using Robust.Shared.Physics.Events; using Content.Shared._Starlight.OnCollide; namespace Content.Server._Starlight.OnCollide; public sealed partial class OnCollideSystem : EntitySystem { public override void Initialize() { SubscribeLocalEvent(SpawnOnCollide); base.Initialize(); } private void SpawnOnCollide(Entity ent, ref StartCollideEvent args) { if (ent.Comp.Collided) return; ent.Comp.Collided = true; SpawnAtPosition(ent.Comp.Prototype, Transform(args.OtherEntity).Coordinates); } }