using Content.Shared.Damage.Components; using Content.Shared.Damage.Systems; using Content.Shared.Weapons.Ranged.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Ranged.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(SharedGunSystem), typeof(RequireProjectileTargetSystem))] public sealed partial class TargetedProjectileComponent : Component { [DataField, AutoNetworkedField] public HashSet Targets = new(); }