using Robust.Shared.GameStates; namespace Content.Shared.Movement.Components; [RegisterComponent, NetworkedComponent] public sealed partial class MovementBodyPartComponent : Component { [DataField("walkSpeed")] public float WalkSpeed = MovementSpeedModifierComponent.DefaultBaseWalkSpeed; [DataField("sprintSpeed")] public float SprintSpeed = MovementSpeedModifierComponent.DefaultBaseSprintSpeed; [DataField("acceleration")] public float Acceleration = MovementSpeedModifierComponent.DefaultAcceleration; // 🌟Starlight🌟 Start /// /// The density this leg can effectively move, it’s a temporary solution until we implement proper weight calculations for all body parts. /// [DataField] public float MaxDensity = 92.5f; }