using Content.Shared._Starlight.Combat.Effects.EntitySystems; using Robust.Shared.Map; namespace Content.Client._Starlight.Combat.Effects.EntitySystems; /// /// Client-side implementation of the armor spark effect system. /// public sealed class ArmorSparkEffectSystem : SharedArmorSparkEffectSystem { protected override void SpawnSparkEffectAt(EntityCoordinates coordinates, string effectPrototype) { // Client doesn't spawn effects directly - handled by server } protected override void PlayRicochetSound(EntityCoordinates coordinates, string soundCollection) { // Client doesn't play sounds directly - handled by server } }