# schema file for Yamale meta: format: int() postmapinit: bool() tilemap: map(str(), key=int()) entities: list(include('proto'), min=1) --- proto: proto: str(required=True) entities: list(include('entity'), min=1) --- entity: uid: int() components: list(comp()) missingComponents: list(str(), required=False) # Example # meta: # format: 3 # name: DemoStation # author: Space-Wizards # postmapinit: false # tilemap: # 0: space # 1: floor_asteroid_coarse_sand0 # 2: floor_asteroid_coarse_sand1 # 3: floor_asteroid_coarse_sand2 # 4: floor_asteroid_coarse_sand_dug # 5: floor_asteroid_sand # 6: floor_asteroid_tile # 7: floor_blue # 8: floor_dark # 9: floor_elevator_shaft # 10: floor_freezer # 11: floor_glass # 12: floor_gold # 13: floor_green_circuit # 14: floor_hydro # 15: floor_lino # 16: floor_mono # 17: floor_reinforced # 18: floor_rglass # 19: floor_rock_vault # 20: floor_showroom # 21: floor_snow # 22: floor_steel # 23: floor_steel_dirty # 24: floor_techmaint # 25: floor_warning1 # 26: floor_warning2 # 27: floor_white # 28: floor_white_warning1 # 29: floor_white_warning2 # 30: floor_wood # 31: lattice # 32: plating # 33: plating # entities: # - uid: 0 # components: # - parent: null # type: Transform # - index: 0 # chunks: # - ind: "-1,-1" # tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFgAAAA== # type: MapGrid # - linearDamping: 0.05 # fixtures: [] # bodyType: Dynamic # type: Physics # - uid: 1 # type: SpawnPointLatejoin # components: # - parent: 0 # pos: 0,0 # type: Transform