using Lidgren.Network; using Robust.Shared.Network; using Robust.Shared.Serialization; namespace Content.Shared._Sunrise.PlayerCache; public sealed class MsgPlayerCacheRequest : NetMessage { public override MsgGroups MsgGroup => MsgGroups.EntityEvent; public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer) { } public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer) { } }