using Robust.Shared.Audio;
namespace Content.Shared.Starlight.Medical.Items.Components;
[RegisterComponent]
public sealed partial class PatchComponent : Component
{
[DataField]
public string SolutionContainer = "patch";
///
/// How long it takes to apply patch.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("delay")]
public float Delay = 3f;
///
/// Sound played on apply begin
///
[DataField("healingBeginSound")]
public SoundSpecifier? ApplyBeginSound = null;
///
/// Sound played on apply end
///
[DataField("healingEndSound")]
public SoundSpecifier? ApplyEndSound = null;
}