Vigers Ray
2e142536bb
fix upstream
2025-05-27 05:33:07 +03:00
Vigers Ray
d6c0a011b7
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
# Content.Client/Fax/UI/FaxWindow.xaml
# Content.Client/Ghost/GhostSystem.cs
# Content.Client/Holiday/HolidaySystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Mech/MechSystem.cs
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
# Content.Server/Bed/BedSystem.cs
# Content.Server/Body/Systems/BodySystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Communications/CommunicationsConsoleComponent.cs
# Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
# Content.Server/EntityEffects/Effects/MakeSentient.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
# Content.Server/EntityEffects/Effects/PlantMutateGases.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/Power/EntitySystems/PowerNetSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Bed/Components/HealOnBuckleComponent.cs
# Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
# Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
# Resources/Locale/en-US/_strings/chat/chat-channel.ftl
# Resources/Locale/en-US/_strings/components/screen-component.ftl
# Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
# Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
# Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
# Resources/Locale/en-US/_strings/salvage/job-board.ftl
# Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
# Resources/Locale/en-US/_strings/ui/turret-controls.ftl
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Prototypes/Access/misc.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Masks/masks.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/LootTables/suspicion_loot_table.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/science.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/alien3.png
# Resources/Textures/Effects/speech.rsi/alienroyal3.png
# Resources/Textures/Effects/speech.rsi/default3.png
# Resources/Textures/Effects/speech.rsi/guardian3.png
# Resources/Textures/Effects/speech.rsi/holo3.png
# Resources/Textures/Effects/speech.rsi/lawyer3.png
# Resources/Textures/Effects/speech.rsi/lizard3.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Effects/speech.rsi/robot3.png
# Resources/Textures/Effects/speech.rsi/slime3.png
# Resources/Textures/Effects/speech.rsi/spider3.png
# Resources/Textures/Effects/speech.rsi/syndibot3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
# Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/steel_dirty.png
# Resources/migration.yml
# runclient-Tools.bat
# runclient.bat
2025-05-27 03:41:41 +03:00
metalgearsloth
c042669eae
Predict sleeping action ( #37414 )
...
* Predict sleeping action
* reviews
2025-05-15 22:52:24 +10:00
Vigers Ray
c72418b9ec
Возможность сидеть вдвоем на скамейках, лежать вдвоем на двойных кроватях. Фикс сна при => 2 прицепленых а так же возможность спать на стульях и туалетах.
2025-04-11 04:54:33 +03:00
Leon Friedrich
fa3c89a521
Partial buckling refactor ( #29031 )
...
* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
2024-06-20 01:14:18 +10:00
Tayrtahn
6c343ddae2
Move SleepingSystem to Shared & cleanup ( #28672 )
...
* Move SleepingSystem to Shared & cleanup
* Remove empty OnShutdown handler
2024-06-14 12:15:29 +10:00
lzk
3b3b874dd9
Snore is a trait now ( #26322 )
2024-03-22 18:00:57 +11:00
Nemanja
a9e89ab372
Rip out remaining machine upgrades ( #24413 )
...
* Rip out remaining machine upgrades
* eek
2024-01-23 09:13:04 +11:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Nemanja
823c8204c9
Simplifying Machine Upgrading ( #15802 )
2023-04-29 13:23:49 +10:00
deltanedas
98b02b3d97
make emagged marker component (fixed version of #13867 ) ( #14096 )
...
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG
* emagged medbay's stasis bed
* left med, emagged sec' apc
* went back to chem, emagged the dispenser
* emagged the fax while i was there
* had a donut while waiting for emag to charge
* i broke into the bridge then announced 'mandatory johnson inspection in medical'
* get system instead of dependency
* feedback
* net suggestion
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* use EnsureComp and import NetworkedComponent
---------
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
rolfero
1151ca42e5
changing accumulators to timespan targets ( #12407 )
...
* changing accumulators to timespan targets
* Update Content.Server/Abilities/Mime/MimePowersSystem.cs
Co-authored-by: 0x6273 <0x40@keemail.me>
* Update MimePowersSystem.cs
* serializing timespans and adding pausetime where applicable
* remove nullable
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-11-08 13:59:34 -06:00
Nemanja
a03ab2c087
stasis bed machine part scaling ( #11773 )
2022-10-15 14:39:30 -07:00
Rane
1c8bdaf7c4
Sleeping ( #9793 )
2022-07-26 21:46:24 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Rane
5376aed6ea
Beds, Medical Beds, Stasis Beds ( #6695 )
2022-04-15 15:53:52 -07:00