using Robust.Shared.Audio; namespace Content.Shared.Starlight.Medical.Items.Components; [RegisterComponent] public sealed partial class PatchComponent : Component { [DataField] public string SolutionContainer = "patch"; /// /// How long it takes to apply patch. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("delay")] public float Delay = 3f; /// /// Sound played on apply begin /// [DataField("healingBeginSound")] public SoundSpecifier? ApplyBeginSound = null; /// /// Sound played on apply end /// [DataField("healingEndSound")] public SoundSpecifier? ApplyEndSound = null; }