Commit graph

17 commits

Author SHA1 Message Date
Vigers Ray
2e142536bb fix upstream 2025-05-27 05:33:07 +03:00
Vigers Ray
d6c0a011b7 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Client/Fax/UI/FaxWindow.xaml
#	Content.Client/Ghost/GhostSystem.cs
#	Content.Client/Holiday/HolidaySystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Mech/MechSystem.cs
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
#	Content.Server/Bed/BedSystem.cs
#	Content.Server/Body/Systems/BodySystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Communications/CommunicationsConsoleComponent.cs
#	Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
#	Content.Server/EntityEffects/Effects/MakeSentient.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
#	Content.Server/EntityEffects/Effects/PlantMutateGases.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Bed/Components/HealOnBuckleComponent.cs
#	Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
#	Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
#	Resources/Locale/en-US/_strings/chat/chat-channel.ftl
#	Resources/Locale/en-US/_strings/components/screen-component.ftl
#	Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
#	Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
#	Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
#	Resources/Locale/en-US/_strings/salvage/job-board.ftl
#	Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
#	Resources/Locale/en-US/_strings/ui/turret-controls.ftl
#	Resources/Maps/_Sunrise/Station/box.yml
#	Resources/Prototypes/Access/misc.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Masks/masks.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/LootTables/suspicion_loot_table.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/science.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/alien3.png
#	Resources/Textures/Effects/speech.rsi/alienroyal3.png
#	Resources/Textures/Effects/speech.rsi/default3.png
#	Resources/Textures/Effects/speech.rsi/guardian3.png
#	Resources/Textures/Effects/speech.rsi/holo3.png
#	Resources/Textures/Effects/speech.rsi/lawyer3.png
#	Resources/Textures/Effects/speech.rsi/lizard3.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Effects/speech.rsi/robot3.png
#	Resources/Textures/Effects/speech.rsi/slime3.png
#	Resources/Textures/Effects/speech.rsi/spider3.png
#	Resources/Textures/Effects/speech.rsi/syndibot3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
#	Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Piping/disposal.rsi/meta.json
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/steel_dirty.png
#	Resources/migration.yml
#	runclient-Tools.bat
#	runclient.bat
2025-05-27 03:41:41 +03:00
metalgearsloth
c042669eae
Predict sleeping action (#37414)
* Predict sleeping action

* reviews
2025-05-15 22:52:24 +10:00
Vigers Ray
c72418b9ec Возможность сидеть вдвоем на скамейках, лежать вдвоем на двойных кроватях. Фикс сна при => 2 прицепленых а так же возможность спать на стульях и туалетах. 2025-04-11 04:54:33 +03:00
Leon Friedrich
fa3c89a521
Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-06-20 01:14:18 +10:00
Tayrtahn
6c343ddae2
Move SleepingSystem to Shared & cleanup (#28672)
* Move SleepingSystem to Shared & cleanup

* Remove empty OnShutdown handler
2024-06-14 12:15:29 +10:00
lzk
3b3b874dd9
Snore is a trait now (#26322) 2024-03-22 18:00:57 +11:00
Nemanja
a9e89ab372
Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek
2024-01-23 09:13:04 +11:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Nemanja
823c8204c9
Simplifying Machine Upgrading (#15802) 2023-04-29 13:23:49 +10:00
deltanedas
98b02b3d97
make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
rolfero
1151ca42e5
changing accumulators to timespan targets (#12407)
* changing accumulators to timespan targets

* Update Content.Server/Abilities/Mime/MimePowersSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

* Update MimePowersSystem.cs

* serializing timespans and adding pausetime where applicable

* remove nullable

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-11-08 13:59:34 -06:00
Nemanja
a03ab2c087
stasis bed machine part scaling (#11773) 2022-10-15 14:39:30 -07:00
Rane
1c8bdaf7c4
Sleeping (#9793) 2022-07-26 21:46:24 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Rane
5376aed6ea
Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00