using Robust.Shared.GameStates; namespace Content.Shared.Interaction.Components; /// /// This is used for entities which cannot move or interact in any way. /// [RegisterComponent, NetworkedComponent] public sealed partial class BlockMovementComponent : Component { // Sunrise-Start [DataField("blockInteractionAttempt")] public bool BlockInteractionAttempt = true; [DataField("blockUseAttempt")] public bool BlockUseAttempt = true; // Sunrise-Edit }