...
* Clean up new HTNs tasks
* Added docs to math operations
2024-06-01 13:46:35 -04:00
Tornado Tech
31491775e5
Added new HTN operations and preconditions ( #27486 )
...
* Added new HTN operations & preconditions
* Ok I forgot about partial
* Namespace pierce the skies
* Some fixes, debug and new operators
* Bruh git eat my files
2024-05-08 12:18:03 +03:00
Vigers Ray
36abf1d9ba
Fix stupid NPC. ( #26868 )
...
* init commit
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 15:58:09 +10:00
Tayrtahn
ae3d745430
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
...
* GetGrid
* GridExists
* TryGetGrid
2024-03-22 18:08:40 +11:00
Tayrtahn
f4cb02fb0c
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
...
* Purge calls to obsolete EntityCoordinates methods
* Pizza defruited; rerun those tests!
2024-03-21 12:59:56 +11:00
metalgearsloth
c584f6444a
Pulling rework v2 ( #24936 )
...
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
2024-03-19 14:30:56 +11:00
Jezithyr
c15b0691ec
Emergency revert for pulling ( #24923 )
...
Revert "Pulling rework (#20906 )"
This reverts commit 0d8254b2a2 .
2024-02-03 10:32:30 -08:00
metalgearsloth
0d8254b2a2
Pulling rework ( #20906 )
...
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
2024-02-03 14:36:09 +11:00
LordCarve
05a2e6b3a2
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-23 09:14:13 +11:00
deathride58
abfa9ff856
Fixes NPCs that lack a UseDelay component failing to interact with objects ( #23638 )
...
fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
778b
439d6ff44e
Fixed mice behavior of eating everything ( #23322 )
...
* Added precondition for EatTask
* Added Thirsty precondition for htn drink task
* Added start state for hungry and thirsty components
* Update nutrition.yml
* Fixed pascalcase's
2024-01-02 13:49:20 -05:00
TemporalOroboros
d23c8d5c19
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
Emisse
938d6d9945
Revert "Solution Entities" ( #23160 )
...
Revert "Solution Entities (#21916 )"
This reverts commit d75e743dd7 .
2023-12-28 20:45:42 -07:00
TemporalOroboros
d75e743dd7
Solution Entities ( #21916 )
...
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class
* Switches over to the Solutions.Solution Solution
* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions
* Switches over to the Containers.XYZ namespace
* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods
* Start using SolutionSystem for Solution manipulation
* EnumerateSolutions
* Move TryGetMixableSolution
* Move EnsureSolution to Server
* Create Solution Entities
* Stop using obsolete solution system methods
* Fix prototype component tests
* Add using ..Audio.Systems; back
* Wrap solution container slots in ContainerSlots
* Actually add the slot to the solution container map
* Dirty SolutionContainerComponent when ensuring solutions
* Revert namespace changes
* Remerge SolutionSystem and SolutionContainerSystem
* SolutionContainerManagerComponent refactor
* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release
* Readd examine reagent sorting
* Fix errors
* Poke tests
* Fix solution names not being applied
* Fix WoolyComponent including statement
* Fix merge skew
* Fix compile errors
* Make reactions use solntities
* Reindent solution class namespace
* Field attribute changes
* AutoGenerateComponentState for SolutionContainerComponent
* SolutionContainerComponent -> ContainedSolutionComponent
* ref ReactionAttemptEvent
* Denetwork preinit solutions
* Misc 1
* Nullable TryGetSolution out vars
* Cache associated solutions
* Fix merge skew
* Use explicit regions in SharedSolutionContainerSystem.Capabilities
* Add debug assert
* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent
* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName
* SolutionComponent doc comments
* Implicit DataField names and property purge
* ReagentEffect DataField names
* Local variables for readability
* Sort using statements + Entity<T> event handlers
* Fix compile erros
* Fix compile errors
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
Leon Friedrich
b6bd82caa6
Use ECS prototype-reload events ( #22613 )
...
* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
2023-12-23 01:13:45 +11:00
deltanedas
6496d99a32
medibot toctou gaming ( #22608 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 15:22:19 -07:00
deltanedas
47359cf70f
medibot fixes and refactoring ( #21852 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 08:30:32 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
deltanedas
2c87c53ed1
hide medibot messages from chat and logs ( #21468 )
...
* support npc speech being hidden
* hide medibot messages
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 18:21:04 -07:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
TemporalOroboros
0775ab6a14
Moves SolutionContainerManagerComponent to Shared. ( #20944 )
2023-10-15 03:45:28 +11:00
Nemanja
f16ff3a2d9
Rat King Milsim + Buffs ( #20190 )
...
* rat king update
* rummaging
* buuuuunnnnncccchhh of shit
* the last of it
* make rat servants not ghost roles
* pissma buff and cooldown
2023-09-22 15:01:05 -05:00
Morb
8bcab77bc4
Disable SSD indicator for NPC ( #20027 )
...
* Make ActiveNPCComponent shared
* Check if entity have ActiveNPC component
* Make networked
* Fix path
* fix
2023-09-14 22:15:26 -04:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
b5afb96bbd
Remove HTN ComponentReference ( #19480 )
2023-08-25 17:05:21 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
83a43b83b3
Medibot fixes ( #18744 )
2023-08-06 00:38:14 -06:00
metalgearsloth
8b801b9a33
Fix NPC reloads ( #18694 )
2023-08-05 00:41:46 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
...
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Arendian
040cfe3aae
Medibot Fix ( #18063 )
2023-07-15 13:59:45 -06:00
metalgearsloth
c43db830ea
Significantly improve NPC steering ( #17931 )
2023-07-14 00:48:04 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
f308a1b31e
Fix cleanbots ( #16922 )
2023-05-29 16:53:28 +10:00
metalgearsloth
66ae137b70
Tie NPC services to plans ( #16451 )
2023-05-15 16:18:18 +10:00
Leon Friedrich
263e1761fc
Move jobQueue to engine ( #16443 )
2023-05-15 12:47:12 +10:00
20kdc
ad76739cc3
Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) ( #16026 )
2023-05-04 12:08:08 -07:00