using Content.Server.Administration.Logs; using Content.Shared.Damage; using Content.Shared.Database; using Content.Shared.FixedPoint; using Content.Shared.Interaction; using Content.Shared.Mobs; using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Systems; using Content.Shared.Popups; using Content.Shared.Repairable; using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem; namespace Content.Server.Repairable { public sealed class RepairableSystem : SharedRepairableSystem { [Dependency] private readonly SharedToolSystem _toolSystem = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly IAdminLogManager _adminLogger= default!; [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!; public override void Initialize() { SubscribeLocalEvent(Repair); SubscribeLocalEvent(OnRepairFinished); } private void OnRepairFinished(EntityUid uid, RepairableComponent component, RepairFinishedEvent args) { if (args.Cancelled) return; if (!EntityManager.TryGetComponent(uid, out DamageableComponent? damageable) || damageable.TotalDamage == 0) return; if (component.Damage != null) { var damageChanged = _damageableSystem.TryChangeDamage(uid, component.Damage, true, false, origin: args.User); _adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} by {damageChanged?.GetTotal()}"); } else { // Repair all damage _damageableSystem.SetAllDamage(uid, damageable, 0); _adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} back to full health"); } var str = Loc.GetString("comp-repairable-repair", ("target", uid), ("tool", args.Used!)); _popup.PopupEntity(str, uid, args.User); var ev = new RepairedEvent((uid, component), args.User); RaiseLocalEvent(uid, ref ev); } // Sunrise-start private bool CanRepair(Dictionary damage, Dictionary repairable) { foreach (var type in repairable) { if (damage[type.Key].Value > 0) { return true; } } return false; } // Sunrise-end public async void Repair(EntityUid uid, RepairableComponent component, InteractUsingEvent args) { if (args.Handled) return; // Only try repair the target if it is damaged if (!TryComp(uid, out var damageable) || damageable.TotalDamage == 0) return; // Sunrise-start if (component.Damage != null && !CanRepair(damageable.Damage.DamageDict, component.Damage.DamageDict)) return; // Sunrise-end // Add a penalty to how long it takes if the user is repairing itself var isNotSelf = args.User != args.Target; var delay = isNotSelf ? component.DoAfterDelay : component.DoAfterDelay * GetScaledRepairPenalty(args.User, component); // Run the repairing doafter args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, delay, component.QualityNeeded, new RepairFinishedEvent(), component.FuelCost); } public float GetScaledRepairPenalty(EntityUid uid, RepairableComponent component) { var output = component.DoAfterDelay; if (!TryComp(uid, out var mobThreshold) || !TryComp(uid, out var damageable)) return output; if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var amount, mobThreshold)) return 1; var percentDamage = (float) (damageable.TotalDamage / amount); //basically make it scale from 1 to the multiplier. var modifier = percentDamage * (component.SelfRepairPenalty - 1) + 1; return Math.Max(modifier, 1); } } /// /// Event raised on an entity when its successfully repaired. /// /// /// [ByRefEvent] public readonly record struct RepairedEvent(Entity Ent, EntityUid User); }