using System.Globalization; using Content.Server.Administration.Logs; using Content.Server.Chat.Systems; using Content.Server.Power.Components; using Content.Server.Radio.Components; using Content.Server.VoiceMask; using Content.Shared.Access.Components; using Content.Shared.Chat; using Content.Shared.Database; using Content.Shared.Inventory; using Content.Shared.PDA; using Content.Shared.Radio; using Content.Shared.Radio.Components; using Content.Shared.Speech; using Robust.Shared.Map; using Robust.Shared.Network; using Robust.Shared.Player; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Replays; using Robust.Shared.Utility; namespace Content.Server.Radio.EntitySystems; /// /// This system handles intrinsic radios and the general process of converting radio messages into chat messages. /// public sealed class RadioSystem : EntitySystem { [Dependency] private readonly INetManager _netMan = default!; [Dependency] private readonly IReplayRecordingManager _replay = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly ChatSystem _chat = default!; [Dependency] private readonly InventorySystem _inventorySystem = default!; // set used to prevent radio feedback loops. private readonly HashSet _messages = new(); private EntityQuery _exemptQuery; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnIntrinsicReceive); SubscribeLocalEvent(OnIntrinsicSpeak); _exemptQuery = GetEntityQuery(); } private void OnIntrinsicSpeak(EntityUid uid, IntrinsicRadioTransmitterComponent component, EntitySpokeEvent args) { if (args.Channel != null && component.Channels.Contains(args.Channel.ID)) { SendRadioMessage(uid, args.Message, args.Channel, uid); args.Channel = null; // prevent duplicate messages from other listeners. } } private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args) { if (TryComp(uid, out ActorComponent? actor)) _netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.Channel); } /// /// Send radio message to all active radio listeners /// public void SendRadioMessage(EntityUid messageSource, string message, ProtoId channel, EntityUid radioSource, bool escapeMarkup = true) { SendRadioMessage(messageSource, message, _prototype.Index(channel), radioSource, escapeMarkup: escapeMarkup); } /// /// Send radio message to all active radio listeners /// /// Entity that spoke the message /// Entity that picked up the message and will send it, e.g. headset public void SendRadioMessage(EntityUid messageSource, string message, RadioChannelPrototype channel, EntityUid radioSource, bool escapeMarkup = true) { // TODO if radios ever garble / modify messages, feedback-prevention needs to be handled better than this. if (!_messages.Add(message)) return; var name = TryComp(messageSource, out VoiceMaskComponent? mask) && mask.Enabled ? mask.VoiceName : MetaData(messageSource).EntityName; name = FormattedMessage.EscapeText(name); // Sunrise-Start var formattedName = $"[color={GetIdCardColor(messageSource)}]{GetIdCardName(messageSource)}{name}[/color]"; // Sunrise-End SpeechVerbPrototype speech; if (mask != null && mask.Enabled && mask.SpeechVerb != null && _prototype.TryIndex(mask.SpeechVerb, out var proto)) { speech = proto; } else speech = _chat.GetSpeechVerb(messageSource, message); var content = escapeMarkup ? FormattedMessage.EscapeText(message) : message; // Sunrise-Start if (GetIdCardIsBold(messageSource)) { content = $"[bold]{content}[/bold]"; } // Sunrise-End var wrappedMessage = Loc.GetString(speech.Bold ? "chat-radio-message-wrap-bold" : "chat-radio-message-wrap", ("color", channel.Color), ("fontType", speech.FontId), ("fontSize", speech.FontSize), ("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))), ("channel", $"\\[{channel.LocalizedName}\\]"), // Sunrise-Edit ("name", formattedName), ("message", content)); // most radios are relayed to chat, so lets parse the chat message beforehand var chat = new ChatMessage( ChatChannel.Radio, message, wrappedMessage, NetEntity.Invalid, null); var chatMsg = new MsgChatMessage { Message = chat }; var ev = new RadioReceiveEvent(message, messageSource, channel, radioSource, chatMsg, []); // Sunrise-TTS var sendAttemptEv = new RadioSendAttemptEvent(channel, radioSource); RaiseLocalEvent(ref sendAttemptEv); RaiseLocalEvent(radioSource, ref sendAttemptEv); var canSend = !sendAttemptEv.Cancelled; var sourceMapId = Transform(radioSource).MapID; var hasActiveServer = HasActiveServer(sourceMapId, channel.ID); var sourceServerExempt = _exemptQuery.HasComp(radioSource); var radioQuery = EntityQueryEnumerator(); while (canSend && radioQuery.MoveNext(out var receiver, out var radio, out var transform)) { if (!radio.ReceiveAllChannels) { if (!radio.Channels.Contains(channel.ID) || (TryComp(receiver, out var intercom) && !intercom.SupportedChannels.Contains(channel.ID))) continue; } if (!channel.LongRange && transform.MapID != sourceMapId && !radio.GlobalReceive) continue; // don't need telecom server for long range channels or handheld radios and intercoms var needServer = !channel.LongRange && !sourceServerExempt; if (needServer && !hasActiveServer) continue; // check if message can be sent to specific receiver var attemptEv = new RadioReceiveAttemptEvent(channel, radioSource, receiver); RaiseLocalEvent(ref attemptEv); RaiseLocalEvent(receiver, ref attemptEv); if (attemptEv.Cancelled) continue; // send the message RaiseLocalEvent(receiver, ref ev); } RaiseLocalEvent(new RadioSpokeEvent(messageSource, message, ev.Receivers.ToArray())); // Sunrise-TTS if (name != Name(messageSource)) _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} as {name} on {channel.LocalizedName}: {message}"); else _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} on {channel.LocalizedName}: {message}"); _replay.RecordServerMessage(chat); _messages.Remove(message); } // Sunrise-Start private IdCardComponent? GetIdCard(EntityUid senderUid) { if (!_inventorySystem.TryGetSlotEntity(senderUid, "id", out var idUid)) return null; if (EntityManager.TryGetComponent(idUid, out PdaComponent? pda) && pda.ContainedId is not null) { if (TryComp(pda.ContainedId, out var idComp)) return idComp; } else if (EntityManager.TryGetComponent(idUid, out IdCardComponent? id)) { return id; } return null; } private string GetIdCardName(EntityUid senderUid) { var idCardTitle = Loc.GetString("chat-radio-no-id"); idCardTitle = GetIdCard(senderUid)?.JobTitle ?? idCardTitle; var textInfo = CultureInfo.CurrentCulture.TextInfo; idCardTitle = textInfo.ToTitleCase(idCardTitle); return $"\\[{idCardTitle}\\] "; } private string GetIdCardColor(EntityUid senderUid) { var color = GetIdCard(senderUid)?.JobColor; return (!string.IsNullOrEmpty(color)) ? color : "#9FED58"; } private bool GetIdCardIsBold(EntityUid senderUid) { return GetIdCard(senderUid)?.RadioBold ?? false; } // Sunrise-End /// private bool HasActiveServer(MapId mapId, string channelId) { var servers = EntityQuery(); foreach (var (_, keys, power, transform) in servers) { if (transform.MapID == mapId && power.Powered && keys.Channels.Contains(channelId)) { return true; } } return false; } }