using Content.Server.Atmos.EntitySystems; using Content.Server.Body.Systems; using Content.Server.Mech.Components; using Content.Shared.ActionBlocker; using Content.Shared.Damage.Systems; using Content.Shared.DoAfter; using Content.Shared.FixedPoint; using Content.Shared.IdentityManagement; using Content.Shared.Interaction; using Content.Shared.Mech; using Content.Shared.Mech.Components; using Content.Shared.Mech.EntitySystems; using Content.Shared.Mobs; using Content.Shared.Mobs.Systems; using Content.Shared.Movement.Events; using Content.Shared.Popups; using Content.Shared.Power.Components; using Content.Shared.Power.EntitySystems; using Content.Shared.Tools; using Content.Shared.Tools.Components; using Content.Shared.Tools.Systems; using Content.Shared.Verbs; using Content.Shared.Whitelist; using Content.Shared.Wires; using Content.Server.Chat.Systems; using Content.Shared.Hands.Components; using Content.Shared.Hands.EntitySystems; using Content.Shared.NPC.Components; using Content.Shared.NPC.Systems; using Content.Shared.Tag; using Robust.Server.Containers; using Robust.Server.GameObjects; using Robust.Shared.Containers; using Robust.Shared.Player; using Robust.Shared.Prototypes; using System.Linq; using Content.Shared.Access.Components; using Content.Shared.Access.Systems; using Content.Shared.Chat; using Content.Shared.Damage.Components; namespace Content.Server.Mech.Systems; /// public sealed partial class MechSystem : SharedMechSystem { [Dependency] private readonly NpcFactionSystem _factionSystem = default!; [Dependency] private readonly ActionBlockerSystem _actionBlocker = default!; [Dependency] private readonly AtmosphereSystem _atmosphere = default!; [Dependency] private readonly SharedBatterySystem _battery = default!; [Dependency] private readonly ContainerSystem _container = default!; [Dependency] private readonly DamageableSystem _damageable = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly UserInterfaceSystem _ui = default!; [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!; [Dependency] private readonly SharedToolSystem _toolSystem = default!; [Dependency] private readonly SharedHandsSystem _hands = default!; [Dependency] private readonly TagSystem _tag = default!; [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!; [Dependency] private readonly AccessReaderSystem _accessReader = default!; [Dependency] private readonly ChatSystem _chatSystem = default!; private static readonly ProtoId PryingQuality = "Prying"; /// public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInteractUsing); SubscribeLocalEvent(OnInsertBattery); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent>(OnAlternativeVerb); SubscribeLocalEvent(OnOpenUi); SubscribeLocalEvent(OnRemoveBattery); SubscribeLocalEvent(OnMechEntry); SubscribeLocalEvent(OnMechExit); SubscribeLocalEvent(OnMechSay); SubscribeLocalEvent(OnDamageChanged); SubscribeLocalEvent(OnRemoveEquipmentMessage); SubscribeLocalEvent(OnMechCanMoveEvent); SubscribeLocalEvent(OnToolUseAttempt); SubscribeLocalEvent(OnInhale); SubscribeLocalEvent(OnExhale); SubscribeLocalEvent(OnExpose); SubscribeLocalEvent(OnGetFilterAir); #region Equipment UI message relays SubscribeLocalEvent(ReceiveEquipmentUiMesssages); SubscribeLocalEvent(ReceiveEquipmentUiMesssages); #endregion } // Sunrise-Start private void OnMechSay(EntityUid uid, MechComponent component, MechSayEvent args) { _chatSystem.TrySendInGameICMessage(uid, Loc.GetString(args.Message), InGameICChatType.Whisper, ChatTransmitRange.Normal); } // Sunrise-End private void OnMechCanMoveEvent(EntityUid uid, MechComponent component, UpdateCanMoveEvent args) { if (component.Broken || component.Integrity <= 0 || component.Energy <= 0) args.Cancel(); } private void OnInteractUsing(EntityUid uid, MechComponent component, InteractUsingEvent args) { if (TryComp(uid, out var panel) && !panel.Open) return; if (component.BatterySlot.ContainedEntity == null && TryComp(args.Used, out var battery) && _tag.HasTag(args.Used, "PowerCage")) { InsertBattery(uid, args.Used, component, battery); _actionBlocker.UpdateCanMove(uid); return; } if (_toolSystem.HasQuality(args.Used, PryingQuality) && component.BatterySlot.ContainedEntity != null) { var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.BatteryRemovalDelay, new RemoveBatteryEvent(), uid, target: uid, used: args.Target) { BreakOnMove = true }; _doAfter.TryStartDoAfter(doAfterEventArgs); } } private void OnInsertBattery(EntityUid uid, MechComponent component, EntInsertedIntoContainerMessage args) { if (args.Container != component.BatterySlot || !TryComp(args.Entity, out var battery)) return; component.Energy = _battery.GetCharge((args.Entity, battery)); component.MaxEnergy = battery.MaxCharge; Dirty(uid, component); _actionBlocker.UpdateCanMove(uid); } private void OnRemoveBattery(EntityUid uid, MechComponent component, RemoveBatteryEvent args) { if (args.Cancelled || args.Handled) return; RemoveBattery(uid, component); _actionBlocker.UpdateCanMove(uid); args.Handled = true; } private void OnMapInit(EntityUid uid, MechComponent component, MapInitEvent args) { var xform = Transform(uid); // TODO: this should use containerfill? foreach (var equipment in component.StartingEquipment) { var ent = Spawn(equipment, xform.Coordinates); InsertEquipment(uid, ent, component); } // TODO: this should just be damage and battery component.Integrity = component.MaxIntegrity; component.Energy = component.MaxEnergy; _actionBlocker.UpdateCanMove(uid); Dirty(uid, component); } private void OnRemoveEquipmentMessage(EntityUid uid, MechComponent component, MechEquipmentRemoveMessage args) { var equip = GetEntity(args.Equipment); if (!Exists(equip) || Deleted(equip)) return; if (!component.EquipmentContainer.ContainedEntities.Contains(equip)) return; RemoveEquipment(uid, equip, component); } private void OnOpenUi(EntityUid uid, MechComponent component, MechOpenUiEvent args) { args.Handled = true; ToggleMechUi(uid, component); } private void OnToolUseAttempt(EntityUid uid, MechPilotComponent component, ref ToolUserAttemptUseEvent args) { if (args.Target == component.Mech) args.Cancelled = true; } private void OnAlternativeVerb(EntityUid uid, MechComponent component, GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract || component.Broken) return; if (CanInsert(uid, args.User, component)) { var enterVerb = new AlternativeVerb { Text = Loc.GetString("mech-verb-enter"), Act = () => { var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.EntryDelay, new MechEntryEvent(), uid, target: uid) { BreakOnMove = true, }; _doAfter.TryStartDoAfter(doAfterEventArgs); } }; var openUiVerb = new AlternativeVerb //can't hijack someone else's mech { Act = () => ToggleMechUi(uid, component, args.User), Text = Loc.GetString("mech-ui-open-verb") }; args.Verbs.Add(enterVerb); args.Verbs.Add(openUiVerb); } else if (!IsEmpty(component)) { var ejectVerb = new AlternativeVerb { Text = Loc.GetString("mech-verb-exit"), Priority = 1, // Promote to top to make ejecting the ALT-click action Act = () => { if (args.User == uid || args.User == component.PilotSlot.ContainedEntity) { TryEject(uid, component); return; } var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.ExitDelay, new MechExitEvent(), uid, target: uid) { BreakOnMove = true, }; _popup.PopupEntity(Loc.GetString("mech-eject-pilot-alert", ("item", uid), ("user", Identity.Entity(args.User, EntityManager))), uid, PopupType.Large); _doAfter.TryStartDoAfter(doAfterEventArgs); } }; args.Verbs.Add(ejectVerb); } } private void OnMechEntry(EntityUid uid, MechComponent component, MechEntryEvent args) { if (args.Cancelled || args.Handled) return; if (_whitelistSystem.IsWhitelistFail(component.PilotWhitelist, args.User)) { _popup.PopupEntity(Loc.GetString("mech-no-enter", ("item", uid)), Identity.Entity(args.User, EntityManager)); return; } if (_whitelistSystem.IsWhitelistPass(component.PilotBlacklist, args.User)) { _popup.PopupEntity(Loc.GetString("mech-no-enter", ("item", uid)), args.User); return; } if (TryComp(uid, out var accessReader)) if (!_accessReader.IsAllowed(args.Args.User, uid, accessReader)) { _popup.PopupEntity(Loc.GetString("mech-no-access", ("item", uid)), args.User); return; } foreach (var hand in _hands.EnumerateHands(args.Args.User)) { _hands.DoDrop(args.Args.User, hand); } _factionSystem.Up(args.Args.User, uid); TryInsert(uid, args.Args.User, component); _actionBlocker.UpdateCanMove(uid); args.Handled = true; } private void OnMechExit(EntityUid uid, MechComponent component, MechExitEvent args) { if (args.Cancelled || args.Handled) return; RemComp(component.Owner); TryEject(uid, component); args.Handled = true; } private void OnDamageChanged(EntityUid uid, MechComponent component, DamageChangedEvent args) { if (!TryComp(uid, out var damage)) return; component.Integrity = damage.TotalDamage; if (_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var critThreshold) && critThreshold != null) component.MaxIntegrity = critThreshold.Value; SayCritMessage(uid, component, damage, args.DamageIncreased); if (args.DamageDelta != null && component.PilotSlot.ContainedEntity != null && args.DamageIncreased) { var damageToPlayer = args.DamageDelta * component.MechToPilotDamageMultiplier; damageToPlayer.DamageDict.Remove("Mangleness");//Sunrise-Edit _damageable.ChangeDamage(component.PilotSlot.ContainedEntity.Value, damageToPlayer); } } // Sunrise-Start private void SayCritMessage(EntityUid uid, MechComponent component, DamageableComponent damage, bool damageIncreased) { if (!damageIncreased) return; var total = damage.TotalDamage; if (_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var critThreshold)) { var damagePercentage = (total / critThreshold) * 100; MechHealthState newState; if (damagePercentage >= 95) newState = MechHealthState.Critical; else if (damagePercentage >= 50) newState = MechHealthState.Damaged; else newState = MechHealthState.Healthy; if (newState != component.HealthState) { component.HealthState = newState; var message = newState switch { MechHealthState.Critical => component.MessageAlert5, MechHealthState.Damaged => component.MessageAlert50, _ => string.Empty }; if (string.IsNullOrEmpty(message)) return; var chatType = newState switch { MechHealthState.Critical => InGameICChatType.Speak, MechHealthState.Damaged => InGameICChatType.Whisper, _ => InGameICChatType.Whisper }; _chatSystem.TrySendInGameICMessage(uid, Loc.GetString(message), chatType, ChatTransmitRange.Normal); } } } // Sunrise-End private void ToggleMechUi(EntityUid uid, MechComponent? component = null, EntityUid? user = null) { if (!Resolve(uid, ref component)) return; user ??= component.PilotSlot.ContainedEntity; if (user == null) return; if (!TryComp(user, out var actor)) return; _ui.TryToggleUi(uid, MechUiKey.Key, actor.PlayerSession); UpdateUserInterface(uid, component); } private void ReceiveEquipmentUiMesssages(EntityUid uid, MechComponent component, T args) where T : MechEquipmentUiMessage { var ev = new MechEquipmentUiMessageRelayEvent(args); var allEquipment = new List(component.EquipmentContainer.ContainedEntities); var argEquip = GetEntity(args.Equipment); foreach (var equipment in allEquipment) { if (argEquip == equipment) RaiseLocalEvent(equipment, ev); } } public override void UpdateUserInterface(EntityUid uid, MechComponent? component = null) { if (!Resolve(uid, ref component)) return; base.UpdateUserInterface(uid, component); var ev = new MechEquipmentUiStateReadyEvent(); foreach (var ent in component.EquipmentContainer.ContainedEntities) { RaiseLocalEvent(ent, ev); } var state = new MechBoundUiState { EquipmentStates = ev.States }; _ui.SetUiState(uid, MechUiKey.Key, state); } public override void BreakMech(EntityUid uid, MechComponent? component = null) { base.BreakMech(uid, component); _ui.CloseUi(uid, MechUiKey.Key); _actionBlocker.UpdateCanMove(uid); } public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null) { if (!Resolve(uid, ref component)) return false; if (!base.TryChangeEnergy(uid, delta, component)) return false; var battery = component.BatterySlot.ContainedEntity; if (battery == null) return false; if (!TryComp(battery, out var batteryComp)) return false; _battery.SetCharge((battery.Value, batteryComp), _battery.GetCharge((battery.Value, batteryComp)) + delta.Float()); // TODO: Power cells are predicted now, so no need to duplicate the charge level var charge = _battery.GetCharge((battery.Value, batteryComp)); if (charge != component.Energy) //if there's a discrepency, we have to resync them { Log.Debug($"Battery charge was not equal to mech charge. Battery {charge}. Mech {component.Energy}"); component.Energy = charge; Dirty(uid, component); } _actionBlocker.UpdateCanMove(uid); return true; } public void InsertBattery(EntityUid uid, EntityUid toInsert, MechComponent? component = null, BatteryComponent? battery = null) { if (!Resolve(uid, ref component, false)) return; if (!Resolve(toInsert, ref battery, false)) return; _container.Insert(toInsert, component.BatterySlot); component.Energy = _battery.GetCharge((toInsert, battery)); component.MaxEnergy = battery.MaxCharge; _actionBlocker.UpdateCanMove(uid); Dirty(uid, component); UpdateUserInterface(uid, component); } public void RemoveBattery(EntityUid uid, MechComponent? component = null) { if (!Resolve(uid, ref component)) return; _container.EmptyContainer(component.BatterySlot); component.Energy = 0; component.MaxEnergy = 0; _actionBlocker.UpdateCanMove(uid); Dirty(uid, component); UpdateUserInterface(uid, component); } #region Atmos Handling private void OnInhale(EntityUid uid, MechPilotComponent component, InhaleLocationEvent args) { if (!TryComp(component.Mech, out var mech) || !TryComp(component.Mech, out var mechAir)) { return; } if (mech.Airtight) args.Gas = mechAir.Air; } private void OnExhale(EntityUid uid, MechPilotComponent component, ExhaleLocationEvent args) { if (!TryComp(component.Mech, out var mech) || !TryComp(component.Mech, out var mechAir)) { return; } if (mech.Airtight) args.Gas = mechAir.Air; } private void OnExpose(EntityUid uid, MechPilotComponent component, ref AtmosExposedGetAirEvent args) { if (args.Handled) return; if (!TryComp(component.Mech, out MechComponent? mech)) return; if (mech.Airtight && TryComp(component.Mech, out MechAirComponent? air)) { args.Handled = true; args.Gas = air.Air; return; } args.Gas = _atmosphere.GetContainingMixture(component.Mech, excite: args.Excite); args.Handled = true; } private void OnGetFilterAir(EntityUid uid, MechAirComponent comp, ref GetFilterAirEvent args) { if (args.Air != null) return; // only airtight mechs get internal air if (!TryComp(uid, out var mech) || !mech.Airtight) return; args.Air = comp.Air; } #endregion }