using Content.Shared._RMC14.Explosion.Components; using Robust.Shared.Timing; namespace Content.Client._RMC14._Sunrise.Explosion; public sealed class ClientExplosionShockWaveSystem : EntitySystem { [Dependency] private readonly IGameTiming _timing = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); } private void OnInit(Entity ent, ref ComponentInit args) { ent.Comp.CreationTime = _timing.CurTime; } }