using Content.Shared.Weapons.Ranged.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Projectiles; [RegisterComponent, NetworkedComponent, Access(typeof(SharedGunSystem))] public sealed partial class HitScanSpreadComponent : Component { [DataField] public Angle Spread = Angle.FromDegrees(5); [DataField] public int Count = 1; }