using Content.Shared.Alert; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Vampire.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class VampireAlertComponent : Component { [DataField("vampireBloodAlert")] public ProtoId BloodAlert { get; set; } = "VampireBlood"; [DataField("vampireStellarWeaknessAlert")] public ProtoId StellarWeaknessAlert { get; set; } = "VampireStellarWeakness"; [DataField, AutoNetworkedField] public int BloodAmount = 0; }